Amber Ironfist: Difference between revisions

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(Created page with "{{infobox d&d/ghosts of saltmarsh}} Amber Ironfist is a 3rd level dwarf bard. ==Description== <Text> ===History=== <Text> ===Characteristics=== '''Personality Trait''': “...")
 
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==== Background / Feats ====
==== Background / Feats ====
[[File:FlamingFist.png|right|250px]]
* '''Background Ability''': <text>
* '''Background Ability''': <text>
* ''4th level''
* ''4th level''

Revision as of 03:39, 19 July 2020

D&D: Ghosts of Saltmarsh
Saltmarsh-infobox.png
GM
Mark
Milestone
Level 8
Characters
Ajasz, lizardfolk scout
Arkis "Elric", kobold paladin of Tiamat
Chimalli, tortle barbarian
Elora, elven bladesinger
Ayida Ginen, half-elf undying warlock
Sond, halfling barbarian
Party Gear
The Sea Ghost
Saltmarsh Gear
Saltmarsh Region
The Town of Saltmarsh
Saltmarsh Region
NPCs
Saltmarsh NPCs
Resources
House Rules

Amber Ironfist is a 3rd level dwarf bard.

Description

<Text>

History

<Text>


Characteristics

Personality Trait: “Quote"
Ideal: “Quote"
Bond: “Quote"
Flaw: “Quote"

Character Statistics

Tactical:
Speed: 25 feet
Maximum Hit Points: 0
Armor Class: 0

Passive Skills:
Insight: 0 (0 with advantage)
Perception: 0 (0 with advantage)

Languages:
Dwarf (Native)
Common (Dwarven)

Attributes

Strength 10 (+0)   Dexterity 10 (+0)   Constitution 10 (+0)
Intelligence 10 (+0)   Wisdom 10 (+0)   Charisma 10 (+0)

Proficiency

Proficiency bonus: +2

Saves

  • Dexterity
  • Charisma

Weapons & Armor

  • Simple weapons
  • Bard Specials
  • Dwarf Specials
  • Light Armor

Skills

  • <class>
  • <class>
  • <class>
  • <background>
  • <background>

Tools

  • <instrument>
  • <instrument>
  • <instrument>
  • <dwarf>
  • ,<background>

Abilities

Racial

  • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage.
  • Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • <Dwarf subtype ability>

Class

  • Ritual Casting (10 Minute Action)
    • You can cast any bard spell you know as a ritual if that spell has the ritual tag.
  • Bardic Inspiration (Bonus Action, 60ft, Cha/LR)
    • Choose 1 individual
    • They gain an inspiration die of "d6"
    • Must use within 10 minutes
  • Jack of All Trades (Continuous)
    • Gain half proficiency (+1) to non-proficient skills.
  • Song of Rest (Rest Action)
    • You can use soothing music or oration to help revitalize your wounded allies during a short rest.
    • Each creature which uses a hit die to restore hit points during the rest, they gain d6 hit points
  • <Bardic College Ability>
  • Expertise (Continuous)
    • Double Proficiency Bonus to checks using <Skill 1> and <Skill 2>.

Spell Casting

  • Cantraps (Unlimited)
    • Vicious Mockery
    • <Cantrip>
  • 1st level (4/LR)
    • <Known Spell>
  • 2st level (2/LR)
    • <Known Spell>

Background / Feats

  • Background Ability: <text>
  • 4th level
  • 8th level

Equipment

Encumbrance: 81-160 lb (Light, -10); 161-240 lb (Heavy, -20); 480 lb (Drag)

Weapons & Armor

  • Warhammer: +5 Attack, 1d10+? Bludgening, Versatile

Gear

  • Common Clothes
  • <Worn Stuff>
  • Belt Pouch
  • Belt Pouch
    • <Value stuff>
    • Coins (0 gp, 0 ep, 0 sp, 0 cp)
  • Backpack
    • <stuff in backpack>

Magical Items

  • Magic Item: <description>