Drake Armsmen: Difference between revisions

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==Statistics==
==Statistics==
===Individual===
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| 21
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|- Style="vertical-align: top;"
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'''Movement:''' 3/6/9/18
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'''Horde:''' ~10/squad
|}
'''Skills:''' Awareness (Per), Climb (S), Common Lore (Imperium, War) (Int), Concealment (Ag), Drive (Land, Walker) (Ag), Search (Per), Silent Move (Ag).
'''Skills:''' Awareness (Per), Climb (S), Common Lore (Imperium, War) (Int), Concealment (Ag), Drive (Land, Walker) (Ag), Search (Per), Silent Move (Ag).


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'''Armor:''' Cadian-Pattern Flak: Arm 3, Body 4, Head 3, Legs 3
'''Armor:''' Cadian-Pattern Flak: Arm 3, Body 4, Head 3, Legs 3


'''Weapons:''' Lasgun (S/3/-; 1d10+3 E; Pen 0; Clip 60; Reload ''Full''; Reliable)
'''Weapons:'''  
 
* Lasgun (S/3/-; 1d10+3 E; Pen 0; Clip 60; Reload ''Full''; Reliable)
Stub Revolver (S/-/-; 1d10+3 I; Pen 0; Clip 6; Reload ''2 Full''; Reliable)
* Stub Revolver (S/-/-; 1d10+3 I; Pen 0; Clip 6; Reload ''2 Full''; Reliable)
* Heavy Stubber (-/-/10; 1d10+5 I; Pen 3; Clip 40; Reload ''Full''; Reliable) [1/squad, 4/support squad]
* Shock Baton (1d5+3 I; Pen 0; Shocking) [Assault Squads]


Heavy Stubber (-/-/10; 1d10+5 I; Pen 3; Clip 40; Reload ''Full''; Reliable) [1/squad, 4/support squad]
===Horde===
A handful of squads, lead by an officer, may be deployed as a Magnitude 20-40 Horde.


Shock Baton (1d5+3 I; Pen 0; Shocking) [Assault Squads]
===Tactical Unit===
A full company of Drake Armsmen may be deployed as a Strength 5 unit.  They receive +3 strength in close conditions, and reduce damage they suffer by 1.

Revision as of 18:24, 28 May 2012

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

The Drake Dynasty Armsmen is a well-trained, experienced and professional unit of soldiers. Focused on the dual fronts of maintaining discipline and defending against aggressors, the Armsmen must fulfill both the rolls of a police force and a garrisoning military force. While the unit varies greatly in skill and training, the core veterans are more than a comparable to professional soldiers of the Imperial Guard.

Like the ships officers, the Armsmen for the Drake Dynasty are intentionally drawn from all the clans. This is both to prevent the appearance of any clan becoming dominant over the others, but also to reduce any distrust against the armsmen as oppressors of the lesser voidsmen at behest of the ships leaders.

Due to the influence of their Master-At-Arms, Brother Winter, the Armsmen are organized in closer accordance to the Codex Astartes then to traditional regiments outlined in the Tactica Imperialis. The enlisted personnel are divided into 10 companies of 100 soldiers each. The first company consists of the veterans, who are generally used to secure the most important locations on the ship, as well as forming first response teams. Companies 2, 3, 4 and 5 are considered tactical or standard companies, each consisting of 6 normal squads, 2 assault teams and 2 support squads. The next four companies (7 to 9) are considered ‘reserve’ companies. The Armsmen in these companies often only work as Armsmen part time, and are assigned to less important locations or as backup for the standard companies. The last company, the 10th, consists of the Armsmen Recruits. Those who have made it out of Basic Training, but do not yet have a spot within the other companies. They are otherwise used similarly to the reserve companies.

The standard gear for a Drake Armsman is a Lasgun, Cadian-pattern Guard Flak armor and stub-revolvers. The standard heavy weapon is the Heavy Stubber, with a small amount of heavy bolters for the First Company.

Statistics

Individual

WS BS S T Ag Int WP Fel
32 35 32 38 35 23 21 21

Skills: Awareness (Per), Climb (S), Common Lore (Imperium, War) (Int), Concealment (Ag), Drive (Land, Walker) (Ag), Search (Per), Silent Move (Ag).

Talents: Basic Weapon Training (Universal), Heavy Weapon Training (SP), Melee Weapon Training (Shock, Primitive), Pistol Training (Universal), Resistance (Fear)

Armor: Cadian-Pattern Flak: Arm 3, Body 4, Head 3, Legs 3

Weapons:

  • Lasgun (S/3/-; 1d10+3 E; Pen 0; Clip 60; Reload Full; Reliable)
  • Stub Revolver (S/-/-; 1d10+3 I; Pen 0; Clip 6; Reload 2 Full; Reliable)
  • Heavy Stubber (-/-/10; 1d10+5 I; Pen 3; Clip 40; Reload Full; Reliable) [1/squad, 4/support squad]
  • Shock Baton (1d5+3 I; Pen 0; Shocking) [Assault Squads]

Horde

A handful of squads, lead by an officer, may be deployed as a Magnitude 20-40 Horde.

Tactical Unit

A full company of Drake Armsmen may be deployed as a Strength 5 unit. They receive +3 strength in close conditions, and reduce damage they suffer by 1.