Sond of the Tickleberry Clan: Difference between revisions

From The Z-Team Wiki
Jump to navigation Jump to search
No edit summary
Line 231: Line 231:
|-
|-
|}
|}
== Features ==
* Rage
: Bonus Action
: Advantage on Strength checks and Strength saving throws
: Gain +2 to damage (+3 at 9th, +4 at 16th)
: Resistance to bludgeoning, piercing, slashing damage
* 2x at 1st, 3x at 3rd, 4x at 6th, 5x at 12th, 6x at 17th
* Unarmed Defense
: While not wearing armor, AC is 10 + Dex + Con
* Reckless Attack
: Gain advantage to attack rolls using Strength, but attack rolls against me have advantage until next turn
* Danger Sense
: Advantage on Dex saves against effects you can see such as traps and spells
: Cannot be blinded, deafened, or incapacitated
* Totem Spirit: Wolf
: While raging, friends have advnntage on melee attack rolls against creatures within 5' that are hostile to me
* Fast Movement
: Increase speed by 10 feet while not wearing heavy armor
* Aspects of the Beast: Eagle
: Gain eyesight of eagle, see up to 1 mile away without difficulty
: Discern details up to 100 feet away
: Dim light doesn't impose disadvantage to Wisdom (Perception)
* Feral Instinct
: Advantage on initiative checks
: Can act normally on first turn, but must enter range


== Armor and Weapons ==
== Armor and Weapons ==

Revision as of 23:56, 26 February 2022

D&D: Ghosts of Saltmarsh
Saltmarsh-infobox.png
GM
Mark
Milestone
Level 8
Characters
Ajasz, lizardfolk scout
Arkis "Elric", kobold paladin of Tiamat
Chimalli, tortle barbarian
Elora, elven bladesinger
Ayida Ginen, half-elf undying warlock
Sond, halfling barbarian
Party Gear
The Sea Ghost
Saltmarsh Gear
Saltmarsh Region
The Town of Saltmarsh
Saltmarsh Region
NPCs
Saltmarsh NPCs
Resources
House Rules

Statistics

Race: Stout Halfling

Class(es): Wolf Totem Barbarian 7

Attributes
+3 +4 +3 -1 -1 -1
STR 16 DEX 18 CON 16 INT 8 WIS 8 CHA 8
+6 +4 +6 -1 -1 -1
Saves


Proficiency
Bonus (PB)
Initiative AC HP Speed
+3 +4 17 75 35'
By Tier Dex 10+Dex+Con Level 1: 12
Over Level 1: (7+Con)/Level
Base speed

Skills

Skill Total = Prof. + Attribute
Acrobatics (Dex) +4 = +4
Animal Handling (Wis) +2 = +3 -1
Arcana (Int) -1 = -1
Athletics (Str) +6 = +3 +3
Deception (Cha) -1 = -1
History (Int) -1 = -1
Insight (Wis) -1 = -1
Intimidation (Cha) -1 = -1
Investigation (Int) -1 = -1
Medicine (Wis) -1 = -1
Nature (Int) +2 = +3 -1
Perception (Wis) -1 = -1
Performance (Cha) -1 = -1
Persuasion (Cha) -1 = -1
Religion (Int) -1 = -1
Sleight of Hand (Dex) +4 = +4
Stealth (Dex) +4 = +4
Survival (Wis) +2 = +3 -1

Features

  • Rage
Bonus Action
Advantage on Strength checks and Strength saving throws
Gain +2 to damage (+3 at 9th, +4 at 16th)
Resistance to bludgeoning, piercing, slashing damage
  • 2x at 1st, 3x at 3rd, 4x at 6th, 5x at 12th, 6x at 17th
  • Unarmed Defense
While not wearing armor, AC is 10 + Dex + Con
  • Reckless Attack
Gain advantage to attack rolls using Strength, but attack rolls against me have advantage until next turn
  • Danger Sense
Advantage on Dex saves against effects you can see such as traps and spells
Cannot be blinded, deafened, or incapacitated
  • Totem Spirit: Wolf
While raging, friends have advnntage on melee attack rolls against creatures within 5' that are hostile to me
  • Fast Movement
Increase speed by 10 feet while not wearing heavy armor
  • Aspects of the Beast: Eagle
Gain eyesight of eagle, see up to 1 mile away without difficulty
Discern details up to 100 feet away
Dim light doesn't impose disadvantage to Wisdom (Perception)
  • Feral Instinct
Advantage on initiative checks
Can act normally on first turn, but must enter range

Armor and Weapons

Armor: Light armor, Medium Armor, Shields

Weapons: Simple Weapons, Martial Weapons

Weapon Skill To Hit Damage Reach Attributes
Unarmed Strike Simple Melee Weapon +3 3 5'
+1 Halfling Greatsword
(+1 Longsword)
Martial Melee Weapon +7 1d8+5 S (1h)
1d10+5 S (2h)
5' Versatile (1d10)
Javelin Simple Melee Weapon +6 1d6+3 P 5' Thrown (range 30/120)
Handaxe Simple Melee Weapon +6 1d6+3 S 5' Thrown (range 20/60)

Blade the Mastiff

Blade serves as Sond's mount.

Blade's gear:

  • Bit and bridle
  • Saddle, Military
  • Saddlebags
  • Studded Leather Armor Barding (AC 12+Dex)

Blade the Mastiff.png