Mass Effect: From the Ashes House Rules: Difference between revisions
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= General Notes = | |||
* The general setting of Shadowrun has carried over | |||
* All Magic-related references, Qualities, equipment, spells, lore, and other rules are removed | |||
* All gear is subject to GM veto for failing to be appropriate to the Mass Effect setting | |||
= New Gear = | |||
== Muses == | |||
See [[Technological Advancements]] article for a description of muses. | |||
Muses have the following attributes all at 3: Reaction, Willpower, Logic, Intuition, Charisma | |||
Muses have the following derived attributes: | |||
* Intiative 6 + 3d6 (muses are assumed to always be in cold-sim) | |||
* Mental Limit 4 | |||
* Social Limit 3 | |||
* Physical Limit N/A | |||
* Matrix Damage Limit 10 | |||
Muses have the following skills: | |||
* Academic Knowledge: Psychology (specialization: user's species) 3 | |||
* Professional Knowledge: Accounting 3 | |||
* Hardware 1 | |||
* Software 1 | |||
* Computer 2 | |||
* Perception 2 | |||
* Plus 3 other Knowledge skills at 2 | |||
For all other unlisted attributes (e.g. Firewall, Data Processing) assume a value of 3. | |||
== Ghostrider Module == | |||
See [[Technological Advancements]] article for a description of ghostrider modules. | |||
A ghostriding muse or AI's attributes ''and'' skills are capped by the Rating of the module. For instance, you have a Rating 3 Ghostrider Module with a Geth hitchhiker who has attributes of 4 and skills at 4. If the Geth wishes to make a perception check, normally this would be 8, but in thise case it will be 6: both the attribute and the skill are capped at 3 ''prior to'' creating the dice pool. | |||
Ghosrider Modules have the following profile: | |||
{| border="1" cellpadding="5" cellspacing="0" | |||
|'''Device''' | |||
|'''Essence''' | |||
|'''Availability''' | |||
|'''Cost''' | |||
|- | |||
|Ghostrider Module (Rating 1-6) | |||
|Rating x 0.1 | |||
|Rating x 5R | |||
|Rating x 25,000 credits | |||
|} |
Revision as of 03:48, 20 August 2014
Mass Effect: From the Ashes | |
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GM | |
Mark | |
Game Time | |
Pre-production | |
Characters | |
TBD | |
Setting | |
The Citadel and Galactic Governance Council Races Factbook Rise of Corporations · Rise of Dragons The Matrix · Technological Advancements | |
Resources | |
House Rules · Character Gen Rules |
General Notes
- The general setting of Shadowrun has carried over
- All Magic-related references, Qualities, equipment, spells, lore, and other rules are removed
- All gear is subject to GM veto for failing to be appropriate to the Mass Effect setting
New Gear
Muses
See Technological Advancements article for a description of muses.
Muses have the following attributes all at 3: Reaction, Willpower, Logic, Intuition, Charisma
Muses have the following derived attributes:
- Intiative 6 + 3d6 (muses are assumed to always be in cold-sim)
- Mental Limit 4
- Social Limit 3
- Physical Limit N/A
- Matrix Damage Limit 10
Muses have the following skills:
- Academic Knowledge: Psychology (specialization: user's species) 3
- Professional Knowledge: Accounting 3
- Hardware 1
- Software 1
- Computer 2
- Perception 2
- Plus 3 other Knowledge skills at 2
For all other unlisted attributes (e.g. Firewall, Data Processing) assume a value of 3.
Ghostrider Module
See Technological Advancements article for a description of ghostrider modules.
A ghostriding muse or AI's attributes and skills are capped by the Rating of the module. For instance, you have a Rating 3 Ghostrider Module with a Geth hitchhiker who has attributes of 4 and skills at 4. If the Geth wishes to make a perception check, normally this would be 8, but in thise case it will be 6: both the attribute and the skill are capped at 3 prior to creating the dice pool.
Ghosrider Modules have the following profile:
Device | Essence | Availability | Cost |
Ghostrider Module (Rating 1-6) | Rating x 0.1 | Rating x 5R | Rating x 25,000 credits |