Zabrak Commander: Tactician: Difference between revisions
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|Coercion | |Coercion | ||
|Willpower | |Willpower | ||
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|Deceit | |Deceit | ||
|Cunning | |Cunning | ||
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|✓ | |✓ |
Revision as of 07:40, 26 August 2015
Has a job as a local officer of the law after arriving on planet. Ostensibly the "Commander" of the team.
- Duty: TBD
- Motivation: Freedom
- Total XP: 150/+150
Characteristics
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
2 | 2 | 3 | 2 | 2 | 3 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
0 | 0/0 | 0/0 | 0 | 0 | 0 |
Skills
- Class (Commander): Coercion, Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light), Vigilance
- Specialization (Tactician): Brawl, Discipline, Leadership, Ranged (Heavy)
- ✓ denotes class/specialization skill
Talents & Abilities
Zabrak
- Begin game with one automatic rank in Survival.
- Automatically add to all Coercion checks made by character.
Tactician
- Side Step: Once per round, suffer 1 strain to upgrade difficulty of all incoming ranged attacks.
- Toughened: +2 Wounds.
- Commanding Presence: Remove one setback die from Leadership and Cool checks.
- Confidence: Reduce difficulty of Fear tests by 1.
- Toughened: +2 Wounds.
Equipment
Credits | Encumbrance | |
Capacity | Current | |
0 | 0 | 0 |