Chandra Devi

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Star Wars: Clone Wars Missions
Star-wars-clone-wars-logo.png
GM
Rotating
Game
XP: 650
House RulesBestiary
Jedi Knights
Akari Sora
Chandra Devi
Tammine Zinko
Tyndale
Zak Tanner
Jedi Padawans
Wrrlevgebev
Key NPCs
Jedi Master Haneul
Associated Jedi
Ami Kyuchi
Raj Vashin
Shalla Tane

Background

Statistics

Characteristics

Brawn 3   Agility 3   Intellect 2
Cunning 2   Willpower 1   Presence 3

Attributes

Wound Threshold 13   Strain Threshold 11   Force Rating 2
Soak 3   Ranged Defense 0   Melee Defense 0

Skills (Abridged)

  • Career: Consular
  • Specialization: Niman Disciple
  • (10XP)
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Athletics Brawn Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Charm Presence Eote-yellow-die.pngEote-green-die.pngEote-green-die.pngEote-blue-die.pngEote-advantage.png
Coercion Willpower ■■ Eote-green-die.pngEote-blue-die.png
Cool Presence Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Coordination Agility Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Deception Cunning Eote-green-die.pngEote-green-die.pngEote-blue-die.pngEote-advantage.png
Discipline Willpower ■■ Eote-yellow-die.pngEote-green-die.png
Negotiation Presence Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-advantage.png
Lightsaber Brawn ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Lore Intellect Eote-yellow-die.pngEote-green-die.png

Talents

Niman Disciple
Column 1 Column 2 Column 3 Column 4
Parry Nobody's Fool Reflect (Grit)
Defensive Training Niman Technique (Toughened) Parry
(Parry) Sense Emotions Reflect Defensive Training
(Sum Djem) (Reflect) (Draw Closer) Center of Being
(Dedication) (Force Assault) Force Rating Improved Center of Being

Force Powers

  • Enhance: When making an Athletics add your force dice, counting Force Points as Success or Advantage.
    • Enhance Coordination: Enhance dice may be rolled with Coordination.
  • Influence: Spend a Force Point to cause strain or influence emotions.
    • Greater Influence: Spend a Force point to effect an additional target.
  • Move: Spend a Force Point to move a small (Sil 0) object within short range.
  • Sense: Spend a Force Point to sense living things in short range.
    • Sense Danger: Commit a Force Die, upgrade the difficult of an incoming attack 1/round.