Dunrel Za: Difference between revisions
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|'''Defense<br />(Melee)''' | |'''Defense<br />(Melee)''' | ||
|'''Defense<br />(Ranged)''' | |'''Defense<br />(Ranged)''' | ||
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|'''Strain''' | |'''Strain''' | ||
|0/ | |0/9 | ||
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|'''Wounds''' | |'''Wounds''' |
Revision as of 20:15, 3 May 2020
Star Wars: The Unknown Regions | |
---|---|
GM | |
Rotating | |
Player XP | |
80 | |
Ships | |
Sunrise Maiden · Extended Notes | |
Crew | |
Aryi Tehl · Bredoc Laurence Clearwater · Dunrel Za Sarad Kryze · Senroz · Zim'rikk | |
Allies | |
Chiskisk | |
Contacts | |
Elan the Drug Dealer The Hardscrabble Collective Clara-247 | |
Enemies | |
TBD | |
Gear | |
Group Gear | |
References | |
House Rules · Adventure Log The Unknown Regions - Setting Notes |
Besalisk Racial Traits
- Starting Attributes: Brawn 3, Agility 1, Intellect 2, Cunning 1, Willpower 2, Presence 2
- Wound Threshold: 12 + Brawn
- Strain Threshold: 7 + Willpower
- Starting XP: 85
- Special Abilities: Besalisk begin the game with a rank in Resilience. They still may not train Resilience above rank 2 during character creation.
- Additional Limbs: Besalisks have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though they may still not perform more than two maneuvers per turn.
Characteristics
Career/Specialization(s): Hired Gun (Marauder)
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
4 | 2 | 2 | 2 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
5 | 16 | 9 | - | - |
- +1 Soak from armor
Current Status
Strain | 0/9 | |
Wounds | 0/16 |
XP Total | XP Unspent |
0 | 0 |
Skills
- Class: Athletics, Discipline, Piloting (Planetary), Resilience, Vigilance, Brawl, Melee, Ranged (Light)
- Specialization: Coercion, Resilience, Survival, Melee
- ✓ denotes class/specialization skill
Talents
Marauder
- Frenzied Attack (5xp)
Equipment
Credits | Encumbrance | |
Capacity | Current | |
8 |
Armour
- Chreshaldyn Survivalist Armor (Soak 1, Defense 1, Encumbrance 3 (1 when worn), Hard Points 2) [Savage Spirits, p. 45]
- Chedak Communications Multi-band Comlink (HP 0), long-ranged comlink integrated into helmet [Desperate Covenants, p. 53]
Weapons
- Beastmaster's Vibro-Glaive [Lords of Nal Hutta, p. 103]
- Corellian Compound Bow [Suns of Fortune, p. 97]
- Cumbersome 3, Knockdown, Limited Ammo 1, Pierce 1
- Ranged (Heavy): (With Quick Strike: )
- Base Arrow: Dam 5, Crit 5, Range Medium, Enc 3, HP 1, Price 200
- Explosive Tipped Arrow (4): Dam 6, Crit 3, Range Medium, Enc 0, HP 0, Price 50, Rarity 5 (Blast 4, Limited Ammo 1) [Suns of Fortune, p. 97]
- Incendiary Arrow (4): Dam 6, Crit 5, Range Medium, Enc 0, HP 0, Price 60, Rarity 5 (Burn 2, Limited Ammo 1) [Savage Spirits, p. 41]
- Net Arrow (2): Dam 2, Crit N/A, Range Medium, Enc 0, HP 0, Price 30, Rarity 5 (Ensnare 2, Limited Ammo 1) [Savage Spirits, p. 41]
Gear
- Stimpack (4)
- Datapad
- Spacer's Duffle (Enc +2, Cumbersome 3) [Enter the Unknown, p. 53]
- Quiver (2) (for arrows)