Dawn Martinez: Difference between revisions

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== Character Sheet ==
== Character Sheet ==
(Human (Tau'ri), Aborial, Refugee, Medic)
(Human (Tau'ri), Aborial, Refugee, Medic)
'''Mission Points''': 3 <br />
'''Mission Points''': 15 <br /> '''Level''': 4 <br />


Str 13 +1<br />
Str 13 +1<br />

Revision as of 22:02, 27 August 2022

Stargate: Phoenix
StargatePhoenixLogo-sm-white.jpg
Dungeon Master
Tim
Level/Mission Points
29 Mission Points
Exploration Team
A'charka
Lt. Bong Ha, USAF
Lt. Dawn Martinez
Pak'Nal
Ku'Vig
Hermogenes of Argos
Extras
House Rules


Background

Lt Martinez is a USAF reservist, Colorado native, and search and rescue veteran with helicopter flight experience. Lt. Martinez worked seasonal guide and search and rescue work during summers to help pay for college and worked in air based search and rescue in Mexico, Central, and South America.

Before joining the SGC, Lt. Martinez served first in the 34th Aeromedical Evacuation Squadron, Peterson AFB Colorado.

While not activated at the time, Martinez participated in a rescue mission for two archaeologists who went missing at the pre-classical Mayan city of Nakbe. The condition the bodies was in was a “weird” experience but with little experience in culture, and not being read in by the USAF, Martinez wrote off the events as a good story to tell over beers at the end of the day.

After the events of 9/11, Lt. Martinez was transferred to the 83rd Expeditionary Rescue Squadron, 455th Air Expeditionary Wing, Charleston JAFB, which was made provisional in December of 2001 as part of the longer-term Operation enduring Freedom. The 455th Air Expeditionary Wing activated in Bagram AB in Afghanistan in April, 2002, though they were present earlier. Bagram would see almost daily rocket attacks during this time.

Meanwhile, the SGC continued looking for possible team members to send to Phoenix site. Martinez’ name came up in a cross reference of events- the two archaeologists were killed by the Goa’uld Hathor.

Unlike many in the 83rd, Lt. Martinez found herself returning home to Colorado…

Character Sheet

(Human (Tau'ri), Aborial, Refugee, Medic) Mission Points: 15
Level: 4

Str 13 +1
Dex 14 +2
Con 10 +0
Int 14 +2
Wis 14 +2
Cha 11 +0

Proficiency: +2
Hit Points 18
Determination Points 4
Armor Class 10 / Speed: 6m, Climb 6m
Initiative (Wis/Dex) +3
Moxie (Int/Cha) 2

Proficiencies

  • Armor: Light
  • Weapons: Common Weapons, Sidearms, Shotguns
  • Tools: Med Kit, Outbreak Kit
  • Saving Throw: Wisdom & Dexterity

Skill Proficiencies

  • Acrobatics dex
  • Sleight of Hand dex
  • Stealth dex
  • Pilot dex (+2 prof medic swap for athletics)
  • Animal Handling wis
  • Culture wis
  • Insight wis (+2 prof medic)
  • Medicine wis (+2 prof medic)
  • Perception wis
  • Survival wis (+2 prof human)
  • Athletics str (+2 prof background)
  • Deception cha advantage
  • Intimidation cha
  • Performance cha
  • Persuasion cha advantage
  • Engineering int
  • History int
  • Investigation int
  • Nature int (+2 prof human)
  • Science int (+2 prof medic)

Abilities=

Galactic seed - Advantage on Persuasion and Deception on first contact.
New Environments - You gain advantage on any Athletics Checks to navigate an unknown wilderness environment.
First Aid - Your extensive training in field medicine allows you to rapidly provide aid to a wounded team member. When you use a medkit to heal, you add your Proficiency bonus to the healed amount. In addition, you may use a medkit to heal a wounded team member as an action (rather than during a short rest). Medkits cannot heal the target again until after a short rest.
Medkit 2d4 to scuffed and 2d8 to wounded characters (1d8 or 1d4 for non-proficient)

Procedures You’ve learned a few advanced medical and scientific procedures you can employ in the field. Choose one procedure feat (see page 100) at 1st level and an additional procedure feat at 3rd level and 5th level.

  • Improvised Medicine: MP Cost: 5 Requirement: First Aid ability. When you do not have a Med Kit, you may still heal friendly targets as if you had a Med Kit but were not proficient with it.

Base Kit

3 uniforms GDO Combat knife Tac radio MREs Filtration radiation mask Multitool Personal first aid (use once like med kit then expend) Climate protection gear

Light armor Tac vest AC 16+ dex 8 + st bulk modifier (can carry 9 bulk) Current Bulk: 4

Climbing Kit (bulk 1) This collection of 1000m of cord, carabiners, climbing hooks, pitons, pulleys, and a rope grab provide advantage on climbing checks.


•Beretta M9 The staple side-arm of the Tau’ri military is the Beretta M9. It can be upgraded, but is typically issued as a stock sidearm. Tech 2 Damage 1d8 Piercing Range 50m/100m Capacity 15 1 action bulk 1 pistol

Mossberg 500 A common hunting shotgun on Earth, the Mossberg 500 is designed for reliability in a variety of environments. The Phoenix Site standard issue Mossberg 500 comes with an underbarrel flashlight and a reinforced stock that can be used as a bludgeon if necessary.

Shotgun Tech 2 Damage 1d10 Piercing Range: 10m/30 m Capacity 8 2 actions bulk 2 scatter

Scatter: This weapon fires pellets in a 45° cone within its short range (long range is used only for slugs). Roll attack and damage once and compare the attack roll to all targets within the area. Scatter weapons may also fire a solid slug instead, causing the weapon to operate as a normal firearm.

Missions

Season 1

Mission 1: "Ground Breaking", August 13, 2002 3 Mission Points Unlocks: Climate Weather Gear, Base Firing Range Favor of Em'lyn the Jaffa

Mission 2: "Watershed", August 17, 2002 (Game Day: 1/15/22) 3 Mission Points Unlocked: SCUBA gear, Research Facility +1 Downtime Level Up to 2

Downtime Activity (Game Day: 2/5/22)

Side Mission: "Birthplace" (Game Day: 2/5/22) DVD special - not present in this episode