Ku'Vig

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Stargate: Phoenix
StargatePhoenixLogo-sm-white.jpg
Dungeon Master
Tim
Level/Mission Points
31 Mission Points
Exploration Team
A'charka
Lt. Bong Ha, USAF
Lt. Dawn Martinez
Pak'Nal
Ku'Vig
Hermogenes of Argos
Extras
House Rules


Background

Character Sheet

(Jaffa, Starship, Freedom Fighter, Scout)
Total Mission Points: 31
Spent MP: 20
Remaining MP: 11
Level: 5

Str 10 +0
Dex 20 +5
Con 14 +2
Int 9 -2
Wis 14 +2
Cha 10 +0

Languages

  • English
  • Goa'uld


Details: +2
Hit Points 46
Determination Points 3
Armor Class 21 / Speed: 6m, Climb 6m
Initiative (Wis/Dex) +5
Moxie (Int or Cha) 0

Proficiencies

  • Armor: Light
  • Weapons: Common Weapons, Sidearms, Shotguns
  • Tools: Med Kit, Outbreak Kit
  • Saving Throw: Wisdom & Dexterity

Skill Proficiencies

  • Insight wis
  • Perception wis
  • Sleight of Hand dex
  • Stealth dex
  • Survival wis
  • Animal Handling wis
  • Culture wis
  • Insight wis (+3 prof medic)
  • Medicine wis (+3 prof medic)
  • Perception wis
  • Survival wis (+3 prof human)
  • Athletics str (+3 prof background)
  • Deception cha advantage
  • Intimidation cha
  • Performance cha
  • Persuasion cha advantage
  • Engineering int
  • History int
  • Investigation int
  • Nature int (+3 prof human)
  • Science int (+3 prof medic)

Origins

STARSHIP You were raised aboard a vessel that travels the void of space, giving you the opportunity to adapt to a variety of environments and to learn a practical view on the sciences.

Attribute: Dexterity +1

Void Adept: You may use your Wisdom modifier instead of your Intelligence modifier when making a Science Check.

FREEDOM FIGHTER The oppression of a Goa’uld System Lord or another powerful force kept your people in bondage, but you fought back where others were cowed.

Bonus Proficiency: Stealth

Last Resorts: You suffer disadvantage on all Moxie checks, but gain advantage on all Initiative Checks.

Abilities

VANGUARD - At 2nd level, you deal +1d6 additional damage with ranged attacks against any target within 5m.
TRAP RIGGING - Starting at 2nd level, you can use excess equipment to booby trap a 1m area as an action. You can scavenge parts for a number of traps equal to your Proficiency bonus, refilling these parts during any long rest. When a character enters the designated 1m area it will trigger the trap, but characters may make a Perception check (DC 8 + your Proficiency bonus + your Wisdom modifier) to notice the trap before entering the area. You may set one of three traps:

  • Hidden Spikes: The target must succeed at a DC 20 Dexterity save or suffer 2d6 damage.
  • Snare: The target must succeed at a DC 20 Dexterity save or become entangled. It requires an action and a successful DC 20 Strength, Dexterity, or Wisdom check to remove this condition.
  • Grenade: You may attach your trap to a grenade in your possession, which is detonated when the trap is activated.

UNCANNY DODGE - Starting at 3rd level, when an attacker that you can see hits you with an attack, you can use your reaction to gain resistance to the damage. This ability does not function against attacks that deal damage in an area or cone (but it does work against line effects)
SCOUT’S CUNNING - At 3rd level, your quick thinking and agility allow you to act efficiently. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
EVASION - At 5th level, you can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows a Dexterity saving throw to take only half damage, you instead take no damage if you succeed and only half damage if you fail.
Man Down - At 3rd level, while you are conscious and within 1m of a dying team member, they require one fewer death saves to stabilize.
Physician Heal Thyself - At 4th level, you may use a med kit on yourself as a bonus action.

First Response - At 5th level, you may add your Wisdom modifier to the damage you heal with a med kit. In addition, you may use a med kit to heal a scuffed team member as an action (rather than during a short rest).

Procedures You’ve learned a few advanced medical and scientific procedures you can employ in the field. Choose one procedure feat (see page 100) at 1st level and an additional procedure feat at 3rd level and 5th level.

  • Improvised Medicine: MP Cost: 5 Requirement: First Aid ability. When you do not have a Med Kit, you may still heal friendly targets as if you had a Med Kit but were not proficient with it.
  • Biohazard Disposal: MP Cost 5 Requirement: First Aid ability. You and your team are considered proficient in Constitution saves against diseases, viruses, and toxins. If a character is already proficient, they gain no benefit.
  • Controlled Stimulants: As an action, you may use your Med Kit to heal 1d4 levels of exhaustion. A character may not benefit from this ability again until they have taken a long rest.

Feats

  • Attack Specialist: Choose one weapon proficiency with which you are proficient. When making attacks with that proficiency you roll twice as many weapon damage dice as normal. Bonus dice from other sources (such as Power Attack or Vanguard) and static modifiers (such as from Strength and Dexterity), are not doubled. You may purchase this feat multiple times, applying it to a different weapon proficiency each time.
  • Unnoticed Field Medic: MP Cost: 9, Requirement: First Aid, When you heal a team member using first aid, attacks against you suffer disadvantage until your next turn.

Feats to get

Kits and gear

Class Kits

Medkit (Proficient) heals 2d4 to scuffed and 2d8 to wounded characters (1d8 or 1d4 for non-proficient)

Emergency Viral Response(equipment, taking because Outbreak kit is not unlocked) Called “the heartstopper” by some, this syringe is filled with adrenaline and an immuno-response boosting cocktail formulated to work against a wide range of unknown contagions. A character who injects this chemical into their heart may heal ability damage caused by a disease until the end of their next long rest, after which the diseased condition prevents healing once again.

NOT YET NOT YET Outbreak Kit (Proficient) A character can use an outbreak kit to manage and control the spread of sickness and disease. The bearer of an Outbreak kit gains advantage on all saves against the ongoing effects of poison or disease. A proficient character can provide this advantage to up to 10 people per Wisdom modifier during a long rest or 1 person per Wisdom modifier during a short rest.

Base Kit=

  • 3 uniforms
  • GDO
  • Combat knife
  • Tac radio
  • MREs
  • flashlight
  • Filtration
  • radiation mask
  • Multitool
  • Personal first aid (use once like med kit then expend)
  • Climate protection gear
  • water purifier
  • combat tent
  • tactical vest
  • sidearm
  • longarm

Light armor Tac vest AC 16+ dex 8 + st bulk modifier (can carry 9 bulk) Current Bulk: 4

Climbing Kit (bulk 1)This collection of 1000m of cord, carabiners, climbing hooks, pitons, pulleys, and a rope grab provide advantage on climbing checks.

Binocular/Monocular A staple of forward forces, this device magnifies vision, negating any disadvantage gained from distance that a character might suffer on Investigation or Perception checks when surveying a target.

Weapons

Beretta M9

  • Tech 2 Damage 1d8 Piercing Range 50m/100m Capacity 15 1 action bulk 1 pistol
  • The staple side-arm of the Tau’ri military is the Beretta M9. It can be upgraded, but is typically issued as a stock sidearm.

Mossberg 500

  • Shotgun Tech 2 Damage 1d10 Piercing Range: 10m/30 m Capacity 8 2 actions bulk 2 scatter
  • Attack Specialist: Damage = 2d10. When making attacks with that proficiency you roll twice as many weapon damage dice as normal.
  • A common hunting shotgun on Earth, the Mossberg 500 is designed for reliability in a variety of environments. The Phoenix Site standard issue Mossberg 500 comes with an under-barrel flashlight and a reinforced stock that can be used as a bludgeon if necessary.
  • Scatter: This weapon fires pellets in a 45° cone within its short range (long range is used only for slugs). Roll attack and damage once and compare the attack roll to all targets within the area. Scatter weapons may also fire a solid slug instead, causing the weapon to operate as a normal firearm.
  • Laser/reflex sight: If the user does not move and fires only one shot, the attack gains advantage against targets within short range.
  • Scope: A scope removes the disadvantage caused by long range if the user does not move in the same turn as the shot is taken.
  • Extended Capacity: These firearms have a larger than normal magazine. Double the weapon’s capacity.

Zat'nik'tel

  • Jaffa +3 Special(*) 10m/30m Recharge 1
  • First hit does 3 levels of exhaustion; make a save of DC 10+Levels of Exhaustion to stay conscious
  • The second hit does 3 additional levels of exhaustion
  • The third hit on a corpse disintegrates it

Missions

Season 1

Mission 1: "Ground Breaking", August 13, 2002 3 Mission Points Unlocks: Climate Weather Gear, Base Firing Range Favor of Em'lyn the Jaffa

Mission 2: "Watershed", August 17, 2002 (Game Day: 1/15/22) 3 Mission Points Unlocked: SCUBA gear, Research Facility +1 Downtime Level Up to 2

Downtime Activity ?? (Game Day: 2/5/22)

Side Mission: "Birthplace" (Game Day: 2/5/22) DVD special - not present in this episode

Downtime Activity - firing range with Lt. Ha (Game Day: 2/5/22)

(not present in Mission 3: A Matter of Fae, Side Mission: Mechanicus, ???4: Field of Reeds???)

Side Mission: Run! (Game Day: 8/27/22) Unlocked: gym access

Mission 5: Where Giants Tread (In world Day: 8/17/02)(Game Day 1/14/23) Unlocked memetic imaging device

Downtime Activity - +1 facility bonus to their Constitution and Wisdom saves

Mission 6: Prey/Pray (In world Day: 2/5/03)(Game Day 1/20/23) Unlocked medical bay

Downtime Activity - Med Bay! +1 facility bonus to the HP damage healed when they use a Med Kit

Mission 7: In Ruins (In World Day: 2/07/03)(Game Day 2/10/24)

Downtime Activity - Med Bay! +1 facility bonus to the HP damage healed when they use a Med Kit

Mission 8: Ave Maria (In World Day: 2/10/03)(Game Day 4/10/24)