Andrés Dimaculangan

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World of Darkness: War of the Dead
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GM
Time
Game Time
4th Saturday of the Month
The Survivors
Anastasia "Stas" Morgan
Andrés "Andy" Dimaculangan
Johnny Ray Jackson
Miss Velvet Above Average
Vance Strider

Vitals

Name: Lieutenant Junior Grade Andrés "Andy" Dimaculangan, NOAA Corps.

Virtue: Fortitude
Vice: Pride
Concept: NOAA Satellite engineer
Race: Filipino
Gender: Male
Apparent Age: 27
Date of Birth: 1985

Place of Birth: Bay Area
Height: 5'9"
Weight: 150 lbs
Build: Average
Eyes: Brown
Hair: Black

Description

Background

Merits

Resources ••

Andy receives a moderate salary from his position with NOAA.

Status ••

Andy has the pull of one in uniformed service, in his case that of a Lieutenant Junior Grade.

Fighting Style: Kung Fu ••

Focused Attack: When attacking a specific location, the penalty is reduced by one die. Any armor is treated as one less for any attack.
Hardened Skin: He receives armor equal to 1 against Bashing attacks only.

Fighting Style: Judo

Ukemi ("Receiving"): He knows how to fall properly and get up quickly. He may stand up from prone once per turn as a reflexive action, considered to have one point of armor against bashing damage called by falls but not other sources.

Combat Marksmanship

Shoot First: Whenever he begins combat with a drawn firearm, he gains an Initiative roll equal to his Firearms skill

Fast Reflexes ••

+2 Initiative

Combatant ••

Do not freeze during combat

Attributes and Traits

Attributes

Intelligence •••   Wits ••   Resolve •••
Strength ••   Dexterity ••   Stamina ••
Presence ••   Manipulation ••   Composure •••

Derived Traits

  • Size 5
  • Speed 9
  • Defense 2
  • Armor 2/1 (1 vs bashing, falls)
  • Initiative Mod 5+2
    • Initiative Mod (with non-rifle firearm drawn) 5+2+2
    • Initiative Mod (with rifle drawn) 5+2+3

Other Traits

  • Health •••••••••
  • Willpower ••••••
  • Morality ••••••

Skills

Mental
  • Academics ••••
  • Computer •
    • Hacking ••
  • Crafts •••
    • Jury-Rigging ••••
  • Investigation •
  • Science •••
    • Metallurgy ••••
Physical
  • Athletics ••
  • Brawl ••
  • Firearms ••
    • Rifle •••
  • Stealth •
  • Survival •
  • Weaponry •
Social
  • Expression •
  • Persuasion ••
  • Subterfuge •

Equipment

Due to the nature of the game, equipment is very fluid and changes from session to session.

  • Unarmed (Martial Arts), Dmg 0B
    • Dice Pool: 4 (Treat armor as -1, Reduce penalty by 1 when targeting specific locations)
  • M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, 9 magazines (9@30), holographic sights, flashlight
    • Dice Pool: 10
  • 1 x Colt 1911, US Army Issue, Dmg 3, Rng 30/60/120, Mag 7+1, Size 1/S, 2 magazines (2@7, 36 spare rounds)
    • Dice Pool: 9
  • Telescoping Baton, Dmg 3B, Size 1/S or 2/J
    • Dice Pool: 6
  • Tactical Vest
  • Ballistic Vest, Armor 2/1, converts Lethal to Bashing