Mass Effect: From the Ashes Character Generation: Difference between revisions
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Character generation follows the same general format in SR5. ('''NOTE:''' Technomancers are included here, but not currently a valid class.) | Character generation follows the same general format in SR5. ('''NOTE:''' Technomancers are included here, but not currently a valid class.) | ||
Assign Priorities based on this table: | |||
:(Work in progress) | :(Work in progress) | ||
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= Step 1: Pick a race from the Mass Effect universe = | |||
The numbers under each attribute are the starting value and the maximum value for that attribute. Starting values are free points that do not use Attribute Points found in Step 2. | |||
* Human | |||
* Asari | |||
* Turian | |||
* Krogan | |||
* Quarian | |||
* Salarian | |||
* Batarian | |||
* Drell | |||
* (Vorcha) (Potential) | |||
= Step 2: Pick and spend attribute points = | |||
These points are spent in your eight primary attributes (BOD, AGI, REA, STR, WIL, LOG, INT, and CHA). One point is spent per attribute rating and cannot exceed the metatype maximum. | |||
= Step 3: Choose biotics or resonance = | |||
Biotics is used by biotic users, and Resonance is used by Technomancers. | |||
: | = Step 4: Purchase qualities = | ||
At creation, characters begin with 25 Karma. Before anything else, these are spent purchasing qualities. At creation, characters can only possess at most 25 Karma worth of Positive Qualities and 25 Karma worth of Negative Qualities. Negative qualities can be bought off later. | |||
:The highest any skill can be raised at this point is 6. All skill points must be spent at this step and cannot be kept after character completion. | = Step 5: Purchase skills = | ||
At creation, it takes one skill point to either get a new skill, skill specialization, or raise that skill rating by 1 point. Skill Group points can also be spent at 1 point per skill group rating. | |||
These skill points cannot be spent on Magic and Resonance based skills unless you have a Magic or Resonance rating. | |||
Characters start with free Knowledge and Language skill points equal to (INT + LOG) x 2. They are spent the same way as skill points, but only for Knowledge and Language skills. Characters also begin with one free native language. | |||
The highest any skill can be raised at this point is 6. All skill points must be spent at this step and cannot be kept after character completion. | |||
= Step 6: Spend Resources = | |||
This is where all the money is spent. | |||
* Any leftover karma can '''NOT''' spent for more nuyen. | |||
* '''No''' credits can be saved - all credits must be spent or they are lost. | |||
* When buying cyberware or bioware, each attribute can receive a bonus up to a max of +3. | |||
* Characters are limited to a maximum Availability rating of 10 and device rating of 4. | |||
= Step 7: Leftover Karma = | |||
Only 7 Karma can be kept after character creation. All other karma must be spent. | |||
For attributes or skills, karma must be spent under normal character advancement rules. | |||
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Revision as of 05:46, 23 August 2014
Mass Effect: From the Ashes | |
---|---|
GM | |
Mark | |
Game Time | |
Pre-production | |
Characters | |
TBD | |
Setting | |
The Citadel and Galactic Governance Council Races Factbook Rise of Corporations · Rise of Dragons The Matrix · Technological Advancements | |
Resources | |
House Rules · Character Gen Rules |
Character generation follows the same general format in SR5. (NOTE: Technomancers are included here, but not currently a valid class.)
Assign Priorities based on this table:
- (Work in progress)
PRIORITY | SPECIAL POINTS | ATTRIBUTES | BIOTICS OR RESONANCE | SKILLS | RESOURCES |
A | Human 9 Asari/Salarian/Quarian 8 Turian/Batarian 7 Krogan 5 |
24 | Biotics: 6, two Rating 5 Biotic Skills, 5 powers Technomancer: Resonance 6, two Rating 5 Resonance skills, 5 complex forms |
46/10 | 75,000 |
B | Human 7 Asari/Salarian/Quarian 6 Turian/Batarian 4 Krogan 0 |
20 | Biotics: 4, two Rating 4 Biotic skills, 3 powers Technomancer: Resonance 4, two Rating 4 Resonance skills, 2 complex forms |
36/5 | 50,000 |
C | Human 5 Asari/Salarian/Quarian 3 Turian/Batarian 0 |
16 | Biotics: 3, 5 spells Technomancer: Resonance 3, 1 complex forms |
28/2 | 25,000 |
D | Human 3 Asari/Salarian/Quarian 0 |
14 | Biotics: 2 | 22/0 | 15,000 |
E | Human 1 | 12 | None | 18/0 | 6,000 |
Step 1: Pick a race from the Mass Effect universe
The numbers under each attribute are the starting value and the maximum value for that attribute. Starting values are free points that do not use Attribute Points found in Step 2.
- Human
- Asari
- Turian
- Krogan
- Quarian
- Salarian
- Batarian
- Drell
- (Vorcha) (Potential)
Step 2: Pick and spend attribute points
These points are spent in your eight primary attributes (BOD, AGI, REA, STR, WIL, LOG, INT, and CHA). One point is spent per attribute rating and cannot exceed the metatype maximum.
Step 3: Choose biotics or resonance
Biotics is used by biotic users, and Resonance is used by Technomancers.
Step 4: Purchase qualities
At creation, characters begin with 25 Karma. Before anything else, these are spent purchasing qualities. At creation, characters can only possess at most 25 Karma worth of Positive Qualities and 25 Karma worth of Negative Qualities. Negative qualities can be bought off later.
Step 5: Purchase skills
At creation, it takes one skill point to either get a new skill, skill specialization, or raise that skill rating by 1 point. Skill Group points can also be spent at 1 point per skill group rating.
These skill points cannot be spent on Magic and Resonance based skills unless you have a Magic or Resonance rating.
Characters start with free Knowledge and Language skill points equal to (INT + LOG) x 2. They are spent the same way as skill points, but only for Knowledge and Language skills. Characters also begin with one free native language.
The highest any skill can be raised at this point is 6. All skill points must be spent at this step and cannot be kept after character completion.
Step 6: Spend Resources
This is where all the money is spent.
- Any leftover karma can NOT spent for more nuyen.
- No credits can be saved - all credits must be spent or they are lost.
- When buying cyberware or bioware, each attribute can receive a bonus up to a max of +3.
- Characters are limited to a maximum Availability rating of 10 and device rating of 4.
Step 7: Leftover Karma
Only 7 Karma can be kept after character creation. All other karma must be spent. For attributes or skills, karma must be spent under normal character advancement rules.