WLD Region A: Difference between revisions

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==== Storage Rooms ====
==== Storage Rooms ====


*  
* '''Rooms 4, 5 and 6''': This rooms and hallways contain a large number of supplies and tools.  The quality of the tools and workmanship are comperable to a number of pre-industrial sociaties in the Pegasis Galexy.  They appear to be designed for exploration, maintance, mining and stoneworking. The rest of the supplies suggest a sugnificant passage of time, one to six months depending on condition upon arival.  All the food sacks have been compleatly overgrown with some kind of black mold.
 
* '''Hallway T''': An acid projection trap of unknown design.  Fires on the first person to enter the hallway, coming from the northern side.


==== Unexplored ====
==== Unexplored ====

Revision as of 00:39, 28 September 2015

Stargate: Underground
Atlantis patch.png
Dungeon Master
Adam
Exploration Team
Xiao Xing - Team Leader (Chinese)
Jasmine Finch - Medic (American)
Marja Broznawski - Weapon Specialist (Polish)
Lance Sargent - Systems Engineer (American)
Eurydice - Cultural Relations (Alien)
Mission Clock
2 days, 2.5 hours
Expedition Notes
Region A
Expedition Resorces
Weapons - Survival - Recovered
Extras
House Rules - Bestiary

The Near-Gate Area (Rooms 1 to 21)

Base Camp

  • Room 0: This small stone room's primary feature is the Stargate, which appears to be sloted or built directly into the wall. The gate appears to be unpowered, and investigation (with destruction tools) has shown the gate to be simmilar to a unique design simmilar to a spacegate, with no accessable external ports. A disconnected DHD was shoved in a corner of the room, but has proved unable to connect. (This room does not appear on the map)
  • Room 1: A clean, empty stone room simmilar in size to a decent ball room or event space (75ft by 75ft by 15 ft). The doors leading further into the structure have had their door locks repowered and activated, allowing any member of the team to provide mental lock or unlock commands. The room is currently strewn with camping gear and other equipment offloaded from the nearby gate room. The ventilation in the room seems to work quite well and is isolated, as the rather harsh smells from the ajoining room are undetectable while the doors are closed.

Body Dumps

  • Room 2 This large L-shaped room has a few bodies dumped in the corner. The tracks make it look like they were being dragged/carried to Room 3 when the disposers gave up and just dropped them in a pile. The bodies show signs of dying by piercing or slashing weapons.
  • Room 3 The main feature of this room is a tripped pit trap who's reset function has been long damaged. It appears to have been used as a waste and body dump some time in the recent past. (And the expadition has continued to use it as such.)

Storage Rooms

  • Rooms 4, 5 and 6: This rooms and hallways contain a large number of supplies and tools. The quality of the tools and workmanship are comperable to a number of pre-industrial sociaties in the Pegasis Galexy. They appear to be designed for exploration, maintance, mining and stoneworking. The rest of the supplies suggest a sugnificant passage of time, one to six months depending on condition upon arival. All the food sacks have been compleatly overgrown with some kind of black mold.
  • Hallway T: An acid projection trap of unknown design. Fires on the first person to enter the hallway, coming from the northern side.

Unexplored

  • Rooms 12 to 18

Earthquake Damage (Rooms 57 to 77)