Act 2: Light Side

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Players are in the aftermath of their fight. Things play out slightly differently for the two sides of the Force, and the next points can either be included as part of their cliffhangers, or as openers for Act II:

Light Side: Light Side PCs overhear from the comms on the stormies, or perhaps from the stormies themselves, that Darth Vader is here for a Jedi Knight that's been hiding on Nar Shaddaa - not them, though they may have just tipped him off by using a Force Power. Act II will become a mission to find this Jedi before it's too late - either because they want to warn or help him or her or because they feel they need help themselves.