Saltmarsh Gear: Difference between revisions

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(Created page with "{{infobox d&d/ghosts of saltmarsh}} == Cash == * 657 gp * 3 sp Notes: * 70 gp advanced to Elora == Books == * ''The Magical Properties of Gemstones'' by the archmage Tens...")
 
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* 40 casks of fine wine (7 gp each)
* 40 casks of fine wine (7 gp each)
* 1 large crate of high-quality mining tools (200 gp)
* 1 large crate of high-quality mining tools (200 gp)
* 19 electrum ingots (50 gp)
* 19 electrum ingots (50 gp each)


== Magical Items ==
== Magical Items ==

Revision as of 09:36, 25 May 2020

D&D: Ghosts of Saltmarsh
Saltmarsh-infobox.png
GM
Mark
Milestone
Level 8
Characters
Ajasz, lizardfolk scout
Arkis "Elric", kobold paladin of Tiamat
Chimalli, tortle barbarian
Elora, elven bladesinger
Ayida Ginen, half-elf undying warlock
Sond, halfling barbarian
Party Gear
The Sea Ghost
Saltmarsh Gear
Saltmarsh Region
The Town of Saltmarsh
Saltmarsh Region
NPCs
Saltmarsh NPCs
Resources
House Rules

Cash

  • 657 gp
  • 3 sp

Notes:

  • 70 gp advanced to Elora

Books

  • The Magical Properties of Gemstones by the archmage Tenser (7 gp)
  • The Magical Properties of Herbs and Flowers by the archmage Tenser (7 gp)
  • The Metaphysics of Mathematics by the mage Nystul (7 gp)
  • Mixed books on history, romantic poems, erotic poems (20 gp)
  • A volume of erotic poetry, fully illustrated (10 gp)
  • A naval almanac listing tide times for the area of coast around Saltmarsh (a total of one hundred miles of coastline is covered) (10 gp)
  • A treatise concerning the demon/demigod Iuz and its minions (10 gp)
  • Grog Hovels, which describes taverns and inns along the coastline suitable for patronage by a pirate
  • Principles of Navigation by Da Korma (10 gp)
  • Legal Distinctions in Letters of Marque by Tazaar (10 gp)

Spellbooks

  • Sanbalet's Spellbook:
1st level: charm person, color spray, magic missile, shield, silent image
2nd level: magic mouth, scorching ray
  • Punketah's Spellbook:
1st level: disguise self, fog cloud, mage armor, witch bolt
2nd level: gust of wind, Melf’s acid arrow, misty step

Treasure and Gear

  • Two pieces of blue quartz (20 gp)
  • Alchemy powders (10 gp)
  • Crystal alchemical weight (part of set) (5 sp alone)
  • Porcelain doll looking like sailor with eyes made of jade (20 gp)
  • Battered platemail (500 gp due to the damage) - SOLD
  • Shield (5 gp) - SOLD
  • Longsword (7 gp) - SOLD
  • Fancy floor-length oilskin coat (5 gp)
  • Vial of antitoxin
  • Set of loaded dice with a nice case (10 gp)
  • Set of loaded dice, ratty looking (no value)
  • Set of dice, ratty looking (no value)
  • A pack of well-used, greasy playing cards with two aces of spades
  • Giant weasel pelts (3 sp)
  • A silver wine jug (25 gp)

Trade Goods

  • 58 bolts of silk (50 gp each)
  • 53 casks of brandy (10 gp each)
  • 40 casks of fine wine (7 gp each)
  • 1 large crate of high-quality mining tools (200 gp)
  • 19 electrum ingots (50 gp each)

Magical Items

Consumable Items

Permanent Items

  • Pipe of Remembrance (wondrous item, common)
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.
  • Bag of Holding (wondrous item, uncommon)
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Animals

  • Mule
  • Cuppa the Parrot
When anyone enters a room with Cuppa, the parrot immediately wakes, squawks, repeats “Pieces of eight” several times, squawks again, and then falls quiet.

Vehicles

  • The Sea Ghost, a cog owned by Saltmarsh and loaned out to the party for a period of one year with crew paid for by the town
  • A jolly boat

Property

  • Deed and title to the Haunted Mansion