Amber Ironfist
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D&D: Ghosts of Saltmarsh | |
---|---|
GM | |
Mark | |
Milestone | |
Level 8 | |
Characters | |
Ajasz, lizardfolk scout Arkis "Elric", kobold paladin of Tiamat Chimalli, tortle barbarian Elora, elven bladesinger Ayida Ginen, half-elf undying warlock Sond, halfling barbarian | |
Party Gear | |
The Sea Ghost Saltmarsh Gear | |
Saltmarsh Region | |
The Town of Saltmarsh Saltmarsh Region | |
NPCs | |
Saltmarsh NPCs | |
Resources | |
House Rules |
Amber Ironfist is a 3rd level dwarf bard.
Description
<Text>
History
<Text>
Characteristics
Personality Trait: “Quote"
Ideal: “Quote"
Bond: “Quote"
Flaw: “Quote"
Character Statistics
Tactical: |
Passive Skills: |
Languages: |
Attributes
Strength | 10 (+0) | Dexterity | 10 (+0) | Constitution | 10 (+0) | ||
Intelligence | 10 (+0) | Wisdom | 10 (+0) | Charisma | 10 (+0) |
Proficiency
Proficiency bonus: +2
Saves
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Weapons & Armor
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Skills
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Tools
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Abilities
Racial
- Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage.
- Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
- <Dwarf subtype ability>
Class
- Ritual Casting (10 Minute Action)
- You can cast any bard spell you know as a ritual if that spell has the ritual tag.
- Bardic Inspiration (Bonus Action, 60ft, Cha/LR)
- Choose 1 individual
- They gain an inspiration die of "d6"
- Must use within 10 minutes
- Jack of All Trades (Continuous)
- Gain half proficiency (+1) to non-proficient skills.
- Song of Rest (Rest Action)
- You can use soothing music or oration to help revitalize your wounded allies during a short rest.
- Each creature which uses a hit die to restore hit points during the rest, they gain d6 hit points
- <Bardic College Ability>
- Expertise (Continuous)
- Double Proficiency Bonus to checks using <Skill 1> and <Skill 2>.
Spell Casting
- Cantraps (Unlimited)
- Vicious Mockery
- <Cantrip>
- 1st level (4/LR)
- <Known Spell>
- 2st level (2/LR)
- <Known Spell>
Background / Feats
- Background Ability: <text>
- 4th level
- 8th level
Equipment
Encumbrance: 81-160 lb (Light, -10); 161-240 lb (Heavy, -20); 480 lb (Drag)
Weapons & Armor
- Warhammer: +5 Attack, 1d10+? Bludgening, Versatile
Gear
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Magical Items
- Magic Item: <description>