Training Regimens

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These are proposed optional House Rules for the Fantasy Flight Star Wars system (Edge of the Empire, Age of Rebellion, Force & Destiny). They borrow from the Star Wars Saga Edition book Jedi Training Academy, pp. 10-14. As explained on p. 10, regimens are techniques used by Jedi, Sith, and other Force Traditions to allow students and masters to enhance their sensitivity to the Force. They're meant to be practiced during downtime to keep at peak performance.

(Note to self: Possibly rework this into a 'Force Power' trees)

Force Training Regimens

Awaken Force Sensitivity

Eyes of the Force

Oxygen Bottle

Quiet the Mind

Telekinetic Practice

Lightsaber Training Regimens

Sparring Practice

Practicing against another living opponent, simulating one-on-one combat. You attempt to strike the opponent while exercising restraint and control. Time: 2 hours

Make a Force roll. Check the results below:

  • One Eote-force-light-dark.png: You practice but see little improvement. You temporarily gain a level of the Block talent which expires after one use during your next actual combat.
  • Two Eote-force-light-dark.png: You improve your lightsaber skills slightly. You temporarily gain a level of the Block talent which expires after two uses during your next actual combat.
  • Three or more Eote-force-light-dark.png: You improve your lightsaber skills significantly. You temporarily gain a level of the Block talent which expires after three uses during your next actual combat.

Note: After your next combat, you lose all remaining temporary increases regardless of whether you used them or not. You will need another Sparring Practice session to regain them.

Training Remote

You practice deflecting blaster bolts with your lightsaber. This exercise is often performed blind with the help of a blast shield or blindfold. Time: 1 hour.

Make a Force roll. Check the results below:

  • One Eote-force-light-dark.png: You practice but see little improvement as the training remote hits you several times. You temporarily gain a level of the Reflect talent which expires after one use during your next actual combat.
  • Two Eote-force-light-dark.png: You improve your lightsaber skills slightly as the training remote gets only a few glancing blows. You temporarily gain a level of the Reflect talent which expires after two uses during your next actual combat.
  • Three or more Eote-force-light-dark.png: You improve your lightsaber skills significantly as you reflect all blasts from the training remote. You temporarily gain a level of the Reflect talent which expires after three uses during your next actual combat.

Note: After your next combat, you lose all remaining temporary increases regardless of whether you used them or not. You will need another Sparring Practice session to regain them.

Faalo's Cadences

Source: Faalo's Cadences at Wookiepedia

Faalo's cadences were a series of lightsaber training techniques developed by the famed Jedi Master, Vo'ren Faalo. It involved manipulating durasteel ball bearings atop wax candles.

In each of Vo'ren Faalo's cadences, the primary practice is to stand in a circle of candles with the ball bearings and attempt to strike the ball bearings without hitting the candles. As the duelist proceeds through each of the cadences, the number of candles would be incrementally increased until the fifth, where the duelist will have achieved such a state of mastery that the candles are unnecessary, as the duelist will simply know when he has performed the sequence correctly.

Vo'ren's First Cadence

The first cadence uses nineteen candles spaced at ten degree intervals in a semi-circle in front of the duelist. The duelist would then strike each ball bearing, attempting to avoid striking the candles below, developing the ability to do so and honing the duelists sensory awareness and body control. This exercise required 190 ball bearings, and would be repeated until all the bearings were "used up". It takes approximately one hour to complete.

Vo'ren's Second Cadence

The second cadence uses seventy-two candles set a five degree intervals in a full circle around the duelist. Like the first cadence, the goal was to strike each ball bearing without contacting the candles. However, the duelist had to do so without turning to face each candle, further honing the duelist's body control and spacial awareness. 2701 ball bearings were required for the exercise repeats, and the cadence would take approximately two hours to complete.

Vo'ren's Third Cadence

The third cadence uses 180 candles set up at two degree intervals in a full circle. The goal of this exercise was to strike every fifth ball bearing without turning, preparing the duelist for irregular attack patterns from all sides, and honing his control of his body and sensory awareness. 16290 ball bearings were required, and the full cadence would take approximately three hours to complete.

Vo'ren's Fourth Cadence

The fourth cadence called for 360 candles at one degree intervals. In a departure from the previous regiments, this exercise called for no ball bearings, as the candles were the targets. The objective was to strike each of the candles, but do so in a sequence determined by a complex mathematical formula. Rather than develop a duelist's physical skills, this cadence developed composure and taught quick thinking amid the chaos of battle. This exercise took approximately three hours to complete.

Vo'ren's Fifth Cadence

This cadence was not a teaching exercise, the goal was to test one's self. Relying on the Force, the duelist would telekinetically manipulate the lightsaber, performing complex sequences with the blade as a test of the physical, mental and sensory control and precision. This final exercise took approximately three hours to complete.