Talk:R2-R9

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Initial Build

There's been a brief discussion about advancing our NPCs a little to show the experiance they've gained. I thought I'd give it a shot, starting with R2. R2's starting skills don't fit in with any career, so inorder to preserve his starting point, I assumed that Astromech NPC was a career with no specializations that started, well, with what R2 started with. I've seen 1/4 xp used in a lot of games, so I thought it'd make a good starting point. We could drop it to 1/6 or even 10% if we wanted to.

-(Quicksilver 01:24, 12 January 2015 (UTC))

Build Notes:

  • New Specialization: Mechanics (20xp)
    • With Red as an Outlaw-Tech & Slicer, this makes him least overlaping.
  • Fine Tuning (5xp)
  • Gearhead (10xp)
  • Bad Motivator (15xp)
    • Really, just couldn't resist.
  • Skullduggery (5xp)
  • Skullduggery (10xp)
    • Good for picking locks, or picking pockets
  • Disipline (10xp)
    • Burns the rest, gives him, yellow on any starship support action, and after what we've delt with, the little guy might need it.

Jan 2016 Update

Note to update to 120 xp, or +45 xp from where they are now.

July 2016 Update

  • Brawl 1 (+5 xp)
  • Gearhead (+5 xp)
  • Redundant Systems (+10 xp)
  • Solid Repairs (+10 xp )
  • Fine Tuning (+20 xp)
  • Dedication (Intelligence) (+25 xp)

(All makes sense to me -Quicksilver (talk) 18:54, 21 July 2016 (UTC))