SWMG 2014 Act II: Cliffside

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Star Wars MegaGame 2014
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Mark, Benjamin, Brendon
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Act I
Entry · One Ping Only
Act II
IT'S ALIVE! · FLIP ZE SWITCH!
Denouement
Coda
Collaboration Notepads
By Group
Adam's Group · Mark's Group
Ben's Group · Brendon's Group
Other
Cerebro's Stats · Enemies

First Draft:

Cerebro explodes something in the tram corrodor, the massive cloud of dust billowing toward you suggesting the tram is likely blocked, if you can get it working at all. The facility hatches would probably be your best bet around the break. Still, if you can get the tram working, it means it would be a shorter trip through the facility.

Cristalid Rancor breaks through, Nemisis level fight ( Pg 415 EoE)

Rancor

Brawn: 6
Intelligence: 1
Willpower: 3

Agility: 2
Cunning: 3
Presence: 1

  • Brawl: ■■
  • Perception: ■■
  • Survival: ■■■
  • Vigilance: ■■
  • Silhouette 3, sweep attack on trumpth,
  • Massive rending claws: damage 15 Crit 3 range Short Knockdown Sunder

Facility is a genetic and alchemical lab, Sith origin. Varous stasis tubes surround the lab, containing different creatures. -Cerebro- The creatures begin to wake up. Some attack the players while others head back the way they came.

Computer system has subsonics to herd animals, and automated guns (use battle droid stats) on the roof.

Vornskyr

Brawn: 3
Intelligence: 1
Willpower: 2

Agility: 4
Cunning: 2
Presence: 1

  • Athletics: ■■
  • Brawl: ■
  • Cool: ■■
  • Coordination: ■■
  • Discipline: ■■
  • Perception: ■■
  • Resilience: ■■
  • Stealth: ■■
  • Survival: ■■
  • Vigilance: ■■
  • Force Powered: Gets to use it one Force Die to upgrade an attack or upgrade incoming attack.

One tank was large enough to park a hovervan in, but shattered. It looks like whatever creature was inside, it may have caused that explosion you saw earlier. Computers tell you it already left the facility. The trail of destruction has a few awakened creatures but is unlikely to have much obstruction left.

Another fight. (Cyber nexu stats, Defence guns)

Cyber Nexu

Brawn: 3
Intelligence: 2
Willpower: 1

Agility: 4
Cunning: 3
Presence: 1

  • Athletics: ■■■
  • Brawl: ■■
  • Cool: ■■
  • Stealth: ■■
  • Vigilance: ■■■
  • Shock claws- +3 damage and stun}

Reaching the sith temple, speeders may be trampled depending on where they were parked. The artifact can be shut down, but the facility provides backup power. Self destruct is in the help menu.

Find sunglasses, walk away from explosions. :p


Cerebro's attention: Assuming direct control of turrets (add Force dice to turret attacks, open more tanks for reinforcement, Influence, directly shifting enviroment, move object attacks