Manman Ayida Ginen

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D&D: Ghosts of Saltmarsh
Saltmarsh-infobox.png
GM
Mark
Milestone
Level 8
Characters
Ajasz, lizardfolk scout
Arkis "Elric", kobold paladin of Tiamat
Chimalli, tortle barbarian
Elora, elven bladesinger
Ayida Ginen, half-elf undying warlock
Sond, halfling barbarian
Party Gear
The Sea Ghost
Saltmarsh Gear
Saltmarsh Region
The Town of Saltmarsh
Saltmarsh Region
NPCs
Saltmarsh NPCs
Resources
House Rules

((Short OOC Description))

Description

((Text))

History

((Text))

Characteristics

Personality Trait: “Text”
Ideal: “Text
Bond: “Text”
Flaw: “Text”

Character Statistics

Tactical:
Speed: 0 feet
Maximum Hit Points: 8+
Armor Class: 10+

Passive Skills:
Insight: 10+ (15+ with advantage)
Perception: 10+ (15+ with advantage)

Languages:
Common (Local)
Elvish Language

Attributes

Strength 8 (-1)   Dexterity 14 (+2)   Constitution 10 (+0)
Intelligence 14 (+2)   Wisdom 14 (+2)   Charisma 17 (+2)

Proficiency

Proficiency bonus: +2

Saves

  • Wisdom
  • Charisma

Weapons & Armor

  • Simple Weapons
  • Light Armor

Skills

  • Intimidation (Warlock)
  • Investigation (Warlock)
  • Medicine (Local Witch)
  • Arcana (Local Witch)
  • Insight (Half-Elf)
  • Persuasion (Half-Elf)

Tools

  • Tarot Cards
  • Herbalist Kit

Abilities

Racial

  • Darkvision: See in darkness up to 60ft (as dim light)
  • Fey Ancestry: Advantage vs. being charmed, magic cannot put you to sleep.

Class

Otherworldly Patron (Undying)
  • Among the Dead:
    • Learn Spare the Dying
    • Advantage vs. Disease
    • Undead have difficult harming you:
      • On failed save, must select different target or forgo action
      • On success become imune to effect.
Pact Magic
  • Cantrips (Unlimited)
    • Spare the Dying: Instantly stablize one creature.
    • Minor Illusion: Create a sound or image within 30ft, 5ft cube.
    • Prestidigitation: Several Minor Effects for one round.
  • Spells (1/SR; 1st Level)
    • Spell (Lv 1): Effect
    • Spell (Lv 1): Effect
Eldritch Invocations
  • 2nd level

Background / Feats

  • Rustic Hospitality: You can find a place to hide, rest or recuperate among commoners. They will shield you from the law or anyone else searching for you.
  • 4th level
  • 8th level

Equipment

Encumbrance: 5x-10x lb (Light, -10); 10x-15x lb (Heavy, -20); 30x lb (Drag)

Weapons & Armor

  • Simple Weapon or Crossbow: +? Attack, 1d?+? Type, Rule◈◈◈◈◈◇◇◇◇◇
  • Simple Weapon: +? Attack, 1d?+? Type, Rule
  • Dagger (x2): +? Attack, 1d4+? Piercing, Throw 20/60, Light, Finesse
  • Leather Armor: 11+Dex AC

Gear

  • Fine Clothes
  • Belt Pouch
    • (Arcane Focus or Component Pouch)
    • Deck of Marked Cards
  • Belt Pouch
    • Coins (15 gp)
  • Backpack (Scholar's Pack)
    • Book of Lore
    • Bottle of Ink
    • Ink Pen
    • 10 Sheets of Parchment
    • Small bag of Sand
    • Small Knife
  • Backpack
    • Crowbar
    • Hammer
    • 10 Pitons
    • 10 Torches
    • Tinderbox
    • 10 day Rations
    • Waterskin
    • 50ft Rope
    • Disguise Kit

Magical Items

  • None