Gilithion
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The One Ring: The King's Own | |
---|---|
GM | |
Lisa | |
Starting Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
Current Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
The Fellowship | |
Laramie Twofoot Déor, Horseman of Rohan Vidar, Son of Veig Gilithion Thorondir Theowulf Former Fellowship Members Primrose | |
Resources | |
Chapters Past |
Profile
Name: Gilithion, Son of Culúnar | |
Culture: High Elf of Rivendell | Standard of Living: Prosperous |
Cultural Blessing Against the Unseen - High Elves can perceive creatures that dwell in the wraith- world, be they spirits or ghosts, even when they are normally invisible to the eyes of the living (including Unclad and Invisible Ringwraiths). Additionally, High Elves are considered to succeed automatically at any Fear test forced upon them by an undead creature. | |
Calling: Leader | Weakness: Lure of Power |
Traits
Specialties: Elven-lore, Enemy of Sauron, Leadership |
Distinctive Features: Fair-spoken, Quick of Hearing |
Attributes
Body | Heart | Wits |
5(8) | 5(7) | 7(8) |
Experience | Valour | Wisdom |
0 of 0 | 1 | 2 |
Common Skills
Awe | ■■□□□□ | Inspire | □□□□□□ | Persuade | ■□□□□□ | Personality | ◇◇◇ |
Athletics | ■■□□□□ | Travel | ■□□□□□ | Stealth | □□□□□□ | Movement | ◇◇◇ |
Awareness | ■■□□□□ | Insight | □□□□□□ | Search | ■■□□□□ | Perception | ◇◇◇ |
Explore | □□□□□□ | Healing | ■■□□□□ | Hunting | □□□□□□ | Survival | ◇◇◇ |
Song | ■■□□□□ | Courtesy | ■□□□□□ | Riddle | □□□□□□ | Common | ◇◇◇ |
Craft | ■■□□□□ | Battle | ■■□□□□ | Lore | ■■■□□□ | Vocational | ◇◇◇ |
Weapon Skills
Weapon | Skill | Damage | Edge | Injury | Enc |
Long Sword | ■■■■□□ | 5/7 | 10 | 16/18 | 3 |
(Spears) | ■□□□□□ | 5 | 10 | 14 | 1 |
Bow | ■□□□□□ | 5 | 10 | 14 | 1 |
Dagger | ■□□□□□ | 3 | 12 | 0 |
Combat
Damage | Parry | Armor | Endurance | Encumbrance |
5/7 (5 Ranged) | 7 + 2 (shield) | 3d6 | 30 | 19 |
Rewards & Virtues
Rewards
- None
Virtues
- Beauty of the Stars: Raise your maximum Hope score by 2 points. Additionally, you receive a bonus Success die to use during the introduction step of any Encounter. Finally, for every Gandalf result on the Feat die you get during the interaction step pick one of the following bonuses:
- When resolving the encounter, the company counts as having scored an additional success.
- After resolving an encounter with Mortals, choose a subject: that character retains only the vaguest memory of what was said or agreed.
Saga
Fellowship | Advancement Points | Treasure | Standing | Hope | Shadow |
- | 0 | 0 | 0 | 14 of 14 | 0 |
Gear
Armour | Shirt of Mail | Enc | 12 |
Headgear | None | Enc | N/A |
Shield | Shield | 3 | N/A |