A'charka: Difference between revisions
(Created page with "{{infobox stargate phoenix}} Category: Stargate: Phoenix Category: Player Characters Category: Ben's Characters") |
|||
(20 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{infobox stargate phoenix}} | {{infobox stargate phoenix}} | ||
==Background== | |||
== Character Sheet == | |||
Str 12 +1 <br /> | |||
Dex 9 -1 <br /> | |||
Con 12 +1 <br /> | |||
Int 16 +3 <br /> | |||
Wis 16 +3 <br /> | |||
Cha 12 +1 <br /> | |||
'''Proficiency''': +3 <br /> | |||
Hit Points 47 <br /> | |||
Determination Points 5 <br /> | |||
Armor Class 15 / | |||
Speed: 6m (land & Swim) <br /> | |||
Initiative (Wis/Dex) +3 <br /> | |||
Moxie (Int/Cha) +3 <br /> | |||
Mission Points - 1 of 26. <br /> | |||
Level - 5 <br /> | |||
'''Proficiencies'''<br /> | |||
* ''Armor'': Light | |||
* ''Weapons'': Common Weapons, Sidearms | |||
* ''Tools'': Explosion, Research kit, Translator | |||
* ''Saving Throw'': Wisdom & Intelligence | |||
'''Skill Proficiencies'''<br /> | |||
* Culture (Wis) | |||
* Investigation (Int) | |||
* Nature (Int) | |||
* Science (Int) | |||
* Perception (Wis) | |||
* Survival (Wis) | |||
* Deception (Chr) | |||
'''Unas''' <br /> | |||
Impressive Resilience - When I am the target of an attack, as a reaction gain resistance to damage, and cannot fall below 1 HP for a number of rounds equal to a TD roll, may only be used once per Long Rest <br /> | |||
Underestimated - Non-Unas have a tenancy to assume you understand less than you do. I have advantage on any check to conceal the truth, or otherwise lie to a non-Unas <br /> | |||
Claws - Unas always have claws that act as a 1d6 melee weapon <br /> | |||
'''Background''' <br /> | |||
Student - Once per session, make a Intelligence Save in place of another save. <br /> | |||
Oceanic - +1 Wis. You gain a 6m swim speed (Included) <br /> | |||
'''Scientist''' <br /> | |||
Eureka: When I fail an Intelligence or Wisdom check during a mission, I gain 1 Eureka point.I can have a maximum number of Eureka points equal to the higher of my Intelligence or Wisdom bonus (3). I may use Eureka points to gain advantage on an Intelligence or Wisdom check<br /> | |||
Apt Analogy: Can employ an easy to understand analogy to help others work through complex or esoteric problems. Once per short rest I may give a friendly character a +TD bonus on an Intelligence or Wisdom check <br /> | |||
Great Minds: I am difficult to deceive and confuse. I am immune to the Charmed condition, and gain advantage on Insight checks to discern lies.<br /> | |||
Cross Discipline Studies: Get 1/2 Proficiency Bonus Rounded Down to any Int, Wis, or Cha skills I do not get my full bonus to. <br/> | |||
Resilient Mind: When I suffer Intelligence, Wisdom, or Charisma damage, reduce that damage by 1 (minimum 1) <br/> | |||
Casual Genius: I start with a number of Eureka Points equal to half proficiency Rounded Down. <br/> | |||
FOR SCIENCE: May spend Eureka Points to gain advantage on Charisma Checks <br/> | |||
Attack Specialist (Sidearm): Double base damage dice on Sidearm attacks.<br/> | |||
'''Discovery /Feats''' <br /> | |||
Archaeology: As an action I can spend a Eureka point to automatically locate any secret chambers, or otherwise hidden rooms within a structure no larger than 20m x Proficiency bonus (40m). This does not indicate how many secret areas may be accessed within the area. In addition, I gain advantage on any Perception check to find hidden elements of architecture such as Secret Levers, Trap Triggers, or Hidden Doors. <br /> | |||
Hyper Focus: May Spend a Eureka Point to add a tension die to an Int or Wis roll I am making. I must decide to do so before making the roll. <br/> | |||
Physicist: I may spend a Eureka Point to increase the range of an attack by +50% <br/> | |||
Astronomer: I may spend Eureka Points to reduce the amount of time it takes to activate an astronomical device (including Stargates) by 1 round per point spent <br/> | |||
== Equipment == | |||
Pan Flutes of Puck | |||
== Languages == | |||
* English | |||
* Unas | |||
* Goa'uld | |||
* Asgard | |||
* | |||
==Mission Logs== | |||
[[Category: Stargate: Phoenix]] | [[Category: Stargate: Phoenix]] | ||
[[Category: Player Characters]] | [[Category: Player Characters]] | ||
[[Category: Ben's Characters]] | [[Category: Ben's Characters]] |
Latest revision as of 23:18, 20 April 2024
Stargate: Phoenix | |
---|---|
Dungeon Master | |
Tim | |
Level/Mission Points | |
29 Mission Points | |
Exploration Team | |
A'charka Lt. Bong Ha, USAF Lt. Dawn Martinez Pak'Nal Ku'Vig Hermogenes of Argos | |
Extras | |
House Rules |
Background
Character Sheet
Str 12 +1
Dex 9 -1
Con 12 +1
Int 16 +3
Wis 16 +3
Cha 12 +1
Proficiency: +3
Hit Points 47
Determination Points 5
Armor Class 15 /
Speed: 6m (land & Swim)
Initiative (Wis/Dex) +3
Moxie (Int/Cha) +3
Mission Points - 1 of 26.
Level - 5
Proficiencies
- Armor: Light
- Weapons: Common Weapons, Sidearms
- Tools: Explosion, Research kit, Translator
- Saving Throw: Wisdom & Intelligence
Skill Proficiencies
- Culture (Wis)
- Investigation (Int)
- Nature (Int)
- Science (Int)
- Perception (Wis)
- Survival (Wis)
- Deception (Chr)
Unas
Impressive Resilience - When I am the target of an attack, as a reaction gain resistance to damage, and cannot fall below 1 HP for a number of rounds equal to a TD roll, may only be used once per Long Rest
Underestimated - Non-Unas have a tenancy to assume you understand less than you do. I have advantage on any check to conceal the truth, or otherwise lie to a non-Unas
Claws - Unas always have claws that act as a 1d6 melee weapon
Background
Student - Once per session, make a Intelligence Save in place of another save.
Oceanic - +1 Wis. You gain a 6m swim speed (Included)
Scientist
Eureka: When I fail an Intelligence or Wisdom check during a mission, I gain 1 Eureka point.I can have a maximum number of Eureka points equal to the higher of my Intelligence or Wisdom bonus (3). I may use Eureka points to gain advantage on an Intelligence or Wisdom check
Apt Analogy: Can employ an easy to understand analogy to help others work through complex or esoteric problems. Once per short rest I may give a friendly character a +TD bonus on an Intelligence or Wisdom check
Great Minds: I am difficult to deceive and confuse. I am immune to the Charmed condition, and gain advantage on Insight checks to discern lies.
Cross Discipline Studies: Get 1/2 Proficiency Bonus Rounded Down to any Int, Wis, or Cha skills I do not get my full bonus to.
Resilient Mind: When I suffer Intelligence, Wisdom, or Charisma damage, reduce that damage by 1 (minimum 1)
Casual Genius: I start with a number of Eureka Points equal to half proficiency Rounded Down.
FOR SCIENCE: May spend Eureka Points to gain advantage on Charisma Checks
Attack Specialist (Sidearm): Double base damage dice on Sidearm attacks.
Discovery /Feats
Archaeology: As an action I can spend a Eureka point to automatically locate any secret chambers, or otherwise hidden rooms within a structure no larger than 20m x Proficiency bonus (40m). This does not indicate how many secret areas may be accessed within the area. In addition, I gain advantage on any Perception check to find hidden elements of architecture such as Secret Levers, Trap Triggers, or Hidden Doors.
Hyper Focus: May Spend a Eureka Point to add a tension die to an Int or Wis roll I am making. I must decide to do so before making the roll.
Physicist: I may spend a Eureka Point to increase the range of an attack by +50%
Astronomer: I may spend Eureka Points to reduce the amount of time it takes to activate an astronomical device (including Stargates) by 1 round per point spent
Equipment
Pan Flutes of Puck
Languages
- English
- Unas
- Goa'uld
- Asgard