Doctor Handy: Difference between revisions

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* ''Mechanical'': Immune to Poison & Radiation, Cannot benefit from Food, Drink, Chems, Sleep or Medicine. Repair to heal.
* ''Mechanical'': Immune to Poison & Radiation, Cannot benefit from Food, Drink, Chems, Sleep or Medicine. Repair to heal.
* ''Thrusters'': Hover Movement, Maximum carry is 150lb.
* ''Thrusters'': Hover Movement, Maximum carry is 150lb.
* ''Pharma Farma'': When you are scavenging a location that contains medicine or chems, you find one additional item, randomly determined, without spending AP.
* ''Medic'': When you use the first aid action to try and treat an injury, you can re-roll 1d20.


== Equipment ==
== Equipment ==

Revision as of 14:20, 21 May 2021

Fallout: Denver
Fallout.png
GM
Erik
Characters
Archibald Fitzwilliam Kingsland (Jason)
The Doctor (Adam)
Eugene (Ben)
Odibee Jones (Mark)
Roland Bell (Tim)
The Vault Dweller (Lisa)
The Game
Character Level: 1
Date
March 20, 2278

Opening Statement

Discription

Characteristics

S P E C I A L
4 6 4 4 8 7 7


Skills

Skill Ability Rank Tag? Notes
Athletics Str. 0
Barter Cha. 0
Big Guns End. 0
E. Weapons Per. 0
Explosives Per. 0
Lockpick Per. 0
Medicine Int. 0
M. Weapons Str. 0
Pilot Per. 0
Repair Int. 0
Science Int. 0
Small Guns Cha. 0
Sneak Agi. 0
Speech Cha. 0
Survival End. 0
Throwing Agi. 0
Unarmed Str. 0

Background & Perks

  • Multieyed: Reduce perception difficulties by 1
  • Mechanical: Immune to Poison & Radiation, Cannot benefit from Food, Drink, Chems, Sleep or Medicine. Repair to heal.
  • Thrusters: Hover Movement, Maximum carry is 150lb.
  • Medic: When you use the first aid action to try and treat an injury, you can re-roll 1d20.

Equipment

Built-In

  • Pincer Arm: Manipulator
  • Laser Cutter: Energy Weapon; Damage 4, Pierce 1,
  • Arm
  • Standard Plate:
  • Diagnostic Unit:

Carried

  • Bowtie: Magnetic Bowtie. Bowties are cool.
  • Labcoat:

Consumables

  • Stimpak:
  • Mentats
  • Caps: 10