Takahashi Daichi

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D&D: Song of Fates
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GM
Mark
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Level 10
Characters
Meeko Tel (Brendon)
Mercutio Escalus (Adam)
Moonglimmer (Erik)
Prasiolit (Ben)
Solaria (Lisa)
Takahashi Daichi (Tim)
Threnody (Mark)
Takahashi Daichi in profile

Takahashi Daichi 10th level Fighter, Samurai specialty

Description

Daichi is a man in his forties, and is an obvious outsider. He stands only at five feet, two inches with long dark hair and pale skin. He wears robes most of the time with a strange brigandine-chain armor from his homeland (which he refers to as Tatami-Gusoku). Another peculiarity is his hat, which is conical and made of straw. Beneficial for the times when it is raining. His dual swords (daisho) lacks the cross-guard common to swords of the time, curved and edged on one side as a saber would but with only a small guard above the grip. He mainly uses a spear topped with a long, curved blade as well as a long bow of strange design. He has proven to be a quiet man fond of tea, but with an iron core of honor that he refuses to compromise.

History

Background: Far Traveler (Shou)

Character Statistics

Basic Statistics

Passive Skills: Insight: 15
Perception: 15

Speed: 30 feet
Maximum Hit Points: 78
Armor Class: 18

Attributes

Strength 15 (+2)   Dexterity 10 (+0)   Constitution 12 (+1)
Intelligence 10 (+0)   Wisdom 14 (+2)   Charisma 14 (+2)

Proficiency

Proficiency bonus: +4

Proficient Saves

  • Strength
  • Constitution
  • Wisdom

Proficient Weapons & Armor

  • Simple Weapons
  • Martial Weapons
  • Light Armor
  • Medium Armor
  • Heavy Armor

Proficient Skills

  • Athletics
  • History
  • Insight
  • Intimidation
  • Investigation
  • Perception
  • Performance
  • (Persuasion)
  • Survival
  • Stealth

Tool and Music

  • Calligraphy
  • Flute

Languages

  • Common
  • Draconic

Background Points

  • Personality: I have a strong code of honor that others don't understand.

“I follow the path of Bushido.”

  • Flaw: I pretend not to understand the local language in order to avoid interactions I would rather not have.

“Nani?”

  • Ideal: Reserved - As someone new to these strange lands, I am cautious and respectful in my dealings.

“Pardon me, could you please point me to a suitable inn for the evening?”

  • Bond: So long as I have this token from my homeland, I can face any adversity in this strange land.

-gently fingers jade amulet-

  • Heraldry: A phoenix in a ring of fire, an expression of indomitable spirit.

"My family's insignia, once upon a time."

  • Instructor: A Weapon Master helped me become one with the blade, imparting highly specialized knowledge on it's use.

"I was guided in Kenjutsu by the last of my family."

  • Fighting Style: Effortless - I rarely perspire or display anything but a stoic expression in battle. I could always pick up any weapon and instinctively know how to use it effectively.
  • Family: I knew my parents who raised me in a large house with a comfortable life, I have three siblings and am married. The village which we are entrusted with is known for it's alcohol brewing.
  • Enemies: I have made an enemy, a Dragonborn Neutral-Good Paladin Explorer.
  • Quest: My wife, who I love dearly, disappeared from our home and I am here to find her.

Special Rules

All Eyes on You: The foreign mark for you will be got by your mannerisms, accent, figures of speech and also your appearance also the reason. Where ever you have gone or go the Curious glances are directed your way like it could be a nuisance, but you also have to gain the scholars friendly interest and also the others intrigued by far-off lands and to say nothing of everyday folk of who are eager for hearing the stories which are related to your homeland. For you and for your traveling companions one can parley this particular attention into access to people and also the places that you might not otherwise you might have. In hearing about your distant homeland and people the noble lords, the scholars and also the merchant princes, to name a few might be interested. (Background)

Fighting Style: Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Action Surge: Once per short or long rest, can spend Action Surge to gain an additional Action.

Extra Attack: Make two attacks when using the Attack action on your turn.

Indomitable: Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

Martial Archetype: Samurai

  • Bonus Proficiency: History
  • Fighting Spirit (5 temp hp)
    • Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 10 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. You can use this feature three times, and you regain all expended uses of it when you finish a long rest.
    • Elegant Courtier: Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier. Also gain proficiency in Wisdom saving throws.
    • Tireless Spirit: Starting at 10th level, when you roll Initiative and have no uses of Fighting Spirit remaining, you regain one use.

Feats

  • Skilled
    • You gain proficiency in any combination of three skills or tools of your choice.
  • Prodigy
    • Become proficient in one skill, one tool proficiency and one extra language. Gain expertise in one proficient skill.
  • Polearm Master
    • When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
    • While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
  • Great Weapon Master
    • On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
    • Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
  • Heavy Armor Master
    • Increase Str score by 1.
    • While wearing heavy armor, bludgeoning, piercing and slashing damage taken from non-magical weapons is reduced by 3.

Equipment

Encumbrance: 100lb (Light, -10); 200lb (Heavy, -20); 300lb (Maximum)
Carried: 66lb on person, +60 Personal, +135 Pack. )

Weapons

  • Katana {10 gp, 3lb}

[1d8/1d10, Versatile]

  • Wakizashi {20 gp, 5 lb}

[1d6, Finesse, Light]

  • Longbow {10 gp, 3lb}

[1d8, Reload,]

  • Magical Naginata +1 {20 gp, 6 lb.}

[1d10, Heavy, Reach, Two-Handed]

Armor

  • Full Plate (O-yoroi) {1500 gp, 65lb}

[18 AC, Stealth Penalty]

Gear

  • Backpack {20 sp, 5lb}
  • Bedroll {10 sp, 7lb}
  • Traveling Clothes {20 sp, 4lb}
  • Scroll of Pedigree {250 sp, 2lb}
  • Flute {0.2 sp, 1lb}
  • Torches {50 sp, 3lb}
  • Two-person Tent {50 sp, 0lb}
  • Mess kit {2 sp, 1lb}
  • Calligraphy Set
  • Whetstone
  • Tinderbox {5 sp, 1lb}
  • Waterskin (Full) x2 {4 sp, 10lb}
  • Rations (10 day) {50 sp 20lb}
  • Rope (50 feet) {10 sp, 10lb}
  • Book that cannot be written in
  • Purse (1682 gp, 7 sp, 5 cp) {3lb}

Mounts

Riding Horse: Riding Saddle, Bit & Bridle, Saddlebags

Musical Inspiration

Jubei-Chan the Ninja Girl - Theme