Andrés Dimaculangan: Difference between revisions
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Due to the nature of the game, equipment is very fluid and changes from session to session. | Due to the nature of the game, equipment is very fluid and changes from session to session. | ||
* M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, 6 magazines (1@7, 5@30), holographic sights, flashlight | * M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, 6 magazines (1@7, 5@30), holographic sights, flashlight | ||
** Dice Pool: 10 | |||
* HK USP .40 S&W, Dmg 2(9)L, Rng 25/50/100, Mag 15+1, Size 1/J, 2 magazines (2@15) | * HK USP .40 S&W, Dmg 2(9)L, Rng 25/50/100, Mag 15+1, Size 1/J, 2 magazines (2@15) | ||
** Dice Pool: 9 | |||
* Telescoping Baton, Dmg 3B, Size 1/S or 2/J | * Telescoping Baton, Dmg 3B, Size 1/S or 2/J | ||
** Dice Pool: 3 | |||
* Tactical Vest | * Tactical Vest | ||
<gallery caption="Equipment Gallery" widths="200px" heights="200px" perrow="4"> | <gallery caption="Equipment Gallery" widths="200px" heights="200px" perrow="4"> | ||
File:RRA_DEA.jpg|M4A1 Carbine w/Holographic Sight, Flashlight | File:RRA_DEA.jpg|M4A1 Carbine w/Holographic Sight, Flashlight |
Revision as of 06:07, 19 June 2012
World of Darkness: War of the Dead | |
---|---|
GM | |
Time | |
Game Time | |
4th Saturday of the Month | |
The Survivors | |
Anastasia "Stas" Morgan Andrés "Andy" Dimaculangan Johnny Ray Jackson Miss Velvet Above Average Vance Strider |
Vitals
Name: Lieutenant Junior Grade Andrés "Andy" Dimaculangan, NOAA Corps. | |
Virtue: Fortitude |
Place of Birth: Bay Area |
Description
Background
Merits
Resources ••
Andy receives a moderate salary from his position with NOAA.
Status ••
Andy has the pull of one in uniformed service, in his case that of a Lieutenant Junior Grade.
Fighting Style: Kung Fu ••
Focused Attack: When attacking a specific location, the penalty is reduced by one die. Any armor is treated as one less for any attack.
Hardened Skin: He receives armor equal to 1 against Bashing attacks only.
Fighting Style: Judo •
Ukemi ("Receiving"): He knows how to fall properly and get up quickly. He may stand up from prone once per turn as a reflexive action, considered to have one point of armor against bashing damage called by falls but not other sources.
Combat Marksmanship •
Shoot First: Whenever he begins combat with a drawn firearm, he gains an Initiative roll equal to his Firearms skill
Fast Reflexes ••
+2 Initiative
Attributes and Traits
Attributes
Intelligence | ••• | Wits | •• | Resolve | ••• | ||
Strength | •• | Dexterity | •• | Stamina | •• | ||
Presence | •• | Manipulation | •• | Composure | ••• |
Derived Traits
- Size 5
- Speed 9
- Defense 2
- Armor 0 (1 vs bashing, falls)
- Initiative Mod 5+2
- Initiative Mod (with non-rifle firearm drawn) 5+2+2
- Initiative Mod (with rifle drawn) 5+2+3
Other Traits
- Health •••••••••
- Willpower ••••••
- Morality •••••••
Skills
Mental
|
Physical
|
Social
|
Equipment
Due to the nature of the game, equipment is very fluid and changes from session to session.
- M4 Colt Carbine, Dmg 4+1L, Rng 150/300/600, Mag 30+1, Size 3, 6 magazines (1@7, 5@30), holographic sights, flashlight
- Dice Pool: 10
- HK USP .40 S&W, Dmg 2(9)L, Rng 25/50/100, Mag 15+1, Size 1/J, 2 magazines (2@15)
- Dice Pool: 9
- Telescoping Baton, Dmg 3B, Size 1/S or 2/J
- Dice Pool: 3
- Tactical Vest