Odibee Jones: Difference between revisions

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(Created page with "{{infobox fallout/denver}} ''Opening Statement'' == Discription == == Characteristics == {|width="400" |-style="font-size: 36px; text-align: center; height: 36px;" |'''S'''...")
 
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* Leather armor, chest
* Leather armor, chest
: DR Physical 1, DR Energy 2, Slot Torso, Weight 5, Cost 20, Rarity 1
: DR Physical 1, DR Energy 2, Slot Torso, Weight 5, Cost 20, Rarity 1
* Laser Musket
: Energy Weapon, Damage 5D, Piercing 1, Damage Energy, Fire Rate 0, Range Medium, Qualities Two-Handed, Weight 13, Rarity 1
* Pipe gun
* Pipe gun
: Small Gun, Damage 3D, Type Physical, Fire Rate 2, Range Close, Traits Close Quarter, Unreliable, Weight 2, Cost 30, Rarity 0
: Small Gun, Damage 3D, Type Physical, Fire Rate 2, Range Close, Traits Close Quarter, Unreliable, Weight 2, Cost 30, Rarity 0

Revision as of 00:53, 30 May 2021

Fallout: Denver
Fallout.png
GM
Erik
Characters
Archibald Fitzwilliam Kingsland (Jason)
The Doctor (Adam)
Eugene (Ben)
Odibee Jones (Mark)
Roland Bell (Tim)
The Vault Dweller (Lisa)
The Game
Character Level: 1
Date
March 20, 2278

Opening Statement

Discription

Characteristics

S P E C I A L
5 7 5 5 7 5 6

Skills

Skill Ability Rank Tag? Notes
Athletics Str. 0
Barter Cha. 3
Big Guns End. 0
E. Weapons Per. 3
Explosives Per. 3
Lockpick Per. 3
Medicine Int. 0
M. Weapons Str. 1
Pilot Per. 0
Repair Int. 3
Science Int. 3
Small Guns Cha. 3
Sneak Agi. 0
Speech Cha. 0
Survival End. 1
Throwing Agi. 1
Unarmed Str. 0

Derived Stats

  • Carry Weight: 200
  • DR (Physical): 1 (Torso 2)
  • DR (Energy): 2 (Energy 3)
  • DR (Poison): 0
  • DR (Radiation): 0
  • Initiative: 12
  • Health Points: 11
  • Melee Damage: +0

Background & Perks

Traits

Educated

You have one additional tag skill. / When you fail a skill test using a skill other than a tag skill, the GM gains 1 AP.

Perks

Armorer

You can modify armor with armor mods. Each rank in this perk unlocks an additional rank of mods: rank 1 unlocks rank 1 mods, rank 2 unlocks rank 2 mods, etc.
Each time you take this perk, the level requirement increases by 4.

Jury Rigging

You can repair an item without needing to expend any components. However, the repair is temporary, and the item will break again on the next complication you suffer while using it. The complication range of all skill tests to use the item increases by 1, to the roll of a 19–20.

Equipment

Carried

  • Trinket: Overdue Library Book
  • Lantern
  • Lab coat
  • Multitool

Arms and Armor

  • Tough Clothing
DR Physical 1, DR Energy 1, Slot Arms Legs Torso, Weight 3, Cost 20, Rarity 1
  • Leather armor, chest
DR Physical 1, DR Energy 2, Slot Torso, Weight 5, Cost 20, Rarity 1
  • Laser Musket
Energy Weapon, Damage 5D, Piercing 1, Damage Energy, Fire Rate 0, Range Medium, Qualities Two-Handed, Weight 13, Rarity 1
  • Pipe gun
Small Gun, Damage 3D, Type Physical, Fire Rate 2, Range Close, Traits Close Quarter, Unreliable, Weight 2, Cost 30, Rarity 0

Consumables

  • .38 Special: 10 rounds
  • Fusion Cell: 13 charges
  • Shotgun Shells: 9 shells
  • Mentats Re-Roll 1d20 on INT and PER tests (Lasting)
  • Rad-X (Reduced)
  • Caps: 59

Other

  • A pack brahmin (see Brahmin, p.341)