Young Hutt's First Minions: Difference between revisions

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{{infobox megagame 2013}}
{{infobox megagame 2014}}


Note: Current build is for starting characters.  If I had to go over XP, its noted in {} next to their roles.<br />
Note: Current build is for starting characters.  If I had to go over XP, its noted in {} next to their roles.<br />
Note: Values in () are for if I take the group in a more subversive direction.  Values in [] are if I take the group in a more combative direction.
Note: Values in () are for if I take the group in a more subversive direction.  Values in [] are if I take the group in a more combative direction.
==Fixer==
==Fixer==
'''Human Mechanic & Medic''' {+10xp}<br />
'''Human Mechanic & Medic'''<br />
Technician: Mechanic  
Technician: Mechanic  


{| style="width: 400px;"
{| style="width: 400px;"
|'''Brawn''': 2<br />
|'''Brawn''': 3<br />
'''Intelligence''': 4<br />
'''Intelligence''': 4<br />
'''Willpower''': 2<br />
'''Willpower''': 2<br />
|'''Agility''': 2[3]<br />
|'''Agility''': 2<br />
'''Cunning''': 2(3)<br />
'''Cunning''': 2<br />
'''Presence''': 2.<br />
'''Presence''': 2.<br />
|}
|}
Line 20: Line 20:
|
|
* Computers: &#9632;
* Computers: &#9632;
* Discipline: &#9632;
* Discipline: &#9632;&#9632;
* Mechanics: &#9632;&#9632;
* Mechanics: &#9632;&#9632;
|
|
Line 27: Line 27:
* Skulduggery: &#9632;
* Skulduggery: &#9632;
|
|
* (Stealth: &#9632;)
* Melee: &#9632;
* [Ranged (Light): &#9632;]
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Gearhead
* Redundant Systems
|
* Toughened
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Sense
* Influence
* Move
|
* Move Range Upgrade
* Move Strength Upgrade
|}
|}


Line 36: Line 56:


{| style="width: 400px;"
{| style="width: 400px;"
|'''Brawn''': 4[5]<br />
|'''Brawn''': 5<br />
'''Intelligence''': 2<br />
'''Intelligence''': 2<br />
'''Willpower''': 2(3)<br />
'''Willpower''': 2<br />
|'''Agility''': 1<br />
|'''Agility''': 1<br />
'''Cunning''': 2<br />
'''Cunning''': 2<br />
Line 48: Line 68:
|
|
* Athletics: &#9632;
* Athletics: &#9632;
* Discipline: &#9632; (&#9632;)
* Discipline: &#9632;
|
|
* Vigilance: &#9632;
* Vigilance: &#9632;&#9632;
* Melee: &#9632; [&#9632;]
* Brawl: &#9632;&#9632;
|
|
* Perception: &#9632;
* Resilience: &#9632;
* Resilience: &#9632;
* (Coerce: &#9632;&#9632;)
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Feral Strength
* Heroic Fortitude
* Regeneration (Species)
|
* Toughened
* Claws (Species)
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Sense
* Influance
* Move
|
* Uncanny Reactions
* Uncanny Senses
* Insight
|}
|}


Line 63: Line 107:
{| style="width: 400px;"
{| style="width: 400px;"
|'''Brawn''': 2<br />
|'''Brawn''': 2<br />
'''Intelligence''': 2(3)<br />
'''Intelligence''': 2<br />
'''Willpower''': 2<br />
'''Willpower''': 2<br />
|'''Agility''': 2[3]<br />
|'''Agility''': 3<br />
'''Cunning''': 3<br />
'''Cunning''': 3<br />
'''Presence''': 3<br />
'''Presence''': 3<br />
Line 73: Line 117:
|- style="vertical-align: top;"
|- style="vertical-align: top;"
|
|
* Deceit: &#9632;
* Deceit: &#9632;&#9632;
* Skulduggery: &#9632;
* Skulduggery: &#9632;
* Streetwise: &#9632
* Streetwise: &#9632;
|
|
* Vigilance: &#9632;
* Vigilance: &#9632;
* Cool: &#9632;
* Cool: &#9632;&#9632;
* Knowledge Underworld: &#9632;
* Knowledge Underworld: &#9632;
|
|
* Negotiation: &#9632;&#9632;
* Negotiation: &#9632;&#9632;
* (Charm: &#9632;)
* Ranged (Light): &#9632;
* [Ranged (Light): &#9632;]
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Black Market Connections
|
* Rapid Reaction
* Quickstrike
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Sense
* Influance
* Move
|
* Sense Control Upgrade
* Sense Range Upgrade
|}
|}


==Minor Domio==
==Minor Domo==
'''Twi'lek Right Hand''' <br />
'''Twi'lek Right Hand''' <br />
Colonist: Politico
Colonist: Politico


{| style="width: 400px;"
{| style="width: 400px;"
|'''Brawn''': 2<br />
|'''Brawn''': 1<br />
'''Intelligence''': 2<br />
'''Intelligence''': 2<br />
'''Willpower''': 3<br />
'''Willpower''': 3<br />
Line 103: Line 167:
|
|
* Charm: &#9632;&#9632;
* Charm: &#9632;&#9632;
* Coerce: &#9632;
* Coerce: &#9632;&#9632;
|
|
* Deceit: &#9632;
* Deceit: &#9632;&#9632;
* Leadership: &#9632;
* Leadership: &#9632;&#9632;
|
|


* Streetwise: &#9632;
* Streetwise: &#9632;
* Ranged (Light): &#9632;
|}
|}


Line 117: Line 182:
* Kill with Kindness
* Kill with Kindness
* Inspiring Rhetoric
* Inspiring Rhetoric
* Grit
|
|
* Plausible Deniability
* Plausible Deniability
* Scathing Tirade
* Scathing Tirade
* Arid Adapted (Species)
|}
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Sense
* Influance
* Move
|
* Influence Control Upgrade
* Influence Range Upgrade
* Influence Control Upgrade
|}
|}
[[Category: DunDraCon Game]]
[[Category: DunDraCon Game 2013]]
[[Category: Star Wars]]
[[Category: Mega Game]]
[[Category: Mega Game 2013]]

Latest revision as of 17:35, 18 December 2014

Star Wars MegaGame 2014
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Mark, Benjamin, Brendon
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Act I
Entry · One Ping Only
Act II
IT'S ALIVE! · FLIP ZE SWITCH!
Denouement
Coda
Collaboration Notepads
By Group
Adam's Group · Mark's Group
Ben's Group · Brendon's Group
Other
Cerebro's Stats · Enemies

Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction.

Fixer

Human Mechanic & Medic
Technician: Mechanic

Brawn: 3

Intelligence: 4
Willpower: 2

Agility: 2

Cunning: 2
Presence: 2.

  • Computers: ■
  • Discipline: ■■
  • Mechanics: ■■
  • Medicine: ■■
  • Pilot (Ground): ■
  • Skulduggery: ■
  • Melee: ■
  • Gearhead
  • Redundant Systems
  • Toughened
  • Force Sensitive Exile
  • Sense
  • Influence
  • Move
  • Move Range Upgrade
  • Move Strength Upgrade

Enforcer

Trandoshan Bruiser
Hired Gun: Marauder

Brawn: 5

Intelligence: 2
Willpower: 2

Agility: 1

Cunning: 2
Presence: 2.

  • Athletics: ■
  • Discipline: ■
  • Vigilance: ■■
  • Brawl: ■■
  • Perception: ■
  • Resilience: ■
  • Feral Strength
  • Heroic Fortitude
  • Regeneration (Species)
  • Toughened
  • Claws (Species)
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Uncanny Reactions
  • Uncanny Senses
  • Insight

Marketeer

Human Procurer
Smuggler: Scoundrel

Brawn: 2

Intelligence: 2
Willpower: 2

Agility: 3

Cunning: 3
Presence: 3

  • Deceit: ■■
  • Skulduggery: ■
  • Streetwise: ■
  • Vigilance: ■
  • Cool: ■■
  • Knowledge Underworld: ■
  • Negotiation: ■■
  • Ranged (Light): ■
  • Black Market Connections
  • Rapid Reaction
  • Quickstrike
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Sense Control Upgrade
  • Sense Range Upgrade

Minor Domo

Twi'lek Right Hand
Colonist: Politico

Brawn: 1

Intelligence: 2
Willpower: 3

Agility: 2

Cunning: 2
Presence: 4

  • Charm: ■■
  • Coerce: ■■
  • Deceit: ■■
  • Leadership: ■■
  • Streetwise: ■
  • Ranged (Light): ■
  • Kill with Kindness
  • Inspiring Rhetoric
  • Grit
  • Plausible Deniability
  • Scathing Tirade
  • Arid Adapted (Species)
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Influence Control Upgrade
  • Influence Range Upgrade
  • Influence Control Upgrade