D&D: Song of Fates: Difference between revisions

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== Notable Loot ==
== Notable Loot ==


=== Ordine Sage’s Robes (Robe of Useful Items) ===
=== Permanent Items ===
 
''Sorted by rarity''
 
==== Hat of Vermin ====
: ''Wondrous Item, common''
: This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
: While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears.
 
==== Ordine Sage’s Robes (Robe of Useful Items) ====
:''Wondrous Item, uncommon''
:''Wondrous Item, uncommon''
:This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following:
:This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following:
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:This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.
:This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.


===Shield of the Moon===
==== Shield of the Moon ====
:''Wondrous Item, uncommon''
:''Wondrous Item, uncommon''
:This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey.
:This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey.


===Ward of the Martyr===
==== Ward of the Martyr ====
:''Wondrous Item, uncommon''
:''Wondrous Item, uncommon''
: This ''periapt of health'' takes the form of a pair of silver bound hands on a rope made of the hair of penitents. A priest of Ilmater may use it as a holy symbol.
: This ''periapt of health'' takes the form of a pair of silver bound hands on a rope made of the hair of penitents. A priest of Ilmater may use it as a holy symbol.
: You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the Effects of the disease are suppressed you while you wear the pendant.
: You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the Effects of the disease are suppressed you while you wear the pendant.


===Torag’s Hammer===
==== Auntie Sue’s Broom ====
:''Weapon (warhammer), uncommon''
: ''Wondrous Item, uncommon''
:Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory. Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean...
: This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.
: This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
: You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command word, name the Location, and are familiar with that place. The broom comes back to you when you speak another Command word, provided that the broom is still within 1 mile of you.
 
==== Moon Strike, Short Bow +1 ====
: ''Weapon, Short Bow, Uncommon''
: This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows short from this bow appear as bright streaks of moonlight as they fly towards their target.
 
==== Moradin's Long Reach, Glaive +1 ====
: ''Weapon, Glaive, Uncommon''
: This glaive is carved with dwarven runes of power and a holy symbol of Moradin, crafted by a now-lost dwarven clan. Used by paladins of Moradin for many years, it was lost during a massive orc invasion and looted. Over the years, it made its way to the Moonsea region via adventurers. It has a minor illusory effect to look like a polearm of the wielder's choice while it is in their possession, but otherwise functions as a glaive. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence.
: Its current wielder causes its appearance to be that of a naginata, a pole-bladed weapon from the far east.
 
=== Consumable Items ===


===Elixir of Health===
==== Elixir of Health ====
:''Potion, rare''
:''Potion, rare''
:When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
:When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.


=== Potion of Healing, Greater ===
==== Potion of Healing, Greater ====
: When you drinking, you are cured for 4d4+4 hit points.
: When you drinking, you are cured for 4d4+4 hit points.


===Auntie Sue’s Broom===
=== Traded Loot ===
: ''Wondrous Item, uncommon''
: This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.
: This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
: You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command word, name the Location, and are familiar with that place. The broom comes back to you when you speak another Command word, provided that the broom is still within 1 mile of you.


===Hat of Vermin===
==== Torag’s Hammer ====
: ''Wondrous Item, common''
:''Weapon (warhammer), uncommon''
: This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
:Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory. Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean...
: While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears.
 
=== Moon Strike, Short Bow +1 ===
: ''Weapon, Short Bow, Uncommon''
: This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows short from this bow appear as bright streaks of moonlight as they fly towards their target.


== Adventure Progression ==
== Adventure Progression ==

Revision as of 21:52, 20 May 2022

D&D: Song of Fates
Song of Fates Banner.jpg
GM
Mark
Milestones
Level 10
Characters
Meeko Tel (Brendon)
Mercutio Escalus (Adam)
Moonglimmer (Erik)
Prasiolit (Ben)
Solaria (Lisa)
Takahashi Daichi (Tim)
Threnody (Mark)

Characters

Notable Loot

Permanent Items

Sorted by rarity

Hat of Vermin

Wondrous Item, common
This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears.

Ordine Sage’s Robes (Robe of Useful Items)

Wondrous Item, uncommon
This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following:
• a dagger
• steel mirror
• 10 ft. pole (USED)
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same) (USED)
• 4 potions of healing (1 USED)
• a 1st level spell scroll
• a bag of 100gp
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

Shield of the Moon

Wondrous Item, uncommon
This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey.

Ward of the Martyr

Wondrous Item, uncommon
This periapt of health takes the form of a pair of silver bound hands on a rope made of the hair of penitents. A priest of Ilmater may use it as a holy symbol.
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the Effects of the disease are suppressed you while you wear the pendant.

Auntie Sue’s Broom

Wondrous Item, uncommon
This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command word, name the Location, and are familiar with that place. The broom comes back to you when you speak another Command word, provided that the broom is still within 1 mile of you.

Moon Strike, Short Bow +1

Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows short from this bow appear as bright streaks of moonlight as they fly towards their target.

Moradin's Long Reach, Glaive +1

Weapon, Glaive, Uncommon
This glaive is carved with dwarven runes of power and a holy symbol of Moradin, crafted by a now-lost dwarven clan. Used by paladins of Moradin for many years, it was lost during a massive orc invasion and looted. Over the years, it made its way to the Moonsea region via adventurers. It has a minor illusory effect to look like a polearm of the wielder's choice while it is in their possession, but otherwise functions as a glaive. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence.
Its current wielder causes its appearance to be that of a naginata, a pole-bladed weapon from the far east.

Consumable Items

Elixir of Health

Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.

Potion of Healing, Greater

When you drinking, you are cured for 4d4+4 hit points.

Traded Loot

Torag’s Hammer

Weapon (warhammer), uncommon
Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory. Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean...

Adventure Progression

Tier 1

  • Awakening of Fates (Played 2/12/22)
The food shortages in Thentia have gotten worse. THe crops aren't producing as much, and with the Harvest Festival approaching, the government of Thentia is seeking people to investigate the farmlands to find the cause. Popular belief says that there are monstrous beings rampaging the farms, but other powers are afoot...
Advance to Level 2 at end of adventure
  • By the Light of the Moon (Played 2/12/22)
Storms batter Thentia and the rains are threatening to wash away what little farm land is available. But these are not the only storms to threaten the peace as various powers wage a quiet struggle around the city. Are you brave enough to become an Agent of the Fates?
  • A Martyred Heart (played 3/6/22)
As Thentia’s lighthouse grows dim so too does faith within the city. In the midst of this a priest of Ilmater has been accused of a heinous crime. But is this really the truth of the matter, or are we all just Agents of Fate?
Advance to Level 3 at end of adventure
  • Tangled Woods (4/23/22)
The normally joyous festival of Highharvestide fast approaches the Moonsea but denizens of Thentia are not celebrating. Thanks to recent bad harvests along the River Thent and an increasingly impassible harbor, famine looms. Survival may depend on the arrival of every single larder-laden wagon. Could more trouble than bandits stand between the farmers and the walls of Thentia this season?
  • The Lost Apprentice (4/23/22)
The Council of Mages has recently sent a young apprentice out to investigate the strange disturbances that have beset Thentia. It has been several weeks and he has not yet reported back. Is he simply late or is there something more sinister afoot?
Advance to Level 4 at end of adventure
  • Lies in Moonlight (5/14/22)
Love, loss, and lies intertwine as the election of a new WatchLord approaches in Thentia. Political intrigue runs rampant and the lives of several young women are in danger as the Fates draw you in once again.
  • The Seat of the Ruler
Election time in Thentia is here! With the recent, strange events surrounding Thentia, there is a tense contest for the seat of Watchlord of Thentia. The town has divided itself into factions supporting their candidates, and with that, the people ahve been very hostile to each other. On election day, certain key figureheads in the town need to vote, but might need some help getting there...
Advance to Level 5 at end of adventure

Tier 2

TBA