Roland Bell: Difference between revisions

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== Derived Attributes ==
*Initiative: 15
*Defense: 1
*Carry Weight: 200lb
*HP: 11
*Luck: 4


== Skills ==
== Skills ==
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| Athletics
| Athletics
| Str.
| Str.
| 2
| 1
|  
|  
|
|
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| Barter
| Barter
| Cha.
| Cha.
| 1
| 3
|  
| ✓
|
|
|-
|-
| Big Guns
| Big Guns
| End.
| End.
| 0
| 1
|  
|  
|
|
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| E. Weapons
| E. Weapons
| Per.
| Per.
| 3
| 0
| ✓
|
|
|
|-
|-
| Explosives
| Explosives
| Per.
| Per.
| 0
| 1
|  
|  
|
|
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| Lockpick
| Lockpick
| Per.
| Per.
| 2
| 1
|  
|  
|
|
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| Medicine
| Medicine
| Int.
| Int.
| 3
| 1
| ✓
|
|
|
|-
|-
| M. Weapons
| M. Weapons
| Str.
| Str.
| 0
| 1
|  
|  
|
|
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| Pilot
| Pilot
| Per.
| Per.
| 0
| 2
|  
|  
|
|
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| Repair
| Repair
| Int.
| Int.
| 1
| 3
|  
| ✓
|
|
|-
|-
| Science
| Science
| Int.
| Int.
| 3
| 0
| ✓
|
|
|
|-
|-
| Small Guns
| Small Guns
| Cha.
| Agi.
| 0
| 3
|  
| ✓
|
|
|-
|-
| Sneak
| Sneak
| Agi.
| Agi.
| 2
| 1
|  
|  
|
|
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| Speech
| Speech
| Cha.
| Cha.
| 2
| 1
|  
|  
|
|
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| Survival
| Survival
| End.
| End.
| 2
| 1
|  
|  
|
|
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| Unarmed
| Unarmed
| Str.
| Str.
| 2
| 0
|  
|  
|
|
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== Background & Perks ==
== Background & Perks ==
* ''Multieyed'': Reduce perception difficulties by 1
* ''Gifted'': +1 to two SPECIAL attributes, -1 luck point
* ''Mechanical'': Immune to Poison & Radiation, Cannot benefit from Food, Drink, Chems, Sleep or Medicine. Repair to heal.
* ''Cap Collector'': Increase or decrease prices when buying or selling by 10%
* ''Thrusters'': Hover Movement, Maximum carry is 150lb.
* ''Smooth Talker'': Reroll 1d20 when using Speech or Barter
* ''Medic'': When you use the first aid action to try and treat an injury, you can re-roll 1d20.


== Equipment ==
== Equipment ==
==== Built-In ====
==== Equipped ====
* ''Pincer Arm'': Manipulator
* ''Tough Clothing'': Boomers Jacket, jeans and boots: Physical 1, Energy 1, Torso, legs and arms
* ''Laser Cutter'': Energy Weapon; Damage 4, Pierce 1, ''Energy'', Rate 2, Range C, CQC, Weight 4
* ''Obrez'': Cut Down Hunting Rifle; Damage 6, Pierce 1, ''Physical'', Rate 1, Range M, Two-handed, Weight 9.6
* ''Arm''
* ''Machete'': Damage 3, Piercing 1,
* ''Standard Plate'': Factory Plating; Phyical 2 (All)
* ''Leather Chest Piece'': Physical 1, Energy 2 (Torso)
* ''Diagnostic Unit'':
* ''Rifle Ammunition'': .308 x23


==== Carried ====
==== Carried ====
* ''Bowtie'': Magnetic Bowtie. Bowties are cool.
* ''Multitool'': Ye Olde Leatherman
* ''Labcoat'':
* ''Job Offer'': Piece of paper offering a job in a nearby settlement for 50 caps
* ''Trinket'': Necklace of rifle cases
==== Consumables ====
==== Consumables ====
* ''Stimpak'':
* ''Caps'': 79
* ''Mentats''
* ''Caps'': 10




[[Category: Fallout]]
[[Category: Fallout]]
[[Category: Fallout: Denver]]
[[Category: Fallout: Denver]]
[[Category: Adam's Characters]]
[[Category: Tim's Characters]]
[[Category: Player Characters]]
[[Category: Player Characters]]

Latest revision as of 05:55, 30 May 2021

Fallout: Denver
Fallout.png
GM
Erik
Characters
Archibald Fitzwilliam Kingsland (Jason)
The Doctor (Adam)
Eugene (Ben)
Odibee Jones (Mark)
Roland Bell (Tim)
The Vault Dweller (Lisa)
The Game
Character Level: 1
Date
March 20, 2278

Work in progress

Discription

Characteristics

S P E C I A L
5 8 5 6 6 7 5

Derived Attributes

  • Initiative: 15
  • Defense: 1
  • Carry Weight: 200lb
  • HP: 11
  • Luck: 4

Skills

Skill Ability Rank Tag? Notes
Athletics Str. 1
Barter Cha. 3
Big Guns End. 1
E. Weapons Per. 0
Explosives Per. 1
Lockpick Per. 1
Medicine Int. 1
M. Weapons Str. 1
Pilot Per. 2
Repair Int. 3
Science Int. 0
Small Guns Agi. 3
Sneak Agi. 1
Speech Cha. 1
Survival End. 1
Throwing Agi. 1
Unarmed Str. 0

Background & Perks

  • Gifted: +1 to two SPECIAL attributes, -1 luck point
  • Cap Collector: Increase or decrease prices when buying or selling by 10%
  • Smooth Talker: Reroll 1d20 when using Speech or Barter

Equipment

Equipped

  • Tough Clothing: Boomers Jacket, jeans and boots: Physical 1, Energy 1, Torso, legs and arms
  • Obrez: Cut Down Hunting Rifle; Damage 6, Pierce 1, Physical, Rate 1, Range M, Two-handed, Weight 9.6
  • Machete: Damage 3, Piercing 1,
  • Leather Chest Piece: Physical 1, Energy 2 (Torso)
  • Rifle Ammunition: .308 x23

Carried

  • Multitool: Ye Olde Leatherman
  • Job Offer: Piece of paper offering a job in a nearby settlement for 50 caps
  • Trinket: Necklace of rifle cases

Consumables

  • Caps: 79