SWMG 2014 Act II: Cliffside

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First Draft:

Cerebro explodes something in the tram corrodor, the massive cloud of dust billowing toward you suggesting the tram is likely blocked, if you can get it working at all. The facility hatches would probably be your best bet around the break. Still, if you can get the tram working, it means it would be a shorter trip through the facility.

Cristalid Rancor breaks through, Nemisis level fight ( Pg 415 EoE)

Facility is a genetic and alchemical lab, Sith origin. Varous stasis tubes surround the lab, containing different creatures. -Cerebro- The creatures begin to wake up. Some attack the players while others head back the way they came.

Computer system has subsonics to herd animals, and automated guns (use battle droid stats) on the roof.

Vornskers have Sence Basic, Sence attacks x2, and Sence opening.

One tank was large enough to park a hovervan in, but shattered. It looks like whatever creature was inside, it may have caused that explosion you saw earlier. Computers tell you it already left the facility. The trail of destruction has a few awakened creatures but is unlikely to have much obstruction left.

Another fight. (Cyber nexu stats, Defence guns)

Reaching the sith temple, speeders may be trampled depending on where they were parked. The artifact can be shut down, but the facility provides backup power. Self destruct is in the help menu.

Find sunglasses, walk away from explosions. :p