Roland Bell: Difference between revisions
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Sixtus quinn (talk | contribs) (→Skills) |
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| Athletics | | Athletics | ||
| Str. | | Str. | ||
| | | 1 | ||
| | | | ||
| | | | ||
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| Barter | | Barter | ||
| Cha. | | Cha. | ||
| | | 3 | ||
| | | ✓ | ||
| | | | ||
|- | |- | ||
| Big Guns | | Big Guns | ||
| End. | | End. | ||
| | | 1 | ||
| | | | ||
| | | | ||
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| E. Weapons | | E. Weapons | ||
| Per. | | Per. | ||
| | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
| Explosives | | Explosives | ||
| Per. | | Per. | ||
| | | 1 | ||
| | | | ||
| | | | ||
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| Lockpick | | Lockpick | ||
| Per. | | Per. | ||
| | | 1 | ||
| | | | ||
| | | | ||
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| Medicine | | Medicine | ||
| Int. | | Int. | ||
| | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
| M. Weapons | | M. Weapons | ||
| Str. | | Str. | ||
| | | 1 | ||
| | | | ||
| | | | ||
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| Pilot | | Pilot | ||
| Per. | | Per. | ||
| | | 2 | ||
| | | | ||
| | | | ||
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| Repair | | Repair | ||
| Int. | | Int. | ||
| | | 3 | ||
| | | ✓ | ||
| | | | ||
|- | |- | ||
| Science | | Science | ||
| Int. | | Int. | ||
| | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
| Small Guns | | Small Guns | ||
| | | Agi. | ||
| | | 3 | ||
| | | ✓ | ||
| | | | ||
|- | |- | ||
| Sneak | | Sneak | ||
| Agi. | | Agi. | ||
| | | 1 | ||
| | | | ||
| | | | ||
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| Speech | | Speech | ||
| Cha. | | Cha. | ||
| | | 1 | ||
| | | | ||
| | | | ||
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| Survival | | Survival | ||
| End. | | End. | ||
| | | 1 | ||
| | | | ||
| | | | ||
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| Unarmed | | Unarmed | ||
| Str. | | Str. | ||
| | | 0 | ||
| | | | ||
| | | |
Revision as of 20:47, 22 May 2021
Fallout: Denver | |
---|---|
GM | |
Erik | |
Characters | |
Archibald Fitzwilliam Kingsland (Jason) The Doctor (Adam) Eugene (Ben) Odibee Jones (Mark) Roland Bell (Tim) The Vault Dweller (Lisa) | |
The Game | |
Character Level: 1 | |
Date | |
March 20, 2278 |
Work in progress
Discription
Characteristics
S | P | E | C | I | A | L |
5 | 8 | 5 | 6 | 6 | 7 | 5 |
Skills
Skill | Ability | Rank | Tag? | Notes |
Athletics | Str. | 1 | ||
Barter | Cha. | 3 | ✓ | |
Big Guns | End. | 1 | ||
E. Weapons | Per. | 0 | ||
Explosives | Per. | 1 | ||
Lockpick | Per. | 1 | ||
Medicine | Int. | 1 | ||
M. Weapons | Str. | 1 | ||
Pilot | Per. | 2 | ||
Repair | Int. | 3 | ✓ | |
Science | Int. | 0 | ||
Small Guns | Agi. | 3 | ✓ | |
Sneak | Agi. | 1 | ||
Speech | Cha. | 1 | ||
Survival | End. | 1 | ||
Throwing | Agi. | 1 | ||
Unarmed | Str. | 0 |
Background & Perks
- Multieyed: Reduce perception difficulties by 1
- Mechanical: Immune to Poison & Radiation, Cannot benefit from Food, Drink, Chems, Sleep or Medicine. Repair to heal.
- Thrusters: Hover Movement, Maximum carry is 150lb.
- Medic: When you use the first aid action to try and treat an injury, you can re-roll 1d20.
Equipment
Built-In
- Pincer Arm: Manipulator
- Laser Cutter: Energy Weapon; Damage 4, Pierce 1, Energy, Rate 2, Range C, CQC, Weight 4
- Arm
- Standard Plate: Factory Plating; Phyical 2 (All)
- Diagnostic Unit:
Carried
- Bowtie: Magnetic Bowtie. Bowties are cool.
- Labcoat:
Consumables
- Stimpak:
- Mentats
- Caps: 10