Akari Sora
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Star Wars: Clone Wars Missions | |
---|---|
GM | |
Rotating | |
Game | |
XP: 650 House Rules • Bestiary | |
Jedi Knights | |
Akari Sora Chandra Devi Tammine Zinko Tyndale Zak Tanner | |
Jedi Padawans | |
Wrrlevgebev | |
Key NPCs | |
Jedi Master Haneul | |
Associated Jedi | |
Ami Kyuchi Raj Vashin Shalla Tane |
Characteristics
Career/Specializations: Jedi (Padawan, Knight, Seer)
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
3 | 2 | 2 | 2 | 3 | 3 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
3 | 16 | 16 | 2 | 2 | 5 |
Morality | Strength | Weakness |
71 | Clarity | Confusion |
Motviation | ||
Mysteries with a focus on The Force and a minor focus on Other Force Tradtions. |
Independence | The character believes in relying on himself. He does not count on others to perform tasks for him; instead, he ensures he can handle the situation he encounters. He refuses to be a burden on the others. |
Coldness | Self-reliance can slip into isolation if one is not careful. A cold character doesn't just desire to rely only on himself, but has nothing but disinterest for anyone else. If they can't help themselves, why should he aid them? |
Mystries | Any being can be motivated by their ambition or a cause, but a Mystic tends to be deeply interested in the most fundamental mysteries of their universe. They want to understand their world on a profound, even instinctual level, and often eschew worldly things for such knowledge. Sometimes they seek answers to these mysteries for personal growth and enlightenment. Sometimes they seek them for power. And sometimes, as they seek one, they find the other as well. |
The Force | What is the Force? How and why does it exist, and does it have a will of its own? Does the Force determine one's actions, or obey one's commands? Or is it both, and if that is true, how is that possible? Many ancient Jedi meditated on the mystries of the Force, though to solve them all is likely impossible. |
XP Total | XP Unspent |
580 | 0 |
Skills
- Career: Athletics, Cool, Discipline, Lightsaber, Lore, Piloting - Space
- Specialization(s): Cool, Leadership, Lightsaber, Negotiation, Coordination, Education, Mechanics, Vigilance, Discipline, Lore, Survival
- Miraluka Bonus: Discipline
- Talent Bonus (Well-Rounded): Leadership, Charm
- ✓ denotes class/specialization skill
- ■ denotes one rank in the skill
Talents
Mystic: Seer
Jedi: Padawan
Jedi: Knight
Signature Ability
Prophecy
Force Powers
Alter
Bind
Conjure
Ebb/Flow
Enhance
Farsight
Foresee
Influence
Misdirect
Move
Sense
Equipment
Credits | Encumbrance | |
Capacity | Current | |
446 | 11 |
Armour
- Heavy Robes (Soak 0, Encumbrance 1, Hard Points 0)
- Concealing Robes (Soak 1, Encumbrance 1 (0 when worn), Hard Points 0) - Not normally worn
Weapons
- Lightsaber (Green) (Dam 12, Crit 2, Enc 1, HP 5 (5 used))
- Breach 1, Sunder, Vicious 1, Defensive 1, Deflection 1, Superior
- Hilt
- Combat Tested: Add to Discipline checks., Add to check to resist fear.
- Reflex grip: When lightsaber is used to Parry or Reflect, suffer 1 additional strain, but count Parry and Reflect ranks as 1 higher.
- 1 Quality (Defensive 1) Mod
- 1 Quality (Deflection 1) Mod
- Superior customization which grants Superior (
- Crystal (Mephite)(Mephite crystals are Force-reactive and can be infused with a small amount of a Force user's power. When installed in a lightsaber and infused with the Force, mephite crystals give off a small but steady Force signature that can be sensed by any nearby Force user.)
- Mods: Damage +3, Reduce Critical Rating by 1, Vicious +1
- Force-sensitive characters using Force powers to sense their surroundings automatically detect a lightsaber using a mephite crystal if it is within the range of the power.
- Roll:
General Items
- Comlink (Handheld)
- Jedi Utility Belt (+1 Enc)
- Jedi Multi-tool
- Counts as having the right tool for the job for most Mechanics checks.
- Adds automatic "advantage" to build, modify, or repair lightsabers.
- Backpack (+4 Enc)