Ajasz

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D&D: Ghosts of Saltmarsh
Saltmarsh-infobox.png
GM
Mark
Milestone
Level 8
Characters
Ajasz, lizardfolk scout
Arkis "Elric", kobold paladin of Tiamat
Chimalli, tortle barbarian
Elora, elven bladesinger
Ayida Ginen, half-elf undying warlock
Sond, halfling barbarian
Party Gear
The Sea Ghost
Saltmarsh Gear
Saltmarsh Region
The Town of Saltmarsh
Saltmarsh Region
NPCs
Saltmarsh NPCs
Resources
House Rules

Description

Characteristics

Personality Trait:

I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.

Ideal:

Adventure. I’m far from home, and everything is strange and wonderful!

Bond:

I’m fascinated by the beauty and wonder of this new land.

Flaw:

I pretend not to understand the local language in order to avoid interactions I would rather not have.

Character Statistics

Attributes

Strength 13 (+1)   Dexterity 15 (+2)   Constitution 16 (+3)
Intelligence 10 (+0)   Wisdom 13 (+1)   Charisma 8 (-1)

Armor Class

15

HP

11

Proficiency

Proficiency bonus: +2

  • Initiative modifier: + 3 = +3 [dexterity]
  • Attack (handheld / thrown): +2 = +0 [strength] + 2 [proficiency]
  • Attack (missile / finesse): +5 = +3 [dexterity] + 2 [proficiency]
  • Spell Save DC: 13 = 8 + 2 [proficiency] + 3 [INT bonus]
  • Spell Attack: 10 = +2 [proficiency] + 3 [INT bonus]

Weapons and Armor

  • Simple Weapons
  • Hand Crossbows
  • Longswords
  • Rapiers
  • Shortswords

Armor

  • Light

Tools

  • Banjo
  • Thieves Tools

Languages

  • Common
  • Draconic

Proficient Skills

  • Acrobatics
  • Athletics
  • Insight
  • Nature
  • Perception
  • Sleight of Hand
  • Survival
  • Stealth

Proficient Saves

  • Dexterity
  • Intelligence

Current Saves

  • Strength save: -1 = -1 [str]
  • Dexterity save: 3 = 3 [dex]
  • Constitution save: 1 = 1 [con]
  • Intelligence save: 3 = 3 [int] + 2 [pro]
  • Wisdom save: +2 = 2 [wis] + 2 [pro]
  • Charisma save: 1 = 5 [cha]

Abilities

  • Speed: 30 feet surface, 30 feet underwater
  • Hold Breath: 15 minutes
  • Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Hungry Jaws: In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.
  • Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
  • Cunning Artisan: As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.
  • Expertise: Perception, Insight
  • Sneak Attack: +1d6
  • Thieves Cant

Special Rules

Wanderer: I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements and other features around me. In addition, I can find food and fresh water for myself and up to five other individuals each day, provided that the land offers berries, small game, water and so forth.

Feats / Increases

  • N/A

Equipment

  • Hunting Trap
  • Crocodile Tooth
  • Set of Traveler’s clothes
  • Thieves Tools
  • Explorer’s Pack
  • Pouch, 15gp

Arcane Focus

Weapons & Armor

  • Staff
  • Machete (Short Swords)
  • Shortbow, quiver with 20 arrows
  • Daggers, x2

Gear

(Italicized items are typically on Elora’s person.)

  • Traveler's Clothes
  • Fine Clothes
  • Winter Clothes
  • Arcane Focus
  • Elven flute
  • Maps of Faerun (poor)
  • Personal item
  • Component Pouch
  • Ink & Pen
  • Paper (5 sheets)
  • Parchment (5 sheets)
  • Scroll/Map case (2)
  • Small knife
  • Backpack
  • Bedroll
  • Rations (10 day)
  • Mess kit
  • Waterskin (Full) x2
  • Purse

Magical Items

None

Trinket

An ancient arrow of elven design

Horse

None