Doctor Handy: Difference between revisions

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== Skills ==
== Skills ==
{|width="650" border="0"
{|width="400" border="0"
|-style="vertical-align: top;"
|-style="text-align: center;"
|width="20"|
|width="100"|'''Skill'''
|'''Skill'''
|'''Ability'''
|'''Ability'''
|'''Rank'''
|'''Rank'''
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| Athletics
| Athletics
| Str.
| Str.
| 0
| 2
| ✓
|  
|
|
|-
|-
| Barter
| Barter
| Cha.
| Cha.
| 0
| 1
|  
|  
|
|
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| E. Weapons
| E. Weapons
| Per.
| Per.
| 0
| 3
|  
| ✓
|
|
|-
|-
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| Lockpick
| Lockpick
| Per.
| Per.
| 0
| 2
|  
|  
|
|
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| Medicine
| Medicine
| Int.
| Int.
| 0
| 3
|  
| ✓
|
|
|-
|-
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| Repair
| Repair
| Int.
| Int.
| 0
| 1
|  
|  
|
|
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| Science
| Science
| Int.
| Int.
| 0
| 3
|  
| ✓
|
|
|-
|-
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| Sneak
| Sneak
| Agi.
| Agi.
| 0
| 2
|  
|  
|
|
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| Speech
| Speech
| Cha.
| Cha.
| 0
| 2
|  
|  
|
|
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| Survival
| Survival
| End.
| End.
| 0
| 2
|  
|  
|
|
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| Throwing
| Throwing
| Agi.
| Agi.
| 0
| 1
|  
|  
|
|
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| Unarmed
| Unarmed
| Str.
| Str.
| 0
| 2
|  
|  
|
|

Revision as of 14:36, 21 May 2021

Fallout: Denver
Fallout.png
GM
Erik
Characters
Archibald Fitzwilliam Kingsland (Jason)
The Doctor (Adam)
Eugene (Ben)
Odibee Jones (Mark)
Roland Bell (Tim)
The Vault Dweller (Lisa)
The Game
Character Level: 1
Date
March 20, 2278

Opening Statement

Discription

Characteristics

S P E C I A L
4 6 4 4 8 7 7


Skills

Skill Ability Rank Tag? Notes
Athletics Str. 2
Barter Cha. 1
Big Guns End. 0
E. Weapons Per. 3
Explosives Per. 0
Lockpick Per. 2
Medicine Int. 3
M. Weapons Str. 0
Pilot Per. 0
Repair Int. 1
Science Int. 3
Small Guns Cha. 0
Sneak Agi. 2
Speech Cha. 2
Survival End. 2
Throwing Agi. 1
Unarmed Str. 2

Background & Perks

  • Multieyed: Reduce perception difficulties by 1
  • Mechanical: Immune to Poison & Radiation, Cannot benefit from Food, Drink, Chems, Sleep or Medicine. Repair to heal.
  • Thrusters: Hover Movement, Maximum carry is 150lb.
  • Medic: When you use the first aid action to try and treat an injury, you can re-roll 1d20.

Equipment

Built-In

  • Pincer Arm: Manipulator
  • Laser Cutter: Energy Weapon; Damage 4, Pierce 1,
  • Arm
  • Standard Plate:
  • Diagnostic Unit:

Carried

  • Bowtie: Magnetic Bowtie. Bowties are cool.
  • Labcoat:

Consumables

  • Stimpak:
  • Mentats
  • Caps: 10