Andrés Dimaculangan: Difference between revisions

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== Vitals ==
== Vitals ==
'''Name''': Lieutenant Junior Grade Andrés "Andy" Dimaculangan, NOAA Corps.
 
{| style="width: 500px;"
{| style="width: 500px;"
|'''Virtue''': Fortitude<br />
|colspan="2"|'''Name''': Lieutenant Junior Grade Andr&eacute;s "Andy" Dimaculangan, NOAA Corps.
|-
|
'''Virtue''': Fortitude<br />
'''Vice''': Pride<br />
'''Vice''': Pride<br />
'''Concept''': NOAA Satellite engineer <br />
'''Concept''': NOAA Satellite engineer <br />
Line 11: Line 14:
'''Apparent Age''': 27<br />
'''Apparent Age''': 27<br />
'''Date of Birth''': 1985<br />
'''Date of Birth''': 1985<br />
|'''Place of Birth''': Bay Area<br />
|
'''Place of Birth''': Bay Area<br />
'''Height''': 5'9"<br />
'''Height''': 5'9"<br />
'''Weight''': 150 lbs<br />
'''Weight''': 150 lbs<br />
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=== Merits ===
=== Merits ===


'''Resources''' ••<br />
'''Resources''' ••
Andy receives a moderate salary from his position with NOAA.
:Andy receives a moderate salary from his position with NOAA.
 
'''Status''' ••<br />
Andy has the pull of one in uniformed service, in his case that of a Lieutenant Junior Grade.
 
'''Fighting Style: Kung Fu''' ••<br />
Focused Attack: When attacking a specific location, the penalty is reduced by one die.  Any armor is treated as one less for any attack.


Hardened Skin: He receives armor equal to 1 against Bashing attacks only.
'''Status''' ••
:Andy has the pull of one in uniformed service, in his case that of a Lieutenant Junior Grade.


'''Fighting Style: Judo''' •<br />
'''Fighting Style: Kung Fu''' ••
Ukemi ("Receiving"): He knows how to fall properly and get up quicklyHe may stand up from prone once per turn as a reflexive action, considered to have one point of armor against bashing damage called by falls but not other sources.
:Focused Attack: When attacking a specific location, the penalty is reduced by one dieAny armor is treated as one less for any attack.
:Hardened Skin: He receives armor equal to 1 against Bashing attacks only.


'''Combat Marksmanship''' •<br />
'''Fighting Style: Judo''' •
:Ukemi ("Receiving"): He knows how to fall properly and get up quickly.  He may stand up from prone once per turn as a reflexive action, considered to have one point of armor against bashing damage called by falls but not other sources.


Shoot First: Whenever he begins combat with a drawn firearm, he gains an Initiative roll equal to his Firearms skill
'''Combat Marksmanship''' •
:Shoot First: Whenever he begins combat with a drawn firearm, he gains an Initiative roll equal to his Firearms skill


'''Fast Reflexes''' ••<br />
'''Fast Reflexes''' ••
:+2 Initiative


+2 Initiative
'''Combatant''' ••
:Do not freeze during combat


== Attributes and Traits ==
== Attributes and Traits ==
Line 64: Line 68:
* '''Speed''' 9
* '''Speed''' 9
* '''Defense''' 2
* '''Defense''' 2
* '''Armor''' 0 (1 vs bashing, falls)
* '''Armor''' 2/1 (1 vs bashing, falls)
* '''Initiative Mod''' 5+2
* '''Initiative Mod''' 5+2  
** '''Initiative Mod''' (with non-rifle firearm drawn) 5+2+2
** '''Initiative Mod''' (with rifle drawn) 5+2+3


=== Other Traits ===
=== Other Traits ===
* '''Health''' •••••••
* '''Health''' •••••••••
* '''Willpower''' ••••••
* '''Willpower''' ••••••
* '''Morality''' •••••••
* '''Morality''' ••••••


== Skills ==
== Skills ==
Line 102: Line 108:


Due to the nature of the game, equipment is very fluid and changes from session to session.
Due to the nature of the game, equipment is very fluid and changes from session to session.
 
* Unarmed (Martial Arts), Dmg 0B
* M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, 6 magazines, holographic site
** Dice Pool: 4 (Treat armor as -1, Reduce penalty by 1 when targeting specific locations)
* HK USP .40 S&amp;W, Dmg 2(9)L, Rng 25/50/100, Mag 15+1, Size 1/J, 2 magazines
* M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, 9 magazines (9@30), holographic sights, flashlight
** Dice Pool: 10
* 1 x Colt 1911, US Army Issue, Dmg 3, Rng 30/60/120, Mag 7+1, Size 1/S, 2 magazines (2@7, 36 spare rounds)
** Dice Pool: 9
* Telescoping Baton, Dmg 3B, Size 1/S or 2/J
* Telescoping Baton, Dmg 3B, Size 1/S or 2/J
** Dice Pool: 6
* Tactical Vest
* Tactical Vest
* Ballistic Vest, Armor 2/1, converts Lethal to Bashing
<gallery caption="Equipment Gallery" widths="200px" heights="200px" perrow="4">
File:RRA_DEA.jpg|M4A1 Carbine w/Holographic Sight, Flashlight
File:M1911Colt.jpg|Colt M1911, WW2-era
File:Telescoping-baton.jpg‎|Telescoping Baton
File:Tactical-vest.jpg|Tactical Vest
</gallery>
[[Category: World of Darkness]]
[[Category: War of the Dead]]
[[Category: Player Characters]]
[[Category: Mark's Characters]]

Latest revision as of 18:22, 16 December 2014

World of Darkness: War of the Dead
Wotd-banner.png
GM
Time
Game Time
4th Saturday of the Month
The Survivors
Anastasia "Stas" Morgan
Andrés "Andy" Dimaculangan
Johnny Ray Jackson
Miss Velvet Above Average
Vance Strider

Vitals

Name: Lieutenant Junior Grade Andrés "Andy" Dimaculangan, NOAA Corps.

Virtue: Fortitude
Vice: Pride
Concept: NOAA Satellite engineer
Race: Filipino
Gender: Male
Apparent Age: 27
Date of Birth: 1985

Place of Birth: Bay Area
Height: 5'9"
Weight: 150 lbs
Build: Average
Eyes: Brown
Hair: Black

Description

Background

Merits

Resources ••

Andy receives a moderate salary from his position with NOAA.

Status ••

Andy has the pull of one in uniformed service, in his case that of a Lieutenant Junior Grade.

Fighting Style: Kung Fu ••

Focused Attack: When attacking a specific location, the penalty is reduced by one die. Any armor is treated as one less for any attack.
Hardened Skin: He receives armor equal to 1 against Bashing attacks only.

Fighting Style: Judo

Ukemi ("Receiving"): He knows how to fall properly and get up quickly. He may stand up from prone once per turn as a reflexive action, considered to have one point of armor against bashing damage called by falls but not other sources.

Combat Marksmanship

Shoot First: Whenever he begins combat with a drawn firearm, he gains an Initiative roll equal to his Firearms skill

Fast Reflexes ••

+2 Initiative

Combatant ••

Do not freeze during combat

Attributes and Traits

Attributes

Intelligence •••   Wits ••   Resolve •••
Strength ••   Dexterity ••   Stamina ••
Presence ••   Manipulation ••   Composure •••

Derived Traits

  • Size 5
  • Speed 9
  • Defense 2
  • Armor 2/1 (1 vs bashing, falls)
  • Initiative Mod 5+2
    • Initiative Mod (with non-rifle firearm drawn) 5+2+2
    • Initiative Mod (with rifle drawn) 5+2+3

Other Traits

  • Health •••••••••
  • Willpower ••••••
  • Morality ••••••

Skills

Mental
  • Academics ••••
  • Computer •
    • Hacking ••
  • Crafts •••
    • Jury-Rigging ••••
  • Investigation •
  • Science •••
    • Metallurgy ••••
Physical
  • Athletics ••
  • Brawl ••
  • Firearms ••
    • Rifle •••
  • Stealth •
  • Survival •
  • Weaponry •
Social
  • Expression •
  • Persuasion ••
  • Subterfuge •

Equipment

Due to the nature of the game, equipment is very fluid and changes from session to session.

  • Unarmed (Martial Arts), Dmg 0B
    • Dice Pool: 4 (Treat armor as -1, Reduce penalty by 1 when targeting specific locations)
  • M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, 9 magazines (9@30), holographic sights, flashlight
    • Dice Pool: 10
  • 1 x Colt 1911, US Army Issue, Dmg 3, Rng 30/60/120, Mag 7+1, Size 1/S, 2 magazines (2@7, 36 spare rounds)
    • Dice Pool: 9
  • Telescoping Baton, Dmg 3B, Size 1/S or 2/J
    • Dice Pool: 6
  • Tactical Vest
  • Ballistic Vest, Armor 2/1, converts Lethal to Bashing