Abhorrent
Rogue Trader: Drake Dynasty | |
---|---|
GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Sword-class Frigate
Dimensions: 1.6 km long, 0.3 km abeam approx.
Mass: 6 megatonnes approx.
Crew: 26000 crew, approx.
Accel: 4.5 gravities max sustainable acceleration
The Sword frigates have been a mainstay escort vessel for Battlefleet Calixis ever since it's founding. Every system aboard one of these frigates has been tried and tested in innumerable engagements. It's laser-based weapons and turrets are accurate and hard-hitting, it's plasma drives are rugged and reliable in extreme conditions. Few task forces do not include at least a pair of Swords to guard the flanks of larger vessels or pursue smaller, faster raiders. More than a few Rogue Traders have noticed the stellar performance of these vessels and obtained one. With a few minor conversions to increase holds, Swords suit their needs quite well.
Speed: 9
Maneuverability: +20
Detection: +5/+25
Hull Integrity: 35
Armor: 19
Turret Rating: 2
Space: 40/40
Power: 36/45
Weapon Capacity: 2 Dorsal
Machine Spirit Oddities: Adventurous
The vessel is eager to seek new horizons, to turn it's bow from civilisation and delve into the darkness of the unknown. When participating in an Endeavor, the ship gains +10 Detection. When not participating in an Endeavor, it suffers -10 Detection.
Past History: Wrested from a Space Hulk
The ship has been recovered from a Space Hulk - a mass of wrecked ships that drifts intermittently through the warp and realspace. The ship is very old (and thus of high quality), but those who know of it's origins whisper that it is cursed. The ship gains +1 Armor, +1 speed and +3 Manuverability. However, every time the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two. The curse can have many other effects of well, many ill, but a skilled Rogue Trader can turn any situation to profit...
Ship's Captain
TBD
History
TBD
Rules
Jovian Class 2 Plasma Drive The STC standard drive for escort-grade warships.
Strelov-1 Warp Engine Allows the vessel to enter and remain in the immaterium.
Gellar Field Protects the vessel from the myriad dangers of the Immaterium.
Single Void Shield Array A single double-layered void shield. Provides one Void Shield.
Combat Bridge A holdover from the ship's Navy days, this bridge was laid out and equipped with combat in mind. Damage Control Station: As long as the bridge remains undamaged, all Tech-Use tests to repair the ship gain +10.
Vitae Life Sustainer This life sustainer is of STC origins, and is in common use in the Calixis sector.
Pressed-crew Quarters The Eldridge is a Navy ship, and is so equipped. Cramped: Decrease Morale permanently by 2.
Mk. 100 Auger Array The Imperial Navy's standard sensor array. External: This component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Cargo Hold and Lighter Bay Warships can be converted to haul cargo, but this can often have an adverse effect on their combat performance. Hidden Spaces: When working toward a Trade or Criminal objective, the players earn an additional 50 Achievement Points toward completing that Objective. Unbalanced: Starships are precisely balanced, something this modification affects, meaning they suffer -3 to Maneuverability.
Murder Servitors The ship possesses a stock of ancient, skull-faced killing machines. Sealed in cryo-stasis until absolutely required, a mere dozen can be sent on hit and run raids to maim and kill on enemy vessels. Death-dealers: When used to conduct a Hit and Run Action, this enhancement provides an additional +20 bonus to the opposed Command Test. Precise: When determining the Critical Hit inflicted by a Hit and Run Action they participated in, the character conducting the raid may select any result between 1 and 6, rather than rolling.
Two Sunsear Laser Batteries
Strength: 4
Damage: 1d10+2
Crit Rating: 4
Range: 9