Factor Carnelia Lamarr: Difference between revisions

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=== True Flesh Talents ===
=== True Flesh Talents ===
* '''Flesh is Weak''' - Gain the Machine (1) Trait.  
* '''Flesh is Weak''' - Gain the Machine (1) Trait. Does not Breathe, Immunce to vacuum, extream cold and mind-influencing psychic effects. Gains +1 armor which applies against fire damage.
* '''Rite of Awe''' - The Omnissiah has blessed Lamarr's voice with infrasonic liturgies that trigger awe and fear. All humans within 50m feel dread and suffer a -10 to their next skill test unless they pass a Willpower (+0) test. While reciting the liturgy, Lamarr may not otherwise communicate. Unless the target can hear in the infrasonic range, they will not know it is Lamarr speaking.
* '''Rite of Awe''' - The Omnissiah has blessed Lamarr's voice with infrasonic liturgies that trigger awe and fear. All humans within 50m feel dread and suffer a -10 to their next skill test unless they pass a Willpower (+0) test. While reciting the liturgy, Lamarr may not otherwise communicate. Unless the target can hear in the infrasonic range, they will not know it is Lamarr speaking.
* '''Feedback Screech''' - Lamarr may haywire her vox synthesizers, causing a blast of noise that shocks and distracts. All unprotected creatures within 30m must make a Willpower Test (+0) or loose a half-action on their next turn.
* '''Feedback Screech''' - Lamarr may haywire her vox synthesizers, causing a blast of noise that shocks and distracts. All unprotected creatures within 30m must make a Willpower Test (+0) or loose a half-action on their next turn.

Revision as of 16:54, 24 September 2022

<Quote>

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
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Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

Background

Vitals

Name: Carnilia Lamarr

Rank: Tech-Priest Factor, Enginseer Prime
Race: Human
Gender: Female
Age: 30...and some.
Family: None Living

Place of Birth: Landunder

Height: 5'9"
Weight: 275 lbs.
Build: Lean
Eyes: Grey
Hair: Blond

Background

Forge World, In Service to the Cog (Tithed), Duty Bound(, New Horizons (Xeno-Archanist), Product of Upbringing (Decadent), Knowledge (Knowledge is Power), Explorator, Disgraced (Last Child)

Traits

  • Stranger to the Cult: -10 Penalty to Imperial Creed, -5 Penalty on Fellowship Tests with Ecclesiarchy in formal settings.
  • Decadent: +5 Charm Tests (included below)
  • Fabricated Flesh: Hard Scrutiny to notice Mechanicus Cybernetics
  • Factor Training: +5 Fellowship with Imperial Citizens

Attributes

Characteristics

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T)
30 35 30 30
Agility (Ag) Intelligence (Int) Perception (Per) Willpower (WP) Fellowship (Fel)
30 53 45 40 50
••

Experience and Derived Characteristics

Wounds Armour Fate Points XP Spent XP to Spend Corruption Insanity
9 3 15,625 0

Movement

Half Move Full Move Charge Run
3 6 9 18

Skills

Basic Skills

Skill B T +10 +20 Bonus
Awareness [Per] X X X
Climb [Str] X
Consealment [Ag] X
Contortionist [Ag] X
Disguise [Fel] X X
Dodge [Ag] X X
Evaluate [Int] X
Gamble [Int] X
Scrutiny [Per] X X
Search [Per] X
Silent Move [Ag] X
Swim [Str] X

Social Skills

Skill B T +10 +20 Bonus
Barter (Fel) X X
Blather (Fel) X X X
Carouse (T) X X
Charm (Fel) X X X +5
Command (Fel) X
Deceive (Fel) X X X
Inquiry (Fel) X X X
Intimidate (Fel) X

Advanced Skills

Skill B T +10 +20 Bonus
Drive (Land) [Ag] X X
Logic [Int] X X X
Literacy [Int] X X X
Medicae [Int] X X X X
Navigate Surface [Int] X X
Tech Use [Ag] X X X X +10
Trade (Armorer) [Int] X X
Trade (Technomat) [Int] X X

Lore Skills

Skill B T +10 +20 Bonus
Archeotech (Forbidden) [Int] X X X
Adeptus Mechanicus (Forbidden) [Int] X X X
Bureaucracy (Scholastic) [Int] X X
Chymastry (Scholastic) [Int] X X
Cryptology (Scholastic) [Int] X X
Heraldry (Scholastic) [Int] X X
Imperium (Common) [Int] X X
Imperial Creed (Scholastic) [Int] X X -10
Koronus Expanse (Scholastic) [Int] X X
Machine Cult (Common) [Int] X X X X
Technology (Common) [Int] X X X
Xeno (Forbidden) [Int] X X

Talents

Technical Talents

  • Binary Chatter - Lamarr has optimized her use of Techna-Lingua for controlling servitors. She receives a +10 bonus to any attempt to communicate with Servitors, and any vessel upon which she serves receives a +1 bonus to Crew Morale duet o increased servitor efficiency.
  • Foresight - By spending ten minutes analyzing a problem, Lamarr gains a +10 bonus on her next intelligence test.
  • Mimic - After studying a voice for an hour, Lamarr may perfectly mimic it, requiring a (-10) scrutiny test to penetrate the deception. (+0 if only recordings were studied)
  • Technical Knock - Lamarr may unjam any gun as a half action (1 weapon per round).

True Flesh Talents

  • Flesh is Weak - Gain the Machine (1) Trait. Does not Breathe, Immunce to vacuum, extream cold and mind-influencing psychic effects. Gains +1 armor which applies against fire damage.
  • Rite of Awe - The Omnissiah has blessed Lamarr's voice with infrasonic liturgies that trigger awe and fear. All humans within 50m feel dread and suffer a -10 to their next skill test unless they pass a Willpower (+0) test. While reciting the liturgy, Lamarr may not otherwise communicate. Unless the target can hear in the infrasonic range, they will not know it is Lamarr speaking.
  • Feedback Screech - Lamarr may haywire her vox synthesizers, causing a blast of noise that shocks and distracts. All unprotected creatures within 30m must make a Willpower Test (+0) or loose a half-action on their next turn.
  • Electro Graft Use - Lamarr may use her Electro Graft to access data ports and commune with Machine Spirits. This grants a +10 Bonus to Common Lore, Inquiry or Tech-Use while connected to a data port.
  • Lumen Blast - By reciting the proper litany, Lamarr may direct energy from her Potentia Coil to her enemies. As a half-action and with success on a Ballistic Skill (+0) test, she deals 1d10+4 energy damage to a target within 10m. When using this ability, Lamarr must pass a Toughness (+0) test or gain a level of Fatigue.
  • Lumen Charge - Lamarr may recharge an object by making a Toughness Test (see chart). When using this ability, Lamarr must pass a Toughness (+0) test or gain a level of Fatigue.
  • Ferric Lure - Lamarr may cause an unsecured metal object, up to 4kg and within 20m, to fly to her hand. This is a full action and requires a willpower (+0) test.
  • Logis Implant - Lamarr may use her analytical circuits to calculate trajectory to a preternatural extent. By consuming her Reaction and succeeding a Tech-Use (+0) check, the character gains a +10 to BS and WS for a round. When using this ability, Lamarr must pass a Toughness (+0) test or gain a level of Fatigue.

Personality Talents

  • Decadence - Through Conditioning, Lamarr has built up a tolerance to many inebriates, drugs and chemicals. When drinking alcohol or similar beverages, she does not pass out until she has failed a number of Toughness Tests equal to twice her Toughness Bonus. She also gains a +10 bonus to resist the effects of addiction.
  • Master Orator - Lamarr has learned the techniques required to influence audiences. Her Fellowship Tests and Fellowship-Based Skill Tests affect 10 times the normal number of targets.
  • Talented: Tech Use - Lamarr gains a +10 bonus on Tech-Use Checks.
  • Total Recall - Lamarr has a perfect memory. She automatically remembers trivial facts. Detailed, complex or obscure facts may require intelligence tests.
  • Unshakeable Faith - May Reroll Fear Tests.

Social Talents

  • Peer (Administratum) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.
  • Peer (Government) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.
  • Peer (Military) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.
  • Peer (Nobility) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.
  • Peer (Adeptus Mechanicus) - Lamarr is adept at dealing with this organization. She gains a +10 bonus when interacting with this group.

Personal Artifacts and Relics

Weapons

Armor

Equipment

Cybernetics

  • Mechanicus Implants
    • <About>


Followers

Cargador Tyba-802

Skull Sy-7

History and Exploits

History

Recent Exploits