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{{Infobox rogue trader}}
{{Infobox rogue trader}}
The ''Abhorrent'' started her life as a navy vessel, commissioned for Battlefleet Calixis.  After only three centuries of service, she suffered badly from a series of Ork hit and run attacks.  Though she would successfully escape their clutches, her structure was never the same, and the Navy retired her from service to be stripped and scrapped.  The Bastille Dynasty saved her from this fate,  buying her off the Navy for cheap and performing the extensive repairs at their own cost.  She then served the Bastilles for seven generations before she was captured by the Drake Dynasty during the search for the Dread Pearl.


==Sword-class Frigate==
===Sword-class Escort Frigate===
 
[[Image: Abhorrent.png|left|280px]]
[[Image: Sword_frigate.jpg|right|280px]]
 
''Dimensions: 1.6 km long, 0.3 km abeam approx.''
 
''Mass: 6 megatonnes approx.''
 
''Crew: 26000 crew, approx.''


''Dimensions: 1.6 km long, 0.3 km abeam approx.''<br/>
''Mass: 6 megatonnes approx.'' <br/>
''Crew: 26000 crew, approx.'' <br/>
''Accel: 4.5 gravities max sustainable acceleration''
''Accel: 4.5 gravities max sustainable acceleration''


The Sword frigates have been a mainstay escort vessel for Battlefleet Calixis ever since it's founding. Every system aboard one of these frigates has been tried and tested in innumerable engagements. It's laser-based weapons and turrets are accurate and hard-hitting, it's plasma drives are rugged and reliable in extreme conditions. Few task forces do not include at least a pair of Swords to guard the flanks of larger vessels or pursue smaller, faster raiders. More than a few Rogue Traders have noticed the stellar performance of these vessels and obtained one. With a few minor conversions to increase holds, Swords suit their needs quite well.
The Sword frigates have been a mainstay escort vessel for Battlefleet Calixis ever since its founding. Every system aboard one of these frigates has been tried and tested in innumerable engagements. Its laser-based weapons and turrets are accurate and hard-hitting, its plasma drives are rugged and reliable in extreme conditions. Few task forces do not include at least a pair of Swords to guard the flanks of larger vessels or pursue smaller, faster raiders. More than a few Rogue Traders have noticed the stellar performance of these vessels and obtained one. With a few minor conversions to increase holds, Swords suit their needs quite well.
 
Speed: 9
 
Maneuverability: +20
 
Detection: +5/+25
 
Hull Integrity: 35
 
Armor: 19
 
Turret Rating: 2
 
Space: 40/40
 
Power: 36/45
 
Weapon Capacity: 2 Dorsal
 
'''Machine Spirit Oddities: Adventurous'''
 
The vessel is eager to seek new horizons, to turn it's bow from civilisation and delve into the darkness of the unknown. When participating in an Endeavor, the ship gains +10 Detection. When not participating in an Endeavor, it suffers -10 Detection.
 
'''Past History: Wrested from a Space Hulk'''
 
The ship has been recovered from a Space Hulk - a mass of wrecked ships that drifts intermittently through the warp and realspace. The ship is very old (and thus of high quality), but those who know of it's origins whisper that it is cursed. The ship gains +1 Armor, +1 speed and +3 Manuverability. However, every time the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two. The curse can have many other effects of well, many ill, but a skilled Rogue Trader can turn any situation to profit...


==Ship's Captain==
==Ship's Captain==
TBD
[[Image:Silo Aries.jpg|left|160px]]
 
Captain Silo Aries was raised and trained on the Lathes before being hired on by the Drake Dynasty.  As a Mechanicus born, he brings a unique perspective to both ship operation and leadership.  He also brings along his personal army of Murder Servitors.  The Abhorrent is his first command.
==History==
TBD
 
==Rules==
 
'''Jovian Class 2 Plasma Drive'''
The STC standard drive for escort-grade warships.
 
'''Strelov-1 Warp Engine'''
Allows the vessel to enter and remain in the immaterium.


'''Gellar Field'''
===History===
Protects the vessel from the myriad dangers of the Immaterium.
Silo Aries was born on the Lathes and raised in the Cult of the Machine.  Like nearly all born on the Forge Worlds, he was evaluated and set for a purpose early in his life.  Based on his aptitude and genetics, it was decided that he would be placed on the path of a voidship officer.  He started his training young, and by his twentieth year, was an ensign on a system ship, the first step for many young officers.


'''Single Void Shield Array'''
He distinguished himself among the mechanicus meritocracy, and slowly advanced through the ranks of void officers. Despite several attempts, however, he could never display the comprehension necessary to become an Acolyte.  After a decade, he accepted that he would never be inducted into the cult, and turned his full attention to the operation of voidships, a move which greatly accelerated his progress through the ranks of the exploration fleets.
A single double-layered void shield. Provides one Void Shield.


'''Combat Bridge'''
The Margin Crusade, however, has since occupied much of the Lathes' shipbuilding capacity, reducing the overall size of the exploration fleets the Forge Worlds are able to maintain.  At the time when the rising Commander Aries should have gained his own ship, he fell victim to this shortage and was grounded to wait for a command position to arise. It was from this wait that Acanthus Drake rescued him, hiring him on as a fleet captain.
A holdover from the ship's Navy days, this bridge was laid out and equipped with combat in mind. '''Damage Control Station:''' As long as the bridge remains undamaged, all Tech-Use tests to repair the ship gain +10.


'''Vitae Life Sustainer'''
===Rules===
This life sustainer is of STC origins, and is in common use in the Calixis sector.
'''Inhuman Demands''' Captain Aries pushes his men beyond the limits of endurance and as inspiring as he can be, few can be said to enjoy serving under him.  Permanently reduce morale by 10.


'''Pressed-crew Quarters'''
'''Heart of the Machine''' Captain Aries has an innate understanding of how to hold his ship and crew together, even under heavy fire, that has only been strengthened by his years of experience. His ship reduces all critical damage suffered from shooting by 2, and reduces all moral damage by 1, to a minimum of 1.
The Eldridge is a Navy ship, and is so equipped. '''Cramped:''' Decrease Morale permanently by 2.


'''Mk. 100 Auger Array'''
==Ship Statistics==
The Imperial Navy's standard sensor array. '''External:''' This component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
=== Attrabutes ===
{|width="500"
|'''Speed:''' 8
|'''Maneuver:''' +25%
|'''Detect:''' +30%
|-
|'''Void Shield:''' 1
|'''Armor''' 17
|'''Integrity''' 35
|-
|'''Turret''' 2
|'''Crew''' 30 (100%)
|'''Morale''' 99%
|}


'''Cargo Hold and Lighter Bay'''
=== Weaponry ===
Warships can be converted to haul cargo, but this can often have an adverse effect on their combat performance. '''Hidden Spaces:''' When working toward a Trade or Criminal objective, the players earn an additional 50 Achievement Points toward completing that Objective. '''Unbalanced:''' Starships are precisely balanced, something this modification affects, meaning they suffer -3 to Maneuverability.
* '''Thunderstrike Battery'''
** ''Arc:'' Prow/Port/Starboard, ''Range:'' 2/4/8, ''Str:'' 3, ''Dam:'' 1d10+1, Critical 6
* '''Sunsear Battery'''
** ''Arc:'' Prow/Port/Starboard, ''Range:'' 4.5/9/18, ''Str:'' 4, ''Dam:'' 1d10+2, Critical 4


'''Murder Servitors'''
=== Situational Bonus ===
The ship possesses a stock of ancient, skull-faced killing machines. Sealed in cryo-stasis until absolutely required, a mere dozen can be sent on hit and run raids to maim and kill on enemy vessels. '''Death-dealers:''' When used to conduct a Hit and Run Action, this enhancement provides an additional +20 bonus to the opposed Command Test. '''Precise:''' When determining the Critical Hit inflicted by a Hit and Run Action they participated in, the character conducting the raid may select any result between 1 and 6, rather than rolling.
* Increase Morale Losses by 1


'''Two Sunsear Laser Batteries'''
=== Onboard Checks ===
* +10% on Repair Tests
* -40% Scrutiny to locate cargo
* +20% Hit & Run; Select critical (1-6)


Strength: 4
=== Other Modifiers ===
* +1 Hull Integrity during Repairs
* Double time in void without crew/morale loss.


Damage: 1d10+2
=== Endeavor Bonuses ===
{|width="500"
|'''Creed:'''
|'''Trade:''' 50
|-
|'''Military:'''
|'''Criminal:''' 75
|}


Crit Rating: 4
=== Components ===
'''Primary:''' Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine, Standard Gellar Field, Standard Single Void Shield, Combat Bridge, M.1.r Life Sustainer, Pressgang Quarters, Deep Void Array<br />
‘’Weaponry:’’ Dorsal Thunderstrike Macrocannons, Sunsear Laser Battery<br />
'''Supplemental:''' Shadownblind Bays, Augmented Retrothrusters, Extended Supply Vaults, ''Murder Servitors''<br />
‘’’Inherent’’’ Nose for Trouble <br />


Range: 9
[[Category: Warhammer 40k]]
[[Category: Rogue Trader]]
[[Category: Vehicles]]
[[Category: Starships]]

Latest revision as of 13:03, 30 October 2020

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

The Abhorrent started her life as a navy vessel, commissioned for Battlefleet Calixis. After only three centuries of service, she suffered badly from a series of Ork hit and run attacks. Though she would successfully escape their clutches, her structure was never the same, and the Navy retired her from service to be stripped and scrapped. The Bastille Dynasty saved her from this fate, buying her off the Navy for cheap and performing the extensive repairs at their own cost. She then served the Bastilles for seven generations before she was captured by the Drake Dynasty during the search for the Dread Pearl.

Sword-class Escort Frigate

Abhorrent.png

Dimensions: 1.6 km long, 0.3 km abeam approx.
Mass: 6 megatonnes approx.
Crew: 26000 crew, approx.
Accel: 4.5 gravities max sustainable acceleration

The Sword frigates have been a mainstay escort vessel for Battlefleet Calixis ever since its founding. Every system aboard one of these frigates has been tried and tested in innumerable engagements. Its laser-based weapons and turrets are accurate and hard-hitting, its plasma drives are rugged and reliable in extreme conditions. Few task forces do not include at least a pair of Swords to guard the flanks of larger vessels or pursue smaller, faster raiders. More than a few Rogue Traders have noticed the stellar performance of these vessels and obtained one. With a few minor conversions to increase holds, Swords suit their needs quite well.

Ship's Captain

Silo Aries.jpg

Captain Silo Aries was raised and trained on the Lathes before being hired on by the Drake Dynasty. As a Mechanicus born, he brings a unique perspective to both ship operation and leadership. He also brings along his personal army of Murder Servitors. The Abhorrent is his first command.

History

Silo Aries was born on the Lathes and raised in the Cult of the Machine. Like nearly all born on the Forge Worlds, he was evaluated and set for a purpose early in his life. Based on his aptitude and genetics, it was decided that he would be placed on the path of a voidship officer. He started his training young, and by his twentieth year, was an ensign on a system ship, the first step for many young officers.

He distinguished himself among the mechanicus meritocracy, and slowly advanced through the ranks of void officers. Despite several attempts, however, he could never display the comprehension necessary to become an Acolyte. After a decade, he accepted that he would never be inducted into the cult, and turned his full attention to the operation of voidships, a move which greatly accelerated his progress through the ranks of the exploration fleets.

The Margin Crusade, however, has since occupied much of the Lathes' shipbuilding capacity, reducing the overall size of the exploration fleets the Forge Worlds are able to maintain. At the time when the rising Commander Aries should have gained his own ship, he fell victim to this shortage and was grounded to wait for a command position to arise. It was from this wait that Acanthus Drake rescued him, hiring him on as a fleet captain.

Rules

Inhuman Demands Captain Aries pushes his men beyond the limits of endurance and as inspiring as he can be, few can be said to enjoy serving under him. Permanently reduce morale by 10.

Heart of the Machine Captain Aries has an innate understanding of how to hold his ship and crew together, even under heavy fire, that has only been strengthened by his years of experience. His ship reduces all critical damage suffered from shooting by 2, and reduces all moral damage by 1, to a minimum of 1.

Ship Statistics

Attrabutes

Speed: 8 Maneuver: +25% Detect: +30%
Void Shield: 1 Armor 17 Integrity 35
Turret 2 Crew 30 (100%) Morale 99%

Weaponry

  • Thunderstrike Battery
    • Arc: Prow/Port/Starboard, Range: 2/4/8, Str: 3, Dam: 1d10+1, Critical 6
  • Sunsear Battery
    • Arc: Prow/Port/Starboard, Range: 4.5/9/18, Str: 4, Dam: 1d10+2, Critical 4

Situational Bonus

  • Increase Morale Losses by 1

Onboard Checks

  • +10% on Repair Tests
  • -40% Scrutiny to locate cargo
  • +20% Hit & Run; Select critical (1-6)

Other Modifiers

  • +1 Hull Integrity during Repairs
  • Double time in void without crew/morale loss.

Endeavor Bonuses

Creed: Trade: 50
Military: Criminal: 75

Components

Primary: Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine, Standard Gellar Field, Standard Single Void Shield, Combat Bridge, M.1.r Life Sustainer, Pressgang Quarters, Deep Void Array
‘’Weaponry:’’ Dorsal Thunderstrike Macrocannons, Sunsear Laser Battery
Supplemental: Shadownblind Bays, Augmented Retrothrusters, Extended Supply Vaults, Murder Servitors
‘’’Inherent’’’ Nose for Trouble