WLD Region A

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Stargate: Underground
Atlantis patch.png
Dungeon Master
Adam
Exploration Team
Xiao Xing - Team Leader (Chinese)
Jasmine Finch - Medic (American)
Marja Broznawski - Weapon Specialist (Polish)
Lance Sargent - Systems Engineer (American)
Eurydice - Cultural Relations (Alien)
Mission Clock
2 days, 2.5 hours
Expedition Notes
Region A
Expedition Resorces
Weapons - Survival - Recovered
Extras
House Rules - Bestiary

The Near-Gate Area (Rooms 1 to 21)

Base Camp

  • Room 0: This small stone room's primary feature is the Stargate, which appears to be sloted or built directly into the wall. The gate appears to be unpowered, and investigation (with destruction tools) has shown the gate to be simmilar to a unique design simmilar to a spacegate, with no accessable external ports. A disconnected DHD was shoved in a corner of the room, but has proved unable to connect. (This room does not appear on the map)
  • Room 1: A clean, empty stone room simmilar in size to a decent ball room or event space (75ft by 75ft by 15 ft). The doors leading further into the structure have had their door locks repowered and activated, allowing any member of the team to provide mental lock or unlock commands. The room is currently strewn with camping gear and other equipment offloaded from the nearby gate room. The ventilation in the room seems to work quite well and is isolated, as the rather harsh smells from the ajoining room are undetectable while the doors are closed.

Body Dumps

  • Room 2 This large L-shaped room has a few bodies dumped in the corner. The tracks make it look like they were being dragged/carried to Room 3 when the disposers gave up and just dropped them in a pile. The bodies show signs of dying by piercing or slashing weapons.
  • Room 3 The main feature of this room is a tripped pit trap who's reset function has been long damaged. It appears to have been used as a waste and body dump some time in the recent past. (And the expadition has continued to use it as such.)

Storage Rooms

  • Rooms 4, 5 and 6: This rooms and hallways contain a large number of supplies and tools. The quality of the tools and workmanship are comperable to a number of pre-industrial sociaties in the Pegasis Galexy. They appear to be designed for exploration, maintance, mining and stoneworking. The rest of the supplies suggest a sugnificant passage of time, one to six months depending on condition upon arival. All the food sacks have been compleatly overgrown with some kind of black mold.
  • Hallway T: An acid projection trap of unknown design. Fires on the first person to enter the hallway, coming from the northern side.

Western Rooms

  • Room 7: This peculiar room is entirely filled with a reched, musky smell. Bits of dried grass as well as larger hunks lay all over the floor as if a tornado recently tore through a medow.
  • Rooms 8, 9, 10 and 11: These rooms are all empty, save for a couple of dead bodies.
  • Room 20 and 21: These rooms show signs of having been enhabited, including stools, benches, tables and a bed. The furnature all appears to be of pre-industrial workmanship. Most easily portable items have already been removed, leaving only a couple of hidden forks, knives along with a deck of cards.

Unexplored

  • Rooms 12 to 18

Earthquake Damage (Rooms 57 to 77)

All of these rooms show signs of extensive earthquake damage, with some sunken floors and lots of collapsed material from the celings. The lack of any serious damage to the walls (except in room 72) is a testimate to the exceptional quality of construction and strength of the rock.

Hazard Rooms

  • Room 72': By far the worst room you've encountered, it shows signs of subsidence, roof collapse and infill fromt he outer (southern) wall. Trying to move more then a couple feet into the room would reqire remvoing backpacks and crawling through unstable rockslide. A few scuffmarks and bootprints of the child-sized humanoids show minor, brief exploration.
  • Rooms 70., 71 and 73: These rooms all show signs of earthquake damage, reqiring at least some scrambling over dust, pebbles and rocks fallen from the celing. They are otherwise empty and unremarkable, save for the single technological device (Lamp) found in room 73.

Noteable Rooms

  • Room 74: This room shows signs of having had some rough (pre-industrial) furnature in it prior to the roof collapse. More interestingly, faint images could be made out on the wall, which seemed to be of idealized landscapes that included some distinctive earth landmarks. A few proverb like sayings were writen in Lantian near the celling. Of more emediat concern was the stone 'secret' door on the western wall, which has been jamed closed by over a dozen chisels and pick wedges.
  • Room 69: This room shows signs of having been used as some kind of guard station or barracks prior to the earthquake. Most of the furnature is smashed, though three chairs and a weapons rack remain. All show signs of having belonged to the shorter humanoids.