Talk:Drake Trade Empire

From The Z-Team Wiki
Jump to navigation Jump to search

Profit History

'== Profit History == Key

  • Primary Objectives
    • Secondary Objectives
      • Background & Incidental
        • Breakdowns

Origin

  • Starting Profit +30 {30} Secure
    • Personal Connections {33}
        • Noble (Drake) +1 Secure
        • Noble (Mordecai) +1 Secure
        • Noble (Tacticus) +1 Secure

Early Explorations

  • Salvage of the Cursed Bounty +1 {34} Windfall
  • Salvage at the Crystal Garden +1 {35} Windfall
    • Recruitment of Lyandra Colbold -7 {28} Upkeep
  • Plundering of the Righteous Path +3 {31} Windfall
    • Recommissioning of the Hound of Albion {23}
        • Hound's Supply -16 Upkeep
        • Promissory Value +8 Leverage

Salvation of Svard

  • Svard Recovery {25}
        • Cost of Rebuilding Colony -4/-2 Upkeep, Liquidation
        • Leverage Value of Colony +4 Leverage
        • Output Value of Colony +4 Secure
      • Material Investment in Svard +1 {26} Secure
      • Svard External Trade +0 {26} <Failed Endeavor>
      • Survey of the Svard System {26} <Failed Endeavor>

Dread Pearl

  • Foretelling -3 Liquidation
    • Mechanicus Probe +0 <Direct Trade>
      • Footfall Offices -1 Upkeep
      • Luxuries for Svard Nobility +1 Secure
  • Zayth Arms Deal +1 Windfall
      • Zyath Macrocannon +1 Secure
  • Aqua Vite Shipment +1 Windfall
      • Aqua Vite Trade +1 Secure
  • Ransom of Bastille
        • Prodigal Son +1 Windfall
        • Recovery of a Cruiser (Imperial Navy) +0 <Direct Trade>
  • Treasures from the Light of the Emperor
        • Crusader Baneblade <Direct Trade>
        • Crusade Honors and Logs (Imperial Navy) +1 Reputation
      • Salvage Trade with the Dross +1 Windfall
      • Restore Silence +2 Secure
  • Conquest of Paradise
        • Raider of the Dread Pearl +3 Reputation
        • Treasures from the Dread Pearl +2 Windfall
        • Good Will of Rogue Trader Houses +3 Reputation
        • Resettlement of Dread Pearl Colonists +2 Leverage
    • Refit of the Abhorrent -13 Upkeep
    • Refit of the Aurea Albion (82 sp)
      • Svard Trade +2 Secure
      • Departure of Tacticus

Ship Lorn

  • Good Will of the Strophes Family +2 {35} Reputation
  • Good Will of the Inquisition +1 {36} Reputation
      • Dross Research and Salvage Colony {34}
        • Founding -4 Liquidation
        • Maintenance -3 Upkeep
        • Leverage +3 Leverage
        • Colony Income +2 Secure
      • Port Wonder Office Opened -2 Upkeep
    • Favorable Trading Rights (Sepheris Secundus) +3 Secure
      • Secure Additional Navy Contracts +1 Secure
      • Development at Footfall -3 Liquidation <Failed Endeavor>

Frozen Reaches

  • Building up Damaris Defenses
        • Raising the Svard 1st Expeditionary -1 Upkeep
        • Svard Promethium and War Materials -2 Liquidation
        • Declaration of the Damaris Crusade -3 Liquidation/Loss
        • Recruitment of Charlabelle Armelan -3 Loss
        • Hard Defense Infrastructure Components -3 Liquidation
        • Direct Purchase of Damaris War Industry -3 Liquidation
  • Good Will of the Governor Kapak
        • Favorable Trading Rights (Damaris) +5 Secure
        • State Industrial Contracts (Damaris) +4 Secure
        • Development Kickbacks to Svard +3 Windfall
        • Forgiveness of Leveraged Assets +6 Recovery
  • Savior of Damaris
        • Able Commander (Imperial Navy) +2 Reputation
        • Victorious Crusader (Ministorum) +4 Reputation
        • Dynasty Ascendent (Rogue Traders) +2 Reputation
        • Victor of the Frozen Reaches +2 Reputation
      • Damaris Headquarters -2 Upkeep
      • End of Footfall Offices End Upkeep

Legend of the Expanse

      • Investment at the Baron's Mines -1/+2 Secure
      • Svard/Damaris Trade +1 Secure
      • Stipend to Dross -1Upkeep
      • Change in Colony Value +1 Leverage
  • Recovery of Inquisitorial Relics +1 Reputation
    • Salvage from the Shade of Twilight +1 Windfall
  • Friend of Tennenburg
        • Extraterritorial Rights +3 Secure
        • Extravagant Gifts +1 Windfall
        • Kingmaker (Nobility) +1 Reputation
      • Golgenna Triangle Charters +2 Secure
      • Damaris Trade Network +2 Secure
      • Tennenburg Trade Contracts +2 Secure
      • Maw Trade Charters +2 Secure
      • Colonists for Dross -1 Liquidation
  • Beowulf's Archive +1 Leverage
      • Additional Navy Contracts +1
  • Raider of the Iron Vault
        • Lost Treasures +2 Windfall/Leverage
        • Brazen Raider +4 Reputation
      • Dross Water Infrastructure +0
      • Additional Navy Contracts +1 Secure
      • Dross Food Infrastructure +0
      • Dross Ministorum Mission +0
      • Dross Value Change +1 Leverage
      • Dross Output Change +2 Secure
      • Investment in Svard -1/+3 Secure
      • Development of Damaris Trade +1 Secure
  • Savior of Footfall +5 {77} Reputation
      • Tennenburg Trade Contracts +1 {78} Secure
      • Expanse Grey Market +1 Windfall

Lead-up to War

      • Family Connections of the Strophes +3 Secure
      • Reputation among Scintilla Nobility +2 Reputation
  • Karlak Munitorum Trade +2 Secure
  • Ally of the Inquisition +2 Reputation
  • Mustering of the Drake Expedition (-9/-5)
        • 133rd Lathes Skitarii Brigade -2
        • 4077th Scintilla Penal Legion -1
        • Strophes Own Volunteers -1
        • 40th Baraspine Guards (IG) -2
        • Drake Crusade Volunteers -1
        • Warriors of the Sky-Father -1
        • Strophes 1st Mechanized Infantry Brigade -2
        • Strophes 1st Armored Battalion -2
        • 33rd Lathes Anti-Air -1
        • Drake Logistics Corps -1
  • Close of Port Wander Office
  • Opening of Scintilla Household โ€”1 Liquidation, -2 Upkeep
      • Trade with Nivan Astra +1 Secure

The Periphery War

  • Active Deployment (-14)
        • 1st Svard Expeditionary
        • 133rd Lathes Skitarii Brigade 2
        • 4077th Scintilla Penal Legion 1
        • Strophes Own Volunteers 1
        • 40th Baraspine Guards (IG) 2
        • Drake Crusade Volunteers 1
        • Warriors of the Sky-Father 1
        • Strophes 1st Mechanized Infantry Brigade 2
        • Strophes 1st Armored Battalion 2
        • 33rd Lathes Anti-Air 1
        • Drake Logistics Corps 1
  • Securing the Kulth Orbitals
        • The Cornucopia: -8/+4
        • The Mausoleum: -24/+12
        • Zero-One: -23/+12
      • Gain Favor: Adeptus Mechaincus +2 Reputation
      • Raid Karlak Sea: +1 Windfall
      • Strophes' Investments: +2 Secure
      • Svard/Damaris Trade 3: +2 Secure
      • Navy Contracts 4: +1 Secure
      • Golgenna Triangle 2: +1 Secure
  • Returned Knowledge: +2 Reputation: Mechanicus
      • War Trade +2 Secure
      • Operation Hammerstrike +1 Reputation
      • Raid Necron Tomb: +1 Windfall
      • Gain Favor: Administorum +1 Reputation
      • Gain Favor: Astra Millitarium -1
  • Friend of the Nobilite: +4 Reputation
      • Gain Favor: Astra Millitarium +1
      • Strophes Investments 2: -1
      • Strophes Investments 3: +2
      • War Trade: +2
  • Rescue Lost Regiments +1 Reputation

Profit History

Dynastic Asset Index (Game Start)

Proft Factor (33𝖕)

Secure Assets (23 𝖕)

These are secure investments scattered throughout the Segmentum and even others. Bonds, stocks, shares in companies and ventures sometimes millennia old. These are the safe, reliable ventures that wealth is slowly built on. It is a sort of a safety cushion, earning year after year the same yields and only a major, galactic-scaled catastrophe, would put in danger these investments. Because of their stability, the more mobile assets in this category can act as a de-facto currency among Noble Dynasties, while immobile ones are almost impossible to transfer.

  • Immobile Assets
    • Foundation Fees and Nobility Tithes (Tephaine, Cyprian's Gate, Clove, Synford, Samson and Hilarion) - 8 𝖕
    • Nationalized Colonies and Industry (Hilerian, Piety of Seth, Gunpoint) - 7 𝖕
  • Mobile Assets
    • Shares in the Calixian Golganna Triangle (Scintilla - Sepheris Secundus - Iocanthus) - 2 𝖕
    • Charters of Pilgrimage (Piety of Seth, Orendelโ€™s Tomb) - 3 𝖕
    • Naval Supply Contracts (Port Wonder, Port Wraith) - 3 𝖕

Yielding Assets (10 𝖕)

This is riskier investments of magnitude, with the aim to enhance the dynastic portfolio. In these categories are bonds, stocks, shares in companies, but also taxes from newly conquered or worlds classified as risks under the stringent criteria of the Imperial accounting. These investments can be sensitive to economic conditions or specific catastrophic events.

  • Immobile Assets
    • Manorial Rent and Tithes, Drake Palatial Estate (Cyprian's Gate) - 3 𝖕
  • Mobile Assets
    • Shares in the Hazeroth Run (Ixania Sector - Threnos) - 4 𝖕
    • Shares in Settlement 228 - 3 𝖕

Items of Exceptional Value (1 𝖕)

These are items of such exceptional value they can either be used as collateral for financial operations or easily used as liquid assets when exceptional purchases have to be made, or when more secure assets become available. While the absolute value of these times is typically secure, using them requires finding a buyer or someone to accept them as collateral.

  • Valuables in the Secret Holds of the Albion = 1 𝖕

Financia Obscura (8 𝖕)

Those are funds of unknown origins. Information detailing the origin of said funds can be lost through the sand of times, warp storms, shipwrecks, or otherwise concealed operations behind front companies and expendable intermediaries. While the Imperial authorities are not concerned with fighting such activities, the Administratum will fight to get sure to get a proper tithe none the less. These can be vulnerable to economic events, though not always in expected directions. They will have to be untangled before being traded or liquidated.

  • Machinations of Lord Torporibus Drake - 5 𝖕
  • Esoteric Hereditary Warp Route Tithes - 3 𝖕

Favors and Good Will (9 𝖕)

Like so many highly stratified societies where the powerful hold wealth beyond measure, the interactions of the rich and powerful often go beyond simple monitory transactions. These favors, promises, and handshake agreements can be leveraged into very real benefits for the Dynasty. Beware, though, for reputation and goodwill are fickle things. Reputation and Good Will cannot typically be traded, but it can be liquidated, typically by asking for a favor so significant they consider their debt paid. Just beware of asking for too muchโ€ฆ

  • Power of the Warrant of Trade sign by His Hand - 5 𝖕
  • Peer of the Adeptus Mechanicus - 1 𝖕
  • Noble Connections of Lord Drake - 1 𝖕
  • Noble Connections of Mordecai - 1 𝖕
  • Noble Connections of Tacticus - 1 𝖕

Leveraged Assets (18 𝖕)

Similar to items of exceptional value listed above, the Dynasty is able to leverage the value and future earnings of its most significant assets to produce loans or temporary bursts of wealth. These are typically only at risk of loss due to a loss of value, real or perceived, which is dependent on the type of asset. However, woe betides a dynasty who suffered misfortune while their critical assets are on the line. More then one Rogue Trader dynasty has ended after betting their Flagship on the perfect endeavor.

  • Drake Palatial Estate (Cyprianโ€™s Gate) - 2 𝖕
  • Aurea Albion, Dynastic Flagship - 16 𝖕 (64 sp)

Operational Assets (-36 𝖕)

These are the assets so large, complex, or expensive to maintain that draw against the continuous wealth of the Dynasty. For the most part, these are running institutions such as vessels, manors, and business offices. Ignoring this category is often why drives noble houses into debt and obscurity.

  • Drake Palatial Estate (Cyprian's Gate) - 4 𝖕
  • Aurea Albion, Dynastic Flagship - 32 𝖕 (64 sp)

Dynastic Asset Index (Foretelling)

Profit Factor (28𝖕)

Secure Assets (23 𝖕)

These are secure investments scattered throughout the Segmentum and even others. Bonds, stocks, shares in companies and ventures sometimes millennia old. These are the safe, reliable ventures that wealth is slowly built on. It is a sort of a safety cushion, earning year after year the same yields and only a major, galactic-scaled catastrophe, would put in danger these investments. Because of their stability, the more mobile assets in this category can act as a de-facto currency among Noble Dynasties, while immobile ones are almost impossible to transfer.

  • Immobile Assets
    • Foundation Fees and Nobility Tithes (Tephaine, Cyprian's Gate, Clove, Synford, Samson and Hilarion) - 8 𝖕
    • Nationalized Colonies and Industry (Hilerian, Piety of Seth, Gunpoint) - 7 𝖕
  • Mobile Assets
    • Shares in the Calixian Golganna Triangle (Scintilla - Sepheris Secundus - Iocanthus) - 2 𝖕
    • Charters of Pilgrimage (Piety of Seth, Orendelโ€™s Tomb) - 3 𝖕
    • Naval Supply Contracts (Port Wonder, Port Wraith) - 3 𝖕

Yielding Assets (14 𝖕)

This is riskier investments of magnitude, with the aim to enhance the dynastic portfolio. In these categories are bonds, stocks, shares in companies, but also taxes from newly conquered or worlds classified as risks under the stringent criteria of the Imperial accounting. These investments can be sensitive to economic conditions or specific catastrophic events.

  • Immobile Assets
    • Manorial Rent and Tithes, Drake Palatial Estate (Cyprian's Gate) - 3 𝖕
    • Tithes and Rights, Greater Svard System - 4 𝖕
  • Mobile Assets
    • Shares in the Hazeroth Run (Ixania Sector - Thrones) - 4 𝖕
    • Shares in Settlement 228 - 3 𝖕

Items of Exceptional Value (4 𝖕)

These are items of such exceptional value they can either be used as collateral for financial operations or easily used as liquid assets when exceptional purchases have to be made, or when more secure assets become available. While the absolute value of these times is typically secure, using them requires finding a buyer or someone to accept them as collateral.

  • Valuables in the Secret Holds of the Albion = 1 𝖕
  • Salvage from the Crystal Garden = 1 𝖕
  • Treasures of the Righteous Path = 2 𝖕

Financia Obscura (8 𝖕)

Those are funds of unknown origins. Information detailing the origin of said funds can be lost through the sand of times, warp storms, shipwrecks, or otherwise concealed operations behind front companies and expendable intermediaries. While the Imperial authorities are not concerned with fighting such activities, the Administratum will fight to get sure to get a proper tithe none the less. These can be vulnerable to economic events, though not always in expected directions. They will have to be untangled before being traded or liquidated.

  • Machinations of Lord Torporibus Drake - 5 𝖕
  • Esoteric Hereditary Warp Route Tithes - 3 𝖕

Favors and Good Will (9 𝖕)

Like so many highly stratified societies where the powerful hold wealth beyond measure, the interactions of the rich and powerful often go beyond simple monitory transactions. These favors, promises, and handshake agreements can be leveraged into very real benefits for the Dynasty. Beware, though, for reputation and goodwill are fickle things. Reputation and Good Will cannot typically be traded, but it can be liquidated, typically by asking for a favor so significant they consider their debt paid. Just beware of asking for too muchโ€ฆ

  • Power of the Warrant of Trade sign by His Hand - 5 𝖕
  • Peer of the Adeptus Mechanicus - 1 𝖕
  • Noble Connections of Lord Drake - 1 𝖕
  • Noble Connections of Mordecai - 1 𝖕
  • Noble Connections of Tacticus - 1 𝖕

Leveraged Assets (31 𝖕)

Similar to items of exceptional value listed above, the Dynasty is able to leverage the value and future earnings of its most significant assets to produce loans or temporary bursts of wealth. These are typically only at risk of loss due to a loss of value, real or perceived, which is dependent on the type of asset. However, woe betides a dynasty who suffered misfortune while their critical assets are on the line. More then one Rogue Trader dynasty has ended after betting their Flagship on the perfect endeavor.

  • Voidships
    • Aurea Albion, Dynastic Flagship - 16 𝖕 (64 sp)
    • Hound of Albion, Dynastic Escort - 8 𝖕
  • Colonial Holdings
    • Drake Palatial Estate (Cyprianโ€™s Gate) - 2 𝖕
    • Control and Founderโ€™s stake in Svard - 5 𝖕

Operational Assets (-63 𝖕)

These are the assets so large, complex, or expensive to maintain that draw against the continuous wealth of the Dynasty. For the most part, these are running institutions such as vessels, manors, and business offices. Ignoring this category is often why drives noble houses into debt and obscurity.

  • Voidships & Vassals
    • Aurea Albion, Dynastic Flagship - 32 𝖕 (64 sp)
    • Lyandra Colbolt, Vassal of the Dynasty - 7 𝖕
    • Hound of Albion, Dynastic Escort - 16 𝖕
  • Land and Colonies
    • Drake Palatial Estate (Cyprian's Gate) - 4 𝖕
    • Svard Installation 23 - 4 𝖕

Dynastic Asset Index (After the Dread Pearl)

Profit Factor (26𝖕)

Secure Assets (26 𝖕)

These are secure investments scattered throughout the Segmentum and even others. Bonds, stocks, shares in companies and ventures sometimes millennia old. These are the safe, reliable ventures that wealth is slowly built on. It is a sort of a safety cushion, earning year after year the same yields and only a major, galactic-scaled catastrophe, would put in danger these investments. Because of their stability, the more mobile assets in this category can act as a de-facto currency among Noble Dynasties, while immobile ones are almost impossible to transfer.

  • Immobile Assets
    • Foundation Fees and Nobility Tithes (Tephaine, Cyprian's Gate, Clove, Synford, Samson and Hilarion) - 8 𝖕
    • Nationalized Colonies and Industry (Hilerian, Piety of Seth, Gunpoint) - 7 𝖕
    • Rent, Tithes and Pilgrimage fees (Silence) - 2 𝖕
  • Mobile Assets
    • Shares in the Calixian Golganna Triangle (Scintilla - Sepheris Secundus - Iocanthus) - 2 𝖕
    • Charters of Pilgrimage (Piety of Seth, Orendelโ€™s Tomb) - 3 𝖕
    • Naval Supply Contracts (Port Wonder, Port Wraith) - 4 𝖕

Yielding Assets (18 𝖕)

This is riskier investments of magnitude, with the aim to enhance the dynastic portfolio. In these categories are bonds, stocks, shares in companies, but also taxes from newly conquered or worlds classified as risks under the stringent criteria of the Imperial accounting. These investments can be sensitive to economic conditions or specific catastrophic events.

  • Immobile Assets
    • Manorial Rent and Tithes, Drake Palatial Estate (Cyprian's Gate) - 3 𝖕
    • Tithes and Rights, Greater Svard System - 6 𝖕
  • Mobile Assets
    • Shares in the Hazeroth Run (Ixania Sector - Thrones) - 4 𝖕
    • Shares in Settlement 228 - 3 𝖕
    • Zyath Macrocannon & Arms Trade - 2 𝖕

Items of Exceptional Value (5 𝖕)

These are items of such exceptional value they can either be used as collateral for financial operations or easily used as liquid assets when exceptional purchases have to be made, or when more secure assets become available. While the absolute value of these times is typically secure, using them requires finding a buyer or someone to accept them as collateral.

  • Treasures of the Righteous Path - 1 𝖕
  • Aqua Vite of Vaporus - 1 𝖕
  • Starship Salvage from Dross - 1 𝖕
  • Treasures of the Dread Pearl - 2 𝖕

Financia Obscura (10 𝖕)

Those are funds of unknown origins. Information detailing the origin of said funds can be lost through the sand of times, warp storms, shipwrecks, or otherwise concealed operations behind front companies and expendable intermediaries. While the Imperial authorities are not concerned with fighting such activities, the Administratum will fight to get sure to get a proper tithe none the less. These can be vulnerable to economic events, though not always in expected directions. They will have to be untangled before being traded or liquidated.

  • Machinations of Lord Torporibus Drake - 5 𝖕
  • Esoteric Hereditary Warp Route Tithes - 3 𝖕
  • Luxury Trade on Svard - 1 𝖕
  • Aqua Vite Trade - 1 𝖕

Favors and Good Will (15 𝖕)

Like so many highly stratified societies where the powerful hold wealth beyond measure, the interactions of the rich and powerful often go beyond simple monitory transactions. These favors, promises, and handshake agreements can be leveraged into very real benefits for the Dynasty. Beware, though, for reputation and goodwill are fickle things. Reputation and Good Will cannot typically be traded, but it can be liquidated, typically by asking for a favor so significant they consider their debt paid. Just beware of asking for too muchโ€ฆ

  • General Reputation
    • Power of the Warrant of Trade sign by His Hand - 5 𝖕
    • Raider of the Dread Pearl - 3 𝖕
  • Organization Reputations
    • Peer among Rogue Traders - 3 𝖕
    • Student of the Omnissiah (Mechanicus) - 1 𝖕
    • Friend of the Imperial Navy - 1 𝖕
  • Personal Connections
    • Noble Connections of Lord Drake - 1 𝖕
    • Noble Connections of Mordecai - 1 𝖕

Leveraged Assets (50 𝖕)

Similar to items of exceptional value listed above, the Dynasty is able to leverage the value and future earnings of its most significant assets to produce loans or temporary bursts of wealth. These are typically only at risk of loss due to a loss of value, real or perceived, which is dependent on the type of asset. However, woe betides a dynasty who suffered misfortune while their critical assets are on the line. More then one Rogue Trader dynasty has ended after betting their Flagship on the perfect endeavor.

  • Voidships
    • Aurea Albion, Dynastic Flagship - 20 𝖕 (82 sp)
    • Hound of Albion, Dynastic Scout - 8 𝖕 (28 sp)
    • Abhorrent, Dynastic Escort - 13 𝖕 (56 sp)
  • Colonial Holdings
    • Drake Palatial Estate (Cyprianโ€™s Gate) - 2 𝖕
    • Control and Founderโ€™s stake in Svard - 7 𝖕

Operational Assets (-98 𝖕)

These are the assets so large, complex, or expensive to maintain that draw against the continuous wealth of the Dynasty. For the most part, these are running institutions such as vessels, manors, and business offices. Ignoring this category is often why drives noble houses into debt and obscurity.

  • Voidships & Vassals
    • Aurea Albion, Dynastic Flagship - 41 𝖕 (82 sp)
    • Lyandra Colbolt, Vassal of the Dynasty - 7 𝖕
    • Hound of Albion, Dynastic Scout - 16 𝖕
    • Abhorrent, Dynastic Escort - 26 𝖕
  • Land and Colonies
    • Drake Palatial Estate (Cyprian's Gate) - 4 𝖕
    • Svard Installation 23 - 4 𝖕

Dynastic Asset Index (Savior of Damaris

Profit Factor (39𝖕)

Secure Assets (25 𝖕)

These are secure investments scattered throughout the Segmentum and even others. Bonds, stocks, shares in companies and ventures sometimes millennia old. These are the safe, reliable ventures that wealth is slowly built on. It is a sort of a safety cushion, earning year after year the same yields and only a major, galactic-scaled catastrophe, would put in danger these investments. Because of their stability, the more mobile assets in this category can act as a de-facto currency among Noble Dynasties, while immobile ones are almost impossible to transfer.

  • Immobile Assets
    • Foundation Fees and Nobility Tithes (Tephaine, Cyprian's Gate, Clove, Synford, Samson and Hilarion) - 8 𝖕
    • Nationalized Colonies and Industry (Hilerian, Piety of Seth, Gunpoint) - 7 𝖕
    • Rent, Tithes and Pilgrimage fees (Silence) - 2 𝖕
  • Mobile Assets
    • Shares in the Calixian Golganna Triangle (Scintilla - Sepheris Secundus - Iocanthus) - 3 𝖕
    • Charters of Pilgrimage (Piety of Seth, Orendelโ€™s Tomb) - 2 𝖕
    • Naval Supply Contracts (Port Wonder, Port Wraith) - 3 𝖕

Yielding Assets (30 𝖕)

This is riskier investments of magnitude, with the aim to enhance the dynastic portfolio. In these categories are bonds, stocks, shares in companies, but also taxes from newly conquered or worlds classified as risks under the stringent criteria of the Imperial accounting. These investments can be sensitive to economic conditions or specific catastrophic events.

  • Immobile Assets
    • Manorial Rent and Tithes, Drake Palatial Estate (Cyprian's Gate) - 3 𝖕
    • Tithes and Rights, Greater Svard System - 7 𝖕
    • Produce of the Dross Salvage Company - 3 𝖕
    • Rare Mineral Trade from Sepheris Secundus) - 2 𝖕
    • Favorable Trading Rights (Damaris) - 5 𝖕
  • Mobile Assets
    • Shares in the Hazeroth Run (Ixania Sector - Thrones) - 4 𝖕
    • Shares in Settlement 228 - 2 𝖕
    • State Industrial Contracts (Damaris) - 4 𝖕

Items of Exceptional Value (2 𝖕)

These are items of such exceptional value they can either be used as collateral for financial operations or easily used as liquid assets when exceptional purchases have to be made, or when more secure assets become available. While the absolute value of these times is typically secure, using them requires finding a buyer or someone to accept them as collateral.

  • Treasures Recovered on the Dread Pear - 2 𝖕

Financia Obscura (9 𝖕)

Those are funds of unknown origins. Information detailing the origin of said funds can be lost through the sand of times, warp storms, shipwrecks, or otherwise concealed operations behind front companies and expendable intermediaries. While the Imperial authorities are not concerned with fighting such activities, the Administratum will fight to get sure to get a proper tithe none the less. These can be vulnerable to economic events, though not always in expected directions. They will have to be untangled before being traded or liquidated.

  • Machinations of Lord Torporibus Drake - 5 𝖕
  • Esoteric Hereditary Warp Route Tithes - 3 𝖕
  • Luxury Trade with Svard Nobility - 1 𝖕

Favors and Good Will (24 𝖕)

Like so many highly stratified societies where the powerful hold wealth beyond measure, the interactions of the rich and powerful often go beyond simple monitory transactions. These favors, promises, and handshake agreements can be leveraged into very real benefits for the Dynasty. Beware, though, for reputation and goodwill are fickle things. Reputation and Good Will cannot typically be traded, but it can be liquidated, typically by asking for a favor so significant they consider their debt paid. Just beware of asking for too muchโ€ฆ

  • General Reputation
    • Power of the Warrant of Trade sign by His Hand - 5 𝖕
    • Victor of the Frozen Reaches - 2 𝖕
  • Organization Reputations
    • Dynasty Ascendent (Rogue Traders) - 4 𝖕
    • Student of the Omnissiah (Mechanicus) - 1 𝖕
    • Honorable Captain (Imperial Navy) - 1 𝖕
    • Able Commander (Imperial Navy) - 2 𝖕
    • Capable Ally (Inquisition) - 1 𝖕
    • Victorious Crusader (Ministorum) - 4 𝖕
  • Personal Connections
    • Noble Connections of Lord Drake - 1 𝖕
    • Noble Connections of Mordecai - 1 𝖕
    • Good will of the Strophes Family - 2 𝖕

Leveraged Assets (54 𝖕)

Similar to items of exceptional value listed above, the Dynasty is able to leverage the value and future earnings of its most significant assets to produce loans or temporary bursts of wealth. These are typically only at risk of loss due to a loss of value, real or perceived, which is dependent on the type of asset. However, woe betides a dynasty who suffered misfortune while their critical assets are on the line. More then one Rogue Trader dynasty has ended after betting their Flagship on the perfect endeavor.

  • Voidships
    • Aurea Albion, Dynastic Flagship - 20 𝖕 (62 sp)
    • Hound of Albion, Dynastic Scout - 8 𝖕 (28 sp)
    • Abhorrent, Dynastic Escort - 13 𝖕 (56 sp)
  • Colonial Holdings
    • Drake Palatial Estate (Cyprianโ€™s Gate) - 2 𝖕
    • Control and Founderโ€™s stake in Svard - 8 𝖕
    • Dross Salvage Colony - 3 𝖕

Operational Assets (-105 𝖕)

These are the assets so large, complex, or expensive to maintain that draw against the continuous wealth of the Dynasty. For the most part, these are running institutions such as vessels, manors, and business offices. Ignoring this category is often why drives noble houses into debt and obscurity.

  • Voidships & Vassals
    • Aurea Albion, Dynastic Flagship - 41 𝖕 (82 sp)
    • Lyandra Colbolt, Vassal of the Dynasty - 7 𝖕
    • Hound of Albion, Dynastic Scout - 16 𝖕
    • Abhorrent, Dynastic Escort - 26 𝖕
  • Military Assets
    • Svard 1st Expeditionary - 1 𝖕
  • Land and Colonies
    • Drake Palatial Estate (Cyprian's Gate) - 4 𝖕
    • Svard Installation 23 - 3 𝖕
    • Dross Salvage Colony - 3 𝖕
  • Operations and Trade Missions
    • Expanse Operational Headquarters (Damaris) -2 𝖕
    • Port Wander Trade Offices -2 𝖕

Dynastic Asset Index (Legend of the Expanse)

Profit Factor (69𝖕)

Secure Assets (35 𝖕)

These are secure investments scattered throughout the Segmentum and even others. Bonds, stocks, shares in companies and ventures sometimes millennia old. These are the safe, reliable ventures that wealth is slowly built on. It is a sort of a safety cushion, earning year after year the same yields and only a major, galactic-scaled catastrophe, would put in danger these investments. Because of their stability, the more mobile assets in this category can act as a de-facto currency among Noble Dynasties, while immobile ones are almost impossible to transfer.

  • Immobile Assets
    • Foundation Fees and Nobility Tithes (Tephaine, Cyprian's Gate, Clove, Synford, Samson and Hilarion) - 8 𝖕
    • Nationalized Colonies and Industry (Hilerian, Piety of Seth, Gunpoint) - 7 𝖕
    • Rent, Tithes and Pilgrimage fees (Silence) - 2 𝖕
    • Extraterritorial District and Rights (Tennenberg) - 4 𝖕
  • Mobile Assets
    • Shares in the Calixian Golganna Triangle (Scintilla - Sepheris Secundus - Iocanthus) - 5 𝖕
    • Charters of Pilgrimage (Piety of Seth, Orendelโ€™s Tomb) - 2 𝖕
    • Naval Supply Contracts (Port Wonder, Port Wraith) - 5 𝖕
    • Tennenburg Mineral Charters - 2 𝖕

Yielding Assets (41 𝖕)

This is riskier investments of magnitude, with the aim to enhance the dynastic portfolio. In these categories are bonds, stocks, shares in companies, but also taxes from newly conquered or worlds classified as risks under the stringent criteria of the Imperial accounting. These investments can be sensitive to economic conditions or specific catastrophic events.

  • Immobile Assets
    • Manorial Rent and Tithes, Drake Palatial Estate (Cyprian's Gate) - 3 𝖕
    • Tithes and Rights, Greater Svard System - 9 𝖕
    • Produce of the Dross Salvage Company - 6 𝖕
    • Rare Mineral Trade from Sepheris Secundus) - 4 𝖕
    • Favorable Trading Rights (Damaris) - 5 𝖕
  • Mobile Assets
    • Shares in the Hazeroth Run (Ixania Sector - Thrones) - 4 𝖕
    • State Industrial Contracts (Damaris) - 4 𝖕
    • Promethium/Food Trade (Damaris - Svard) - 1 𝖕
    • Import/Export Trade (Damaris) - 3 𝖕
    • Maw Trade Charters - 2 𝖕

Items of Exceptional Value (7 𝖕)

These are items of such exceptional value they can either be used as collateral for financial operations or easily used as liquid assets when exceptional purchases have to be made, or when more secure assets become available. While the absolute value of these times is typically secure, using them requires finding a buyer or someone to accept them as collateral.

  • Alien Artifacts and Treasures - 3 𝖕
  • Arceotech Artifacts and Treasures - 2 &#120213
  • Extravagant Gifts and Luxuries - 1 𝖕
  • Beowulfโ€™s Archive - 1 𝖕

Financia Obscura (9 𝖕)

Those are funds of unknown origins. Information detailing the origin of said funds can be lost through the sand of times, warp storms, shipwrecks, or otherwise concealed operations behind front companies and expendable intermediaries. While the Imperial authorities are not concerned with fighting such activities, the Administratum will fight to get sure to get a proper tithe none the less. These can be vulnerable to economic events, though not always in expected directions. They will have to be untangled before being traded or liquidated.

  • Machinations of Lord Torporibus Drake - 5 𝖕
  • Esoteric Hereditary Warp Route Tithes - 3 𝖕
  • Luxury Trade with Svard Nobility - 1 𝖕

Favors and Good Will (27 𝖕)

Like so many highly stratified societies where the powerful hold wealth beyond measure, the interactions of the rich and powerful often go beyond simple monitory transactions. These favors, promises, and handshake agreements can be leveraged into very real benefits for the Dynasty. Beware, though, for reputation and goodwill are fickle things. Reputation and Good Will cannot typically be traded, but it can be liquidated, typically by asking for a favor so significant they consider their debt paid. Just beware of asking for too muchโ€ฆ

  • General Reputation
    • Power of the Warrant of Trade sign by His Hand - 5 𝖕
    • Raider of the Dread Pearl - 0 𝖕
    • Victor of the Frozen Reaches - 2 𝖕
    • Brazen Raider of Chaos - 3 𝖕
    • Savior of Footfall - 4
  • Organization Reputations
    • Dynasty Ascendent (Rogue Traders) - 6 𝖕
    • Student of the Omnissiah (Mechanicus) - 1 𝖕
    • Noble Captain (Imperial Navy) - 1 𝖕
    • Able Commander (Imperial Navy) - 2 𝖕
    • Reliable Ally (Inquisition) - 2 𝖕
    • Victorious Crusader (Ministorum) - 4 𝖕
    • Kingmaker (Noble Houses) - 1 𝖕
  • Personal Connections
    • Noble Connections of Lord Drake - 1 𝖕
    • Noble Connections of Mordecai - 1 𝖕
    • Good will of the Strophes Family - 2 𝖕

Leveraged Assets (57 𝖕)

Similar to items of exceptional value listed above, the Dynasty is able to leverage the value and future earnings of its most significant assets to produce loans or temporary bursts of wealth. These are typically only at risk of loss due to a loss of value, real or perceived, which is dependent on the type of asset. However, woe betides a dynasty who suffered misfortune while their critical assets are on the line. More then one Rogue Trader dynasty has ended after betting their Flagship on the perfect endeavor.

  • Voidships
    • Aurea Albion, Dynastic Flagship - 20 𝖕 (62 sp)
    • Hound of Albion, Dynastic Scout - 8 𝖕 (28 sp)
    • Abhorrent, Dynastic Escort - 13 𝖕 (56 sp)
  • Colonial Holdings
    • Drake Palatial Estate (Cyprianโ€™s Gate) - 2 𝖕
    • Control and Founderโ€™s stake in Svard - 9 𝖕
    • Dross Salvage Colony - 5 𝖕

Operational Assets (-107 𝖕)

These are the assets so large, complex, or expensive to maintain that draw against the continuous wealth of the Dynasty. For the most part, these are running institutions such as vessels, manors, and business offices. Ignoring this category is often why drives noble houses into debt and obscurity.

  • Voidships & Vassals
    • Aurea Albion, Dynastic Flagship - 41 𝖕 (82 sp)
    • Lyandra Colbolt, Vassal of the Dynasty - 7 𝖕
    • Hound of Albion, Dynastic Scout - 16 𝖕
    • Abhorrent, Dynastic Escort - 26 𝖕
  • Military Assets
    • Svard 1st Expeditionary - 1 𝖕
  • Land and Colonies
    • Drake Palatial Estate (Cyprian's Gate) - 4 𝖕
    • Svard Installation 23 - 3 𝖕
    • Dross Salvage Colony - 4 𝖕
  • Operations and Trade Missions
    • Expanse Operational Headquarters (Damaris) - 2 𝖕
    • Port Wander Trade Offices - 2 𝖕
    • Tennenburg Extraterritorial District - 1 𝖕