Mass Effect: From the Ashes

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Mass Effect: From the Ashes
Mass effect logo.jpg
GM
Mark
Game Time
Pre-production
Characters
TBD
Setting
The Citadel and Galactic Governance
Council Races Factbook
Rise of Corporations · Rise of Dragons
The Matrix · Technological Advancements
Resources
House Rules · Character Gen Rules

Character Generation

The Shadowrun 5th Edition rules will be used with numerous House Rules to better model the Mass Effect universe

Setting

This is a Mass Effect game using the Shadowrun 5th edition rules as a base, set in 2237 CE, or 50 years after the end of the Reaper War. The galactic landscape has changed dramatically and looks suspiciously like the Shadowrun setting -- great disparities across cultures, balkanized power bases, and the rise of corporations as powerful and nearly sovereign force. Some elements remain familiar, but time has marched on so has the galaxy.

Shepard and Mass Effect 3 Ending

Commander Alexandra Shepard of the System Alliance Navy, Spectre, and galactic war hero did not survive the Reaper War. She and a few small groups of allied forces (both regular military and insurgent "N7" teams) were among the few to reboard the Citadel to position and power the Crucible that ultimately defeated the Reapers.

The Citadel and Galactic Governance

The reformed Citadel Alliance is now the pan-galactic forum for civilizations to air their grievances and form consensus to solve large problems.

Council Races Factbook

Fifty years after the Reaper War, many changes have occurred to the races of the galaxy. A primer on what's changed on each of the Council races.

Rise of the Corporations

One of the largest changes is the rise of the corporate autonomy after the Reaper War. Corporations now exert tremendous influence in daily life, the Matrix, and politics at all levels. This coincides with the Shadowrun's canon of outsized corporate influence and flavours this version of Mass Effect heavily.

Ten Corporations have risen above the rest and command massive portions of galactic economy. They are also all members of the Corporate Court.

Rise of the Dragons

Coinciding with the rise of corporate power, numerous powerful individuals have also exerted influence in the world. Some do so openly, some from the shadows. These individuals have been named 'Dragons' to represent their massive amount of influence. Nearly 20 are known to be 'Great Dragons' who govern systems, mega-corporations, or pan-galactic criminal syndicates.

The Matrix

After the Reaper War, the galactic communications infrastructure was rebuilt from the ground up due to the Reaper destruction of virtually all comm buoys that facilitated commerce and communications. Corporations were uniquely positioned to 'assist' and setting up the 'new extranet', now called the Matrix, was one of the reasons they were able to leverage so many concessions from galactic governments. The structure of the Matrix is similar to the Shadowrun 5th edition description, including the prevalence of wireless tech, multiple 'grids' and corporate control.

Technological Advancements

These are advancements in technology that have occurred since the Reaper War. One of the most significant is the development of the muse, an implanted AI that serves as personal assistant and companion.