Andrés Dimaculangan: Difference between revisions
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== Vitals == | == Vitals == | ||
{| style="width: 500px;" | {| style="width: 500px;" | ||
|'''Virtue''': Fortitude<br /> | |colspan="2"|'''Name''': Lieutenant Junior Grade Andrés "Andy" Dimaculangan, NOAA Corps. | ||
|- | |||
| | |||
'''Virtue''': Fortitude<br /> | |||
'''Vice''': Pride<br /> | '''Vice''': Pride<br /> | ||
'''Concept''': NOAA Satellite engineer <br /> | '''Concept''': NOAA Satellite engineer <br /> | ||
Line 11: | Line 14: | ||
'''Apparent Age''': 27<br /> | '''Apparent Age''': 27<br /> | ||
'''Date of Birth''': 1985<br /> | '''Date of Birth''': 1985<br /> | ||
|'''Place of Birth''': Bay Area<br /> | | | ||
'''Place of Birth''': Bay Area<br /> | |||
'''Height''': 5'9"<br /> | '''Height''': 5'9"<br /> | ||
'''Weight''': 150 lbs<br /> | '''Weight''': 150 lbs<br /> | ||
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=== Merits === | === Merits === | ||
'''Resources''' •• | '''Resources''' •• | ||
Andy receives a moderate salary from his position with NOAA | :Andy receives a moderate salary from his position with NOAA. | ||
'''Status''' •• | |||
:Andy has the pull of one in uniformed service, in his case that of a Lieutenant Junior Grade. | |||
'''Fighting Style: | '''Fighting Style: Kung Fu''' •• | ||
:Focused Attack: When attacking a specific location, the penalty is reduced by one die. Any armor is treated as one less for any attack. | |||
:Hardened Skin: He receives armor equal to 1 against Bashing attacks only. | |||
''' | '''Fighting Style: Judo''' • | ||
:Ukemi ("Receiving"): He knows how to fall properly and get up quickly. He may stand up from prone once per turn as a reflexive action, considered to have one point of armor against bashing damage called by falls but not other sources. | |||
Shoot First: Whenever he begins combat with a drawn firearm, he gains an Initiative roll equal to his Firearms skill | '''Combat Marksmanship''' • | ||
:Shoot First: Whenever he begins combat with a drawn firearm, he gains an Initiative roll equal to his Firearms skill | |||
'''Fast Reflexes''' •• | '''Fast Reflexes''' •• | ||
:+2 Initiative | |||
'''Combatant''' •• | |||
:Do not freeze during combat | |||
== Attributes and Traits == | == Attributes and Traits == | ||
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* '''Speed''' 9 | * '''Speed''' 9 | ||
* '''Defense''' 2 | * '''Defense''' 2 | ||
* '''Armor''' | * '''Armor''' 2/1 (1 vs bashing, falls) | ||
* '''Initiative Mod''' 5+2 | * '''Initiative Mod''' 5+2 | ||
** '''Initiative Mod''' (with non-rifle firearm drawn) 5+2+2 | |||
** '''Initiative Mod''' (with rifle drawn) 5+2+3 | |||
=== Other Traits === | === Other Traits === | ||
* '''Health''' | * '''Health''' ••••••••• | ||
* '''Willpower''' •••••• | * '''Willpower''' •••••• | ||
* '''Morality''' | * '''Morality''' •••••• | ||
== Skills == | == Skills == | ||
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Due to the nature of the game, equipment is very fluid and changes from session to session. | Due to the nature of the game, equipment is very fluid and changes from session to session. | ||
* Unarmed (Martial Arts), Dmg 0B | |||
* M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, | ** Dice Pool: 4 (Treat armor as -1, Reduce penalty by 1 when targeting specific locations) | ||
* | * M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, 9 magazines (9@30), holographic sights, flashlight | ||
** Dice Pool: 10 | |||
* 1 x Colt 1911, US Army Issue, Dmg 3, Rng 30/60/120, Mag 7+1, Size 1/S, 2 magazines (2@7, 36 spare rounds) | |||
** Dice Pool: 9 | |||
* Telescoping Baton, Dmg 3B, Size 1/S or 2/J | * Telescoping Baton, Dmg 3B, Size 1/S or 2/J | ||
** Dice Pool: 6 | |||
* Tactical Vest | * Tactical Vest | ||
* Ballistic Vest, Armor 2/1, converts Lethal to Bashing | |||
<gallery caption="Equipment Gallery" widths="200px" heights="200px" perrow="4"> | |||
File:RRA_DEA.jpg|M4A1 Carbine w/Holographic Sight, Flashlight | |||
File:M1911Colt.jpg|Colt M1911, WW2-era | |||
File:Telescoping-baton.jpg|Telescoping Baton | |||
File:Tactical-vest.jpg|Tactical Vest | |||
</gallery> | |||
[[Category: World of Darkness]] | |||
[[Category: War of the Dead]] | |||
[[Category: Player Characters]] | |||
[[Category: Mark's Characters]] |
Latest revision as of 18:22, 16 December 2014
World of Darkness: War of the Dead | |
---|---|
GM | |
Time | |
Game Time | |
4th Saturday of the Month | |
The Survivors | |
Anastasia "Stas" Morgan Andrés "Andy" Dimaculangan Johnny Ray Jackson Miss Velvet Above Average Vance Strider |
Vitals
Name: Lieutenant Junior Grade Andrés "Andy" Dimaculangan, NOAA Corps. | |
Virtue: Fortitude |
Place of Birth: Bay Area |
Description
Background
Merits
Resources ••
- Andy receives a moderate salary from his position with NOAA.
Status ••
- Andy has the pull of one in uniformed service, in his case that of a Lieutenant Junior Grade.
Fighting Style: Kung Fu ••
- Focused Attack: When attacking a specific location, the penalty is reduced by one die. Any armor is treated as one less for any attack.
- Hardened Skin: He receives armor equal to 1 against Bashing attacks only.
Fighting Style: Judo •
- Ukemi ("Receiving"): He knows how to fall properly and get up quickly. He may stand up from prone once per turn as a reflexive action, considered to have one point of armor against bashing damage called by falls but not other sources.
Combat Marksmanship •
- Shoot First: Whenever he begins combat with a drawn firearm, he gains an Initiative roll equal to his Firearms skill
Fast Reflexes ••
- +2 Initiative
Combatant ••
- Do not freeze during combat
Attributes and Traits
Attributes
Intelligence | ••• | Wits | •• | Resolve | ••• | ||
Strength | •• | Dexterity | •• | Stamina | •• | ||
Presence | •• | Manipulation | •• | Composure | ••• |
Derived Traits
- Size 5
- Speed 9
- Defense 2
- Armor 2/1 (1 vs bashing, falls)
- Initiative Mod 5+2
- Initiative Mod (with non-rifle firearm drawn) 5+2+2
- Initiative Mod (with rifle drawn) 5+2+3
Other Traits
- Health •••••••••
- Willpower ••••••
- Morality ••••••
Skills
Mental
|
Physical
|
Social
|
Equipment
Due to the nature of the game, equipment is very fluid and changes from session to session.
- Unarmed (Martial Arts), Dmg 0B
- Dice Pool: 4 (Treat armor as -1, Reduce penalty by 1 when targeting specific locations)
- M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, 9 magazines (9@30), holographic sights, flashlight
- Dice Pool: 10
- 1 x Colt 1911, US Army Issue, Dmg 3, Rng 30/60/120, Mag 7+1, Size 1/S, 2 magazines (2@7, 36 spare rounds)
- Dice Pool: 9
- Telescoping Baton, Dmg 3B, Size 1/S or 2/J
- Dice Pool: 6
- Tactical Vest
- Ballistic Vest, Armor 2/1, converts Lethal to Bashing