Aurea Albion
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Archaic Cruiser
Dimensions: 5.1 km long, 0.7 km abeam approx.
Mass: 28 megatonnes approx.
Crew: 90,000 crew, approx.
Accel: 2.6 gravities max sustainable acceleration
For a Rogue Trader, a cruiser is a vessel filled with both promise and peril. All the problems that come with a light cruiser are multiplied ten-fold here. Even if a Rogue Trader manages to get his hands on a cruiser, he will find a universe of enemies scheming to take it from him. A cruiser is an invaluable treasure, after all. However, a Rogue Trader with the resources, cunning, and ruthlessness to get a cruiser and keep it, it is an unrivaled power beholden to no-one but himself.
A cruiser is a warship through and through. These are the ships of the line of Battlefleet Calixis, the heavy-hitters that fight major naval engagements. Cruisers carry large banks of weapons and are heavily armored. They have huge engines, but due to their size, their speed and maneuvering is typically not spectacular. This is good for a cruiser’s smaller opponents, since their only chance against these behemoths is to flee. Indeed, cruiser designers expect their craft will most often fight other cruisers, and will mount powerful weapons designed specifically to slay these ships.
Ship Statistics
The Aurea Albion, Unknown Pre-heresy Cruiser | |||
Speed: 5/7 | Manoeverability: +13/+25 | Detection: +5 (Out of Combat), +10 (In Combat) | |
Hull Integrity: 70 | Armour: 21 | Turret Rating: 2 | Void Shields: 2 |
Crew: 100 | Morale: 106 (-1 Loss) | Crew Rating: 30 | |
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Remaining Space: 1 | Remaining Power: 2 | Remaining Weapon Bays: None | |
(Jovian Pattern Warcruiser Drive, Strelov 2 Warp Engine, Geller Field, Repulser Shields, Ship Master's Bridge (Hidden), Bridge of Antiquity, Vitae Life Sustainer, Clan-Kin Quarters, R-50 Multiband Auspex, Tenebro Maze (Hidden), Teleportarium (Hidden), Compartmentalized Cargo Holds, Observation Dome, Trophy Room, Targeting Matrix, 2x Mars Macrobatteries, 2x Titanforge Lance Batteries, Sunsear Laser Battery) | |||
Notes: Into the Jaws of Hell bonus included from Lord Drake.
The Aurea Albion has bays for 20 'small' lighters and 6 full size lighters. |