Factor Carnelia Lamarr
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Rogue Trader: Drake Dynasty | |
---|---|
GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Background
Vitals
Name: Carnilia Lamarr Rank: Tech-Priest Factor, Enginseer Prime |
Place of Birth: Landunder Height: 5'9" |
Background
Forge World, In Service to the Cog (Tithed), Duty Bound(, New Horizons (Xeno-Archanist), Product of Upbringing (Decadent), Knowledge (Knowledge is Power), Explorator, Disgraced (Last Child)
Traits
- Stranger to the Cult: -10 Penalty to Imperial Creed, -5 Penalty on Fellowship Tests with Ecclesiarchy in formal settings.
- Decadent: +5 Charm Tests (included below)
- Fabricated Flesh: Hard Scrutiny to notice Mechanicus Cybernetics
- Factor Training: +5 Fellowship with Imperial Citizens
Attributes
Characteristics
Weapon Skill (WS) | Ballistic Skill (BS) | Strength (S) | Toughness (T) | |
30 | 35 | 30 | 30 | |
Agility (Ag) | Intelligence (Int) | Perception (Per) | Willpower (WP) | Fellowship (Fel) |
30 | 53 | 45 | 40 | 50 |
•• |
Experience and Derived Characteristics
Wounds | Armour | Fate Points | XP Spent | XP to Spend | Corruption | Insanity |
9 | 3 | 15,625 | 0 |
Movement
Half Move | Full Move | Charge | Run |
3 | 6 | 9 | 18 |
Skills
Basic Skills
Skill | B | T | +10 | +20 | Bonus |
Awareness [Per] | X | X | X | ||
Climb [Str] | X | ||||
Consealment [Ag] | X | ||||
Contortionist [Ag] | X | ||||
Disguise [Fel] | X | X | |||
Dodge [Ag] | X | X | |||
Evaluate [Int] | X | ||||
Gamble [Int] | X | ||||
Scrutiny [Per] | X | X | |||
Search [Per] | X | ||||
Silent Move [Ag] | X | ||||
Swim [Str] | X |
Social Skills
Skill | B | T | +10 | +20 | Bonus |
Barter (Fel) | X | X | |||
Blather (Fel) | X | X | X | ||
Carouse (T) | X | X | |||
Charm (Fel) | X | X | X | +5 | |
Command (Fel) | X | ||||
Deceive (Fel) | X | X | X | ||
Inquiry (Fel) | X | X | X | ||
Intimidate (Fel) | X |
Advanced Skills
Skill | B | T | +10 | +20 | Bonus |
Drive (Land) [Ag] | X | X | |||
Logic [Int] | X | X | X | ||
Literacy [Int] | X | X | X | ||
Medicae [Int] | X | X | X | X | |
Navigate Surface [Int] | X | X | |||
Tech Use [Ag] | X | X | X | X | +10 |
Trade (Armorer) [Int] | X | X | |||
Trade (Technomat) [Int] | X | X |
Lore Skills
Skill | B | T | +10 | +20 | Bonus |
Archeotech (Forbidden) [Int] | X | X | X | ||
Adeptus Mechanicus (Forbidden) [Int] | X | X | X | ||
Bureaucracy (Scholastic) [Int] | X | X | |||
Chymastry (Scholastic) [Int] | X | X | |||
Cryptology (Scholastic) [Int] | X | X | |||
Heraldry (Scholastic) [Int] | X | X | |||
Imperium (Common) [Int] | X | X | |||
Imperial Creed (Scholastic) [Int] | X | X | -10 | ||
Koronus Expanse (Scholastic) [Int] | X | X | |||
Machine Cult (Common) [Int] | X | X | X | X | |
Technology (Common) [Int] | X | X | X | ||
Xeno (Forbidden) [Int] | X | X |
Talents
Technical Talents
- Binary Chatter - Lamarr has optimized her use of Techna-Lingua for controlling servitors. She receives a +10 bonus to any attempt to communicate with Servitors, and any vessel upon which she serves receives a +1 bonus to Crew Morale duet o increased servitor efficiency.
- Foresight - By spending ten minutes analyzing a problem, Lamarr gains a +10 bonus on her next intelligence test.
- Mimic - After studying a voice for an hour, Lamarr may perfectly mimic it, requiring a (-10) scrutiny test to penetrate the deception. (+0 if only recordings were studied)
- Technical Knock - Lamarr may unjam any gun as a half action (1 weapon per round).
True Flesh Talents
- Flesh is Weak - Gain the Machine (1) Trait.
- Rite of Awe - The Omnissiah has blessed Lamarr's voice with infrasonic liturgies that trigger awe and fear. All humans within 50m feel dread and suffer a -10 to their next skill test unless they pass a Willpower (+0) test. While reciting the liturgy, Lamarr may not otherwise communicate. Unless the target can hear in the infrasonic range, they will not know it is Lamarr speaking.
- Feedback Screech - Lamarr may haywire her vox synthesizers, causing a blast of noise that shocks and distracts. All unprotected creatures within 30m must make a Willpower Test (+0) or loose a half-action on their next turn.
- Electro Graft Use - Lamarr may use her Electro Graft to access data ports and commune with Machine Spirits. This grants a +10 Bonus to Common Lore, Inquiry or Tech-Use while connected to a data port.
- Lumen Blast - By reciting the proper litany, Lamarr may direct energy from her Potentia Coil to her enemies. As a half-action and with success on a Ballistic Skill (+0) test, she deals 1d10+4 energy damage to a target within 10m. When using this ability, Lamarr must pass a Toughness (+0) test or gain a level of Fatigue.
- Lumen Charge - Lamarr may recharge an object by making a Toughness Test (see chart). When using this ability, Lamarr must pass a Toughness (+0) test or gain a level of Fatigue.
- Ferric Lure - Lamarr may cause an unsecured metal object, up to 4kg and within 20m, to fly to her hand. This is a full action and requires a willpower (+0) test.
- Logis Implant - Lamarr may use her analytical circuits to calculate trajectory to a preternatural extent. By consuming her Reaction and succeeding a Tech-Use (+0) check, the character gains a +10 to BS and WS for a round. When using this ability, Lamarr must pass a Toughness (+0) test or gain a level of Fatigue.
Personality Talents
- Decadence - Through Conditioning, Lamarr has built up a tolerance to many inebriates, drugs and chemicals. When drinking alcohol or similar beverages, she does not pass out until she has failed a number of Toughness Tests equal to twice her Toughness Bonus. She also gains a +10 bonus to resist the effects of addiction.
- Master Orator - Lamarr has learned the techniques required to influence audiences. Her Fellowship Tests and Fellowship-Based Skill Tests affect 10 times the normal number of targets.
- Talented: Tech Use - Lamarr gains a +10 bonus on Tech-Use Checks.
- Total Recall - Lamarr has a perfect memory. She automatically remembers trivial facts. Detailed, complex or obscure facts may require intelligence tests.
- Unshakeable Faith - May Reroll Fear Tests.
Social Talents
- Peer (Administratum) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.
- Peer (Government) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.
- Peer (Military) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.
- Peer (Nobility) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.
- Peer (Adeptus Mechanicus) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.
Personal Artifacts and Relics
Weapons
Armor
Equipment
Cybernetics
- Mechanicus Implants
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