Board Game List

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Listing board games by owner and number of players

  • Benjamin
    • Betrayal at House on the Hill (3-6 Players) Emphasizes exploration followed by classical horror scenarios.
    • Catan Dice Game (1-4 players) dice game, simplified version of Catan.
    • Diplomacy (2-7 players) Ancient game that tests friendships and help to build life long hatreds
    • A Distant Plain (1-4 players, 4 ideal) A wargame that is a part of GMT's COIN (Counter Insurgency) series, this time in modern Afghanistan.
    • Galaxy Trucker (2-4 players) First build your star ship from a scrapyard, then try to survive and make money traveling the space-lanes.
    • Guillotine (2-5 players) "The revolutionary card game where you win by getting a head" (game's actual tag line)
    • The Resistance (5-10 Players) A secret roles game where loyal members of the resistance try to complete missions, and government spies try to stop them.
    • 7 Wonders (2-7 players) A card development game with three rounds of drafting followed each immediately followed by the playing of cards.
    • The Settlers of Catan (3-4 players) Classic resource management game famous for appealing to both boardgamers and laypeople alike
      • The Seafarers of Catan (3-4 players) An expansion to Settlers that adds ships and sea travel to the game.
    • Space Alert (2-5 players 4-5 ideal) A timed game focusing on preprogamming moves and close cooperation to keep a sitting duck class exploration ship alive
    • Twilight Struggle (2 players) Uses card driven wargame mechanics to explore the intrigue of the cold war
  • Tim
    • Cards Against Star Wars (2-any) Cards Against Humanity with a Star Wars twist
    • Axis and Allies (2-6 players) WW2 board game known for the length of play (easily a day)
  • Erik
    • War of the Ring (2-4 players) The Fellowship and the Free Peoples clash with Sauron over the fate of Middle-Earth.
    • BioShock Infinite: The Siege of Columbia (2 -4 players) The players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives.
    • Fallout (2-4 players) Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.
  • Lisa & Adam
    • Veneta (2-4, 90min) Merchant houses struggle for dominance during the height of Venitian power.
    • Kena Gawa (2-4, 45min) A group of classic Japanese painting students compete to make the most impressive art scroll.
    • Disney Villians (2-3, 45 min) Traditional Disney villains compete to enact their dastardly plan first, despite the interference of each other. Player count could increase with additional packs.
    • Mansions of Madness (2-6) Individual adventurers search a house under threat of Lovecraftian horror. A GM'd game.
    • Arkhem Horror (2-6) Adventurers run around town to seal portals before an eldrich horror appears. Cooperative Game.
    • 221B Baker Street (2+) Players travel around London to solve unique Sherlockian mysteries.
    • Gloom (2-4) Victorian Gothic cardgame where players compete to see who's 'family' can have the most tragic life before their untimely demise.
    • Death on the Cards (2-6) Lighthearted whodoneit game where one (or two) players attempt to escape while the rest try and trap the murderer without finding themselves in social outcasts.
  • Mark
    • Firefly (1-4, 2-4 hours) Find a crew. Find a job. Keep flying. Cross the 'verse to complete jobs and get paid. (Note: Never opened)
    • Settlers of Catan (2-6 players) Classic settle-and-outbuild-your-rivals game. Have expansion.
    • Leaving Earth (1-5 players, 1-3 hours) Get to space and get your missions to explore the solar system before your rival agencies - or work with them! (All expansions available)
    • The Resistance (5-10 players, 30 min). From BoardGameGeek: "The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination."
    • Love Letter (3-4 players, 20 min). From BoardGameGeek: "Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!"
    • First Martian (1-4 players, 60-90 min). From BoardGameGeek: "First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersive experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode in which each successive game builds on the last."
    • Grand Tribunal (4-5 players, 60-90 min). From BoardGameGeek: "Grand Tribunal is a board game for three to five players, inspired by the Ars Magica roleplaying game. In Grand Tribunal, players use Vis tokens to activate cards representing magic item types, spell categories, and resources, which they then assemble into powerful magic items. Each round, players place their votes for the item types and spell categories they're most likely to be able to play. Three times during the game -- at the periodic Tribunals -- players are presented with 1st-, 2nd-, and 3rd-place awards for creating magic items with item types and spell categories that match those with the most votes. The player at the end of the game with the most points based on those awards wins!"
    • The Golden Wilderness (2-5 players, 2 hrs). From BoardGameGeek: "A game of early California, from the Spanish explorers to the Gold Rush. Players take turns exploring and settling California, developing local industries. The game starts with the earliest explorers, like Cabrillo and de Anza. The early pioneers make a living shipping goods (like hides) overseas. Later on, California becomes settled enough to develop markets of its own."
    • Victory Through Industry (2-6 players, 2 hrs). From BoardGameGeek: "The Second World War is raging, and your industrial output is needed for the war effort. In Victory through Industry, you'll build a factory complex capable of manufacturing the products needed by our boys at the front, everything from battleships to canned food. Over the course of the game, players build a network of factories that consume certain products as their inputs and produce others as their outputs. Players compete to win government contracts to be the exclusive supplier of particular products."