Mass Effect: From the Ashes House Rules

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Mass Effect: From the Ashes
Mass effect logo.jpg
GM
Mark
Game Time
Pre-production
Characters
TBD
Setting
The Citadel and Galactic Governance
Council Races Factbook
Rise of Corporations · Rise of Dragons
The Matrix · Technological Advancements
Resources
House Rules · Character Gen Rules

General Notes

  • The general setting of Shadowrun has carried over
  • All Magic-related references, Qualities, equipment, spells, lore, and other rules are removed
  • All gear is subject to GM veto for failing to be appropriate to the Mass Effect setting

New Gear

Omni-Tool

The venerable omni-tool is still around and in wide use. The standard omnitool combines numerous pieces of equipment from the Gear section in SR5:

  • Commlink (integrated into omni-tool; you still must pay for this)
  • Credit account access (all transactions are wireless and digital)
  • Your idenitification (SIN numbers)
  • Camera
  • Image-link
  • Directional microphone
  • Omni-directional microphone
  • Flashlight
  • Minifacturing fabricator
    • This can make small hand-held tools if the blueprints are licensed

Common upgrades:

  • Medigel applicator (trauma and stim patches in SR5)
  • Many gear items (sensors, small hand-held items, security, breaking and entering) can be used to 'upgrade' the omni-tool. There are too many items for a complete list; ask the GM.

Omni-tools have an omni-gel reserve of 100 units. This can be upgraded:

Device Availability Cost Notes
Omni-gel (per unit) -- 1 Widely available in most settled areas
Omni-gel reservoir (Rating 1-6) Rating x 4 Rating x 5,000 Each rating adds +50 units to the reservoir

Weaponized Omni-Tools

  • Omnitools may also be upgraded with various weaponry. However, due to the larger use of omni-gel used, as well as built-in limitations, an omnitool may only support a certain number of weapons. An omnitool can support two (2) weapon "slots", though some weapons take up both slots.
  • Omnitool weaponry require special skills to use. (See new skills on this page)
  • With the exception of the omniblade, all omni-tool weaponry comes with a cooldown before being triggered again.
Device Omni-tool
slots
Omni-gel
per use
Availability License
Cost
Notes
Omni-blade 1 1 7R 200 Acts as combat knife (p. 423)
Omni-bow (light) 1 5 2 300 Acts as light crossbow firing a bolt (p. 424)
Omni-bow (medium) 2 5 4R 500 Acts as medium crossbow firing a bolt (p. 424)
Omni-bow (heavy) 2 5 8R 1000 Acts as heavy crossbow firing a bolt (p. 424)
Fragmentation minigrenade 2 100 11F 2000 Acts as fragmentation grenade (p. 435)
High explosive minigrenade 2 100 11F 2000 Acts as high explosive grenade (p. 435)
Smoke minigrenade 2 40 4R 800 Acts as smoke grenade (p. 435)
Thermal smoke minigrenade 2 60 6R 1200 Acts as thermal grenade (p. 435)
Flamer 2 40 16F 2300 Acts as Shiawase Blazer (Run & Gun pp. 49-50)

Muses

See Technological Advancements article for a description of muses.

Muses have the following attributes all at 3: Reaction, Willpower, Logic, Intuition, Charisma

Muses have the following derived attributes:

  • Intiative 6 + 3d6 (muses are assumed to always be in cold-sim)
  • Mental Limit 4
  • Social Limit 3
  • Physical Limit N/A
  • Matrix Damage Limit 10

Muses have the following skills:

  • Academic Knowledge: Psychology (specialization: user's species) 3
  • Professional Knowledge: Accounting 3
  • Hardware 1
  • Software 1
  • Computer 2
  • Perception 2
  • Plus 3 other Knowledge skills at 2

For all other unlisted attributes (e.g. Firewall, Data Processing) assume a value of 3.

Ghostrider Module

See Technological Advancements article for a description of ghostrider modules.

A ghostriding muse or AI's attributes and skills are capped by the Rating of the module. For instance, you have a Rating 3 Ghostrider Module with a Geth hitchhiker who has attributes of 4 and skills at 4. If the Geth wishes to make a perception check, normally this would be 8, but in thise case it will be 6: both the attribute and the skill are capped at 3 prior to creating the dice pool.

Ghosrider Modules have the following profile:

Device Essence Availability Cost
Ghostrider Module (Rating 1-6) Rating x 0.1 Rating x 3R Rating x 15,000 credits