Odibee Jones
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Fallout: Denver | |
---|---|
GM | |
Erik | |
Characters | |
Archibald Fitzwilliam Kingsland (Jason) The Doctor (Adam) Eugene (Ben) Odibee Jones (Mark) Roland Bell (Tim) The Vault Dweller (Lisa) | |
The Game | |
Character Level: 1 | |
Date | |
March 20, 2278 |
Opening Statement
Discription
Characteristics
S | P | E | C | I | A | L |
5 | 7 | 5 | 5 | 7 | 5 | 6 |
Skills
Skill | Ability | Rank | Tag? | Notes |
Athletics | Str. | 0 | ||
Barter | Cha. | 3 | ✓ | |
Big Guns | End. | 0 | ||
E. Weapons | Per. | 3 | ✓ | |
Explosives | Per. | 3 | ||
Lockpick | Per. | 3 | ||
Medicine | Int. | 0 | ||
M. Weapons | Str. | 1 | ||
Pilot | Per. | 0 | ||
Repair | Int. | 3 | ✓ | |
Science | Int. | 3 | ✓ | |
Small Guns | Cha. | 3 | ||
Sneak | Agi. | 0 | ||
Speech | Cha. | 0 | ||
Survival | End. | 1 | ||
Throwing | Agi. | 1 | ||
Unarmed | Str. | 0 |
Derived Stats
- Carry Weight: 200
- DR (Physical): 1 (Torso 2)
- DR (Energy): 2 (Energy 3)
- DR (Poison): 0
- DR (Radiation): 0
- Initiative: 12
- Health Points: 11
- Melee Damage: +0
Background & Perks
Traits
Educated
- You have one additional tag skill. / When you fail a skill test using a skill other than a tag skill, the GM gains 1 AP.
Perks
Armorer
- You can modify armor with armor mods. Each rank in this perk unlocks an additional rank of mods: rank 1 unlocks rank 1 mods, rank 2 unlocks rank 2 mods, etc.
- Each time you take this perk, the level requirement increases by 4.
Jury Rigging
- You can repair an item without needing to expend any components. However, the repair is temporary, and the item will break again on the next complication you suffer while using it. The complication range of all skill tests to use the item increases by 1, to the roll of a 19–20.
Equipment
Carried
- Trinket: Overdue Library Book
- Lantern
- Lab coat
- Multitool
Arms and Armor
- Tough Clothing
- DR Physical 1, DR Energy 1, Slot Arms Legs Torso, Weight 3, Cost 20, Rarity 1
- Leather armor, chest
- DR Physical 1, DR Energy 2, Slot Torso, Weight 5, Cost 20, Rarity 1
- Laser Musket
- Energy Weapon, Damage 5D, Piercing 1, Damage Energy, Fire Rate 0, Range Medium, Qualities Two-Handed, Weight 13, Rarity 1
- Pipe gun
- Small Gun, Damage 3D, Type Physical, Fire Rate 2, Range Close, Traits Close Quarter, Unreliable, Weight 2, Cost 30, Rarity 0
Consumables
- .38 Special: 10 rounds
- Fusion Cell: 13 charges
- Mentats Re-Roll 1d20 on INT and PER tests (Lasting)
- Rad-X (Reduced)
- Caps: 68
Other
- A pack brahmin (see Brahmin, p.341)