A'charka: Difference between revisions
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Initiative (Wis/Dex) +3 <br /> | Initiative (Wis/Dex) +3 <br /> | ||
Moxie (Int/Cha) +2 <br /> | Moxie (Int/Cha) +2 <br /> | ||
Mission Points - | Mission Points - 3 of 8. <br /> | ||
Level - 2 <br /> | Level - 2 <br /> | ||
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'''Discovery /Feats''' <br /> | '''Discovery /Feats''' <br /> | ||
Archaeology: As an action I can spend a Eureka point to automatically locate any secret chambers, or otherwise hidden rooms within a structure no larger than 20m x Proficiency bonus (40m). This does not indicate how many secret areas may be accessed within the area. In addition, I gain advantage on any Perception check to find hidden elements of architecture such as Secret Levers, Trap Triggers, or Hidden Doors. <br /> | Archaeology: As an action I can spend a Eureka point to automatically locate any secret chambers, or otherwise hidden rooms within a structure no larger than 20m x Proficiency bonus (40m). This does not indicate how many secret areas may be accessed within the area. In addition, I gain advantage on any Perception check to find hidden elements of architecture such as Secret Levers, Trap Triggers, or Hidden Doors. <br /> | ||
== Equipment == | == Equipment == | ||
Revision as of 01:40, 6 February 2022
Stargate: Phoenix | |
---|---|
Dungeon Master | |
Tim | |
Level/Mission Points | |
29 Mission Points | |
Exploration Team | |
A'charka Lt. Bong Ha, USAF Lt. Dawn Martinez Pak'Nal Ku'Vig Hermogenes of Argos | |
Extras | |
House Rules |
Background
Character Sheet
Str 12 +1
Dex 9 -1
Con 12 +1
Int 14 +2
Wis 16 +3
Cha 12 +1
Proficiency: +2
Hit Points 28
Determination Points 4
Armor Class 15 /
Speed: 6m (land & Swim)
Initiative (Wis/Dex) +3
Moxie (Int/Cha) +2
Mission Points - 3 of 8.
Level - 2
Proficiencies
- Armor: Light
- Weapons: Common Weapons, Sidearms
- Tools: Explosion, Research kit, Translator
- Saving Throw: Wisdom & Intelligence
Skill Proficiencies
- Culture (Wis)
- Investigation (Int)
- Nature (Int)
- Science (Int)
- Perception (Wis)
- Survival (Wis)
- Deception (Chr)
Unas
Impressive Resilience - When I am the target of an attack, as a reaction gain resistance to damage, and cannot fall below 1 HP for a number of rounds equal to a TD roll, may only be used once per Long Rest
Underestimated - Non-Unas have a tenancy to assume you understand less than you do. I have advantage on any check to conceal the truth, or otherwise lie to a non-Unas
Claws - Unas always have claws that act as a 1d6 melee weapon
Background
Student - Once per session, make a Intelligence Save in place of another save.
Oceanic - +1 Wis. You gain a 6m swim speed (Included)
Scientist
Eureka: When I fail an Intelligence or Wisdom check during a mission, I gain 1 Eureka point.I can have a maximum number of Eureka points equal to the higher of my Intelligence or Wisdom bonus (3). I may use Eureka points to gain advantage on an Intelligence or Wisdom check
Apt Analogy: Can employ an easy to understand analogy to help others work through complex or esoteric problems. Once per short rest I may give a friendly character a +TD bonus on an Intelligence or Wisdom check
Great Minds: I am difficult to deceive and confuse. I am immune to the Charmed condition, and gain advantage on Insight checks to discern lies.
Discovery /Feats
Archaeology: As an action I can spend a Eureka point to automatically locate any secret chambers, or otherwise hidden rooms within a structure no larger than 20m x Proficiency bonus (40m). This does not indicate how many secret areas may be accessed within the area. In addition, I gain advantage on any Perception check to find hidden elements of architecture such as Secret Levers, Trap Triggers, or Hidden Doors.