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| |} | | |} |
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| ==Skills Copying Brother Winter's Layout==
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| {| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
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| |- style="text-align: center;"
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| |style="text-align: right; width: 250px;"|'''Skill'''
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| |style="width: 50px;"|'''B'''
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| |style="width: 50px;"|'''T'''
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| |style="width: 50px;"|'''+10'''
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| |style="width: 50px;"|'''+20'''
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| |style="width: 50px;"|'''Bonus'''
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| |- style="text-align: center;"
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| |style="text-align: right;"|Awareness (Per)
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| |X
| |
| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Barter (Fel)
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| |X
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| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Carouse (Tgh)
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| |X
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| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Ciphers Chapter Runes (Int)
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| |X
| |
| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Climb (S)
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| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Command (Fel)
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| |X
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| |X
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| |
| |
| |
| |
| |+10
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| |- style="text-align: center;"
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| |style="text-align: right;"|Common Lore: Adeptus Astartes(Int)
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| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Common Lore: Imperial Navy(Int)
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| |X
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| |X
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Common Lore: Imperium(Int)
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| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Common Lore: War(Int)
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| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Concealment (Ag)
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| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Contortionist (Ag)
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| |X
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| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Deceive (Fel)
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| |X
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| |X
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| |X
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| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Disguise (Fel)
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| |X
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| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Dodge (Ag)
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| |X
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| |X
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| |
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| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Drive: Ground Vehicles (Ag)
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| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Evaluate (Int)
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| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Forbidden Lore: Adeptus Astartes(Int)
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| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: right;"|Gamble (Int)
| |
| |X
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| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Inquiry (Fel)
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| |X
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| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Intimidate (S)
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| |X
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| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Literacy (Int)
| |
| |X
| |
| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Logic (Int)
| |
| |X
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| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Navigate Surface (Int)
| |
| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Scholastic Lore: Codex Astartes (Int)
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| |X
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| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
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| |style="text-align: right;"|Scrutiny (Per)
| |
| |X
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| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Search (Per)
| |
| |X
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Silent Move (Ag)
| |
| |X
| |
| |X
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Swim (S)
| |
| |X
| |
| |X
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Speak Language: Low Gothic (Int)
| |
| |X
| |
| |X
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Speak Language: High Gothic (Int)
| |
| |X
| |
| |X
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Tactics: Assault (Int)
| |
| |X
| |
| |X
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Tactics: Naval (Int)
| |
| |X
| |
| |X
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| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Tech Use (Int)
| |
| |X
| |
| |X
| |
| |
| |
| |
| |
| |
| |
| |- style="text-align: center;"
| |
| |style="text-align: right;"|Trade: Armorer (Int)
| |
| |X
| |
| |X
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| |
| |
| |
| |
| |
| |
| |}
| |
|
| |
|
| |
| === Space Marine Organs ===
| |
| * '''Secondary Heart/Ossmodula/Biscopea/Haemastamen:''' You gain the Unnatural Strength and Toughness Traits.
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| * '''Larraman’s Organ:''' You do not suffer from Blood Loss.
| |
| * '''Catalepsean Node:''' You suffer no penalties to Perception based Tests when awake for long periods of time.
| |
| * '''Preomnor:''' You gain +20 to Toughness Tests against ingested poisons.
| |
| * '''Omophagea:''' You may gain a Skill or Skill Group by devouring a portion of an enemy.
| |
| * '''Multi-Lung:''' You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
| |
| * '''Occulube and Lyman’s Ear:''' You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
| |
| * '''Sus-an Membrane:''' You may enter suspended animation.
| |
| * '''Oolotic Kidney:''' You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
| |
| * '''Neuroglottis:''' You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
| |
| * '''Mucranoid:''' You may re-roll any failed Toughness Tests caused by temperature extremes.
| |
| * '''Betcher’s Gland:''' You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
| |
| * '''Progenoids:''' These may be retrieved with a successful Medicae Test.
| |
| * '''Black Carapace:''' While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
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|
| |
| [[File: Star-knights.jpg|400px|thumb|right| The Armor of the Star Knights.]]
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|
| |
| === Power Armor Abilities ===
| |
| * '''AP 8 to all locations, AP 10 on Torso'''
| |
| * '''Servo-Augmented Musculature:''' +20 Strength
| |
| * '''Auto-senses:''' Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
| |
| * '''Bio-monitor and Injectors:''' If the internal cogitator detects a problem with the wearer's bio signs, it can administer pain suppressors, combat stims and anti-toxins. This provides the following benefits:
| |
| ** +10 to tests resisting the Toxic quality and similar Poison effects.
| |
| ** The pain suppressor reservoir has a total of six doses, each of which can be used to ignore Critical Effects for 1d10 rounds. The doses may be used in succession or staggered.
| |
| ** If the wearer is Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it.
| |
| * '''Built-in Vox Link'''
| |
| * '''Built-in Magboots'''
| |
| * '''Nutrient Recycling:''' Can operate for two weeks without re-supply
| |
| * '''Recoil Suppression:''' May fire Basic weapons 1-handed without penalty
| |
| * '''Size:''' Hulking (Black Carapace means no bonus for enemies to attack)
| |
| * '''Poor Manual Dexterity:''' Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
| |
| * '''Osmotic Gill Life Sustainer:''' With the helmet on, the armour is environmentally sealed
| |
| * '''Armor History "Commander's Legacy":''' When in combat and wearing this armor, Winter gains a +10 to all Command checks.
| |
|
| |
| [[File:Terminator_armor.jpg|200px|thumb|right|Winter's Tactical Dreadnought Armor]]
| |
|
| |
| === Terminator Armor Abilities ===
| |
| * '''AP 14 to all locations'''
| |
| * '''Tactical Dreadnought Armor''' Terminator Armor is known for it's ability to withstand any shot made against it. This provides a Force Shield with a rating of 35 that may never overload.
| |
| * '''Servo-Augmented Musculature''' +30 Strength
| |
| * '''Auto-senses:''' Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +20 to Sight and Hearing Awareness Tests (total of +30 bonus with Heightened Senses)
| |
| * '''Sensorium:''' This heightened sensor upgrade is what makes a Terminator such a deadly foe. It ties into any other friendly Terminator within range to better deploy as a single unit. +1 range for squad mode abilities, counts as Auspex.
| |
| * '''Bio-monitor and Injectors:''' If the internal cogitator detects a problem with the wearer's bio signs, it can administer pain suppressors, combat stims and anti-toxins. This provides the following benefits:
| |
| ** +10 to tests resisting the Toxic quality and similar Poison effects.
| |
| ** The pain suppressor reservoir has a total of six doses, each of which can be used to ignore Critical Effects for 1d10 rounds. The doses may be used in succession or staggered.
| |
| ** If the wearer is Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it.
| |
| * '''Built-in Vox Link'''
| |
| * '''Built-in Magboots'''
| |
| * '''Built-in Powerfist:''' The Terminator Armor's left hand is a powerfist that cannot be replaced. It deals 2d10 damage with a penetration of 9, with the Power Field and Unwieldy traits. The fist's bulk also means the hand cannot be used for ranged weapons other then thrown, and imposes a -10 penalty to manual dexterity.
| |
| * '''Nutrient Recycling:''' Can operate for two weeks without re-supply
| |
| * '''Recoil Suppression:''' May fire Basic weapons 1-handed without penalty
| |
| * '''Size:''' Hulking (Black Carapace means no bonus for enemies to attack)
| |
| * '''Poor Manual Dexterity:''' Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
| |
| * '''Osmotic Gill Life Sustainer:''' With the helmet on, the armour is environmentally sealed
| |
| * '''Armor History "Thy Strength Be Legend":''' This armor is straight off the assembly line and the Mechanicus has seen fit to experiment with the fiber-bundles that augment the natural strength of the wearer. +10 Strength.
| |
| * '''Special Rules:''' Terminator Armor is not, by design, meant to be nimble. It's heavy armor plating is what is primarily relied upon to protect the wearer. -20 Agility, Cannot Run, Cannot Dodge.
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| == Wargear == | | == Wargear == |