Manman Ayida Ginen

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D&D: Ghosts of Saltmarsh
Saltmarsh-infobox.png
GM
Mark
Milestone
Level 10
Characters
Ajasz, lizardfolk scout
Arkis "Elric", kobold paladin of Tiamat
Chimalli, tortle barbarian
Elora, elven bladesinger
Ayida Ginen, half-elf undying warlock
Sond, halfling barbarian
Yeoman Scribus, kenku bard
Party Gear
The Sea GhostThe Harridan
Saltmarsh Gear
Saltmarsh Region
The Town of Saltmarsh
Saltmarsh Region
NPCs
Saltmarsh NPCsGuests
Resources
House Rules

Ayida Ginen is a neutral level 1 Half-Elf Warlock with an Undying Patron

Description

((Text))

History

Manman Ayida Ginen is a native of Saltmarsh (or, perhaps, the marsh). She learned root craft and medicine from her human mother but never met her elven father. A special child, Ayida took to the learning and lore of the marshes well, but always heard other voices speaking to her from beyond.

Characteristics

Defining Event:

  • I saved people during a natural disaster

Personality Trait:

  • I keep multiple holy symbols on me and invoke whatever deity might come in handy at the moment.

Ideals:

  • Free Spirit - no one tells me what to do.
  • Sincerity - there's no point pretending to be something I'm not.

Bond:

  • I have a family, but I have no idea where they are. One day, I hope to see them again.

Flaws:

  • I have a weakness for vices of the "city," especially the special sauces. Hot, bbq, and moonshine.
  • I can't resist a pretty face.

Character Statistics

Tactical:
Speed: 30 feet
Maximum Hit Points: 8
Armor Class: 13

Passive Skills:
Insight: 14 (19 with advantage)
Perception: 12 (17 with advantage)

Languages:
Common (Local)
Elvish
Primordial

Attributes

Strength 8 (-1)   Dexterity 14 (+2)   Constitution 10 (+0)
Intelligence 14 (+2)   Wisdom 14 (+2)   Charisma 17 (+3)

Proficiency

Proficiency bonus: +2

Saves

  • Wisdom
  • Charisma

Weapons & Armor

  • Simple Weapons
  • Light Armor

Skills

  • Intimidation (Warlock)
  • Investigation (Warlock)
  • Medicine (Voodoo Queen)
  • Arcana (Voodoo Queen)
  • Insight (Half-Elf)
  • Persuasion (Half-Elf)

Tools

  • Tarot Cards
  • Herbalist Kit

Skills

Skill Name Key Ability Total Skill Modifier Ability Modifier Proficiency Modifier Expertise Modifier Misc Modifier
Acrobatics Dex 2= 2
Animal Handling Wis 2= 2
Arcana Int 4= 2 2
Athletics Str
Deception Cha 3= 3
History Int 2= 2
Insight Wis 4= 2 2
Intimidation Cha 5= 3 2
Investigation Int 4= 2 2
Medicine Wis 4= 2 2
Nature Int 2= 2
Perception Wis 2= 2
Performance Cha 3= 3
Persuasion Cha 5= 3 2
Religion Int 2= 2
Sleight of Hand Dex 2= 2
Stealth Dex 2= 2
Survival Wis 2= 2

Abilities

Racial

  • Darkvision: See in darkness up to 60ft (as dim light)
  • Fey Ancestry: Advantage vs. being charmed, magic cannot put you to sleep.

Background

  • Rustic Hospitality: You can find a place to hide, rest or recuperate among commoners. They will shield you from the law or anyone else searching for you.

Class

Otherworldly Patron (Undying)
  • Among the Dead:
    • Learn Spare the Dying
    • Advantage vs. Disease
    • Undead have difficult harming you:
      • On failed save, must select different target or forgo action
      • On success become imune to effect.
Pact Magic
  • Cantrips (Unlimited)
    • Spare the Dying: Instantly stablize one creature.
    • Minor Illusion: Create a sound or image within 30ft, 5ft cube.
    • Prestidigitation: Several Minor Effects for one round.
  • Spells (2/SR; 2nd Level)
    • False Life (Lv 1): Gain 1d4+4 temporary hitpoints (+5 per level above 1st)
    • Unseen Servent (Lv 1): 1 hr, 60ft, Invisiable Servent performs simple tasks.
    • New at 2nd lv
    • New at 3rd lv
Pact Boon
Eldritch Invocations
  • 2nd level
  • 2nd level

Feats

  • 4th level
  • 8th level

Equipment

Encumbrance: 51-80 lb (Light, -10); 81-130 lb (Heavy, -20); 240 lb (Drag)

Weapons & Armor

  • Quaterstaff: +1 Attack, 1d6-1 Bludgening, Versitle
  • Dagger: +4 Attack, 1d4+4 Piercing, Throw 20/60, Light, Finesse ◈◈◈◇◇
  • Leather Armor: 11+Dex AC

Gear

  • Fine Clothes
  • Ancient Elvish Arrowhead (Trinket)
  • Belt Pouch
    • Component Pouch
    • Deck of Marked Cards
  • Belt Pouch
    • Coins (5 gp)
  • Backpack
    • Book of Lore
    • Bottle of Ink
    • Ink Pen
    • 10 Sheets of Parchment
    • Small bag of Sand
    • Small Knife
    • Disguise Kit
    • Healer's Kit
    • Herbalist's Kit

Magical Items

  • Small Egg Sacks (x3) Will help in combat situations. It will burst if you are about to be ambushed. Lasts 1 day before hatching.

Character Notes

  • Inspiration: Marie Laveau, Voodoo Queen of New Orleans so walked the streets like she owned them, and Julia Brown, Priestess of Frenier, who folks thought brought on a hurricane after haven been taken for granted, sitting on her porch laughing her head off as the storm surge rose.
  • Naming: In Haitian Voudou, Ayida Wedo is the wife of the rainbow serpent Danbala, while Ginen is a watery realm under the earth (this is also used to refer to Africa as an origin place). Manman is used as a title for fully initiated priestesses (Mama, or french Maman, as well as playful derivatives like Mommie, while papa and similar is for men). Novitiates are often called little leaves, or similar.