Young Hutt's First Minions: Difference between revisions
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{{infobox megagame | {{infobox megagame 2014}} | ||
Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.<br /> | Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.<br /> | ||
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction. | Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction. | ||
==Fixer== | ==Fixer== | ||
'''Human Mechanic & Medic''' | '''Human Mechanic & Medic'''<br /> | ||
Technician: Mechanic | Technician: Mechanic | ||
{| style="width: 400px;" | {| style="width: 400px;" | ||
|'''Brawn''': | |'''Brawn''': 3<br /> | ||
'''Intelligence''': 4<br /> | '''Intelligence''': 4<br /> | ||
'''Willpower''': 2<br /> | '''Willpower''': 2<br /> | ||
|'''Agility''': 2 | |'''Agility''': 2<br /> | ||
'''Cunning''': 2 | '''Cunning''': 2<br /> | ||
'''Presence''': 2.<br /> | '''Presence''': 2.<br /> | ||
|} | |} | ||
Line 20: | Line 20: | ||
| | | | ||
* Computers: ■ | * Computers: ■ | ||
* Discipline: ■ | * Discipline: ■■ | ||
* Mechanics: ■■ | * Mechanics: ■■ | ||
| | | | ||
Line 27: | Line 27: | ||
* Skulduggery: ■ | * Skulduggery: ■ | ||
| | | | ||
* | * Melee: ■ | ||
* | |} | ||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | |||
* Gearhead | |||
* Redundant Systems | |||
| | |||
* Toughened | |||
|} | |||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | |||
* Force Sensitive Exile | |||
* Sense | |||
* Influence | |||
* Move | |||
| | |||
* Move Range Upgrade | |||
* Move Strength Upgrade | |||
|} | |} | ||
Line 36: | Line 56: | ||
{| style="width: 400px;" | {| style="width: 400px;" | ||
|'''Brawn''': | |'''Brawn''': 5<br /> | ||
'''Intelligence''': 2<br /> | '''Intelligence''': 2<br /> | ||
'''Willpower''': 2 | '''Willpower''': 2<br /> | ||
|'''Agility''': 1<br /> | |'''Agility''': 1<br /> | ||
'''Cunning''': 2<br /> | '''Cunning''': 2<br /> | ||
Line 48: | Line 68: | ||
| | | | ||
* Athletics: ■ | * Athletics: ■ | ||
* Discipline: ■ | * Discipline: ■ | ||
| | | | ||
* Vigilance: ■ | * Vigilance: ■■ | ||
* | * Brawl: ■■ | ||
| | | | ||
* Perception: ■ | |||
* Resilience: ■ | * Resilience: ■ | ||
* ( | |} | ||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | |||
* Feral Strength | |||
* Heroic Fortitude | |||
* Regeneration (Species) | |||
| | |||
* Toughened | |||
* Claws (Species) | |||
|} | |||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | |||
* Force Sensitive Exile | |||
* Sense | |||
* Influance | |||
* Move | |||
| | |||
* Uncanny Reactions | |||
* Uncanny Senses | |||
* Insight | |||
|} | |} | ||
==Marketeer== | ==Marketeer== | ||
'''Human Procurer''' | '''Human Procurer''' <br /> | ||
Smuggler: Scoundrel | Smuggler: Scoundrel | ||
{| style="width: 400px;" | {| style="width: 400px;" | ||
|'''Brawn''': 2<br /> | |'''Brawn''': 2<br /> | ||
'''Intelligence''': 2 | '''Intelligence''': 2<br /> | ||
'''Willpower''': 2<br /> | '''Willpower''': 2<br /> | ||
|'''Agility''': | |'''Agility''': 3<br /> | ||
'''Cunning''': 3<br /> | '''Cunning''': 3<br /> | ||
'''Presence''': 3<br /> | '''Presence''': 3<br /> | ||
Line 73: | Line 117: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
* | * Deceit: ■■ | ||
* | * Skulduggery: ■ | ||
* | * Streetwise: ■ | ||
| | |||
* Vigilance: ■ | |||
* Cool: ■■ | |||
* Knowledge Underworld: ■ | |||
| | |||
* Negotiation: ■■ | |||
* Ranged (Light): ■ | |||
|} | |||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | |||
* Black Market Connections | |||
| | |||
* Rapid Reaction | |||
* Quickstrike | |||
|} | |||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | | | ||
* | * Force Sensitive Exile | ||
* | * Sense | ||
* | * Influance | ||
* Move | |||
| | | | ||
* | * Sense Control Upgrade | ||
* | * Sense Range Upgrade | ||
|} | |} | ||
==Minor | ==Minor Domo== | ||
'''Twi'lek''' | '''Twi'lek Right Hand''' <br /> | ||
Colonist: Politico | |||
{| style="width: 400px;" | {| style="width: 400px;" | ||
|'''Brawn''': | |'''Brawn''': 1<br /> | ||
'''Intelligence''': 2<br /> | '''Intelligence''': 2<br /> | ||
'''Willpower''': 3<br /> | '''Willpower''': 3<br /> | ||
Line 101: | Line 166: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
* | * Charm: ■■ | ||
* | * Coerce: ■■ | ||
* | | | ||
* Deceit: ■■ | |||
* Leadership: ■■ | |||
| | |||
* Streetwise: ■ | |||
* Ranged (Light): ■ | |||
|} | |||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | | | ||
* | * Kill with Kindness | ||
* | * Inspiring Rhetoric | ||
* | * Grit | ||
| | | | ||
* ( | * Plausible Deniability | ||
* Scathing Tirade | |||
* Arid Adapted (Species) | |||
|} | |||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | |||
* Force Sensitive Exile | |||
* Sense | |||
* Influance | |||
* Move | |||
| | |||
* Influence Control Upgrade | |||
* Influence Range Upgrade | |||
* Influence Control Upgrade | |||
|} | |} | ||
[[Category: DunDraCon Game]] | |||
[[Category: DunDraCon Game 2013]] | |||
[[Category: Star Wars]] | |||
[[Category: Mega Game]] | |||
[[Category: Mega Game 2013]] |
Latest revision as of 17:35, 18 December 2014
Star Wars MegaGame 2014 | |
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Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Mark, Benjamin, Brendon | |
Game Time | |
Saturday, 5 PM - 1 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Character Creation · Turning Points | |
Plot | |
Act I Entry · One Ping Only Act II IT'S ALIVE! · FLIP ZE SWITCH! Denouement Coda | |
Collaboration Notepads | |
By Group Adam's Group · Mark's Group Ben's Group · Brendon's Group Other Cerebro's Stats · Enemies |
Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction.
Fixer
Human Mechanic & Medic
Technician: Mechanic
Brawn: 3 Intelligence: 4 |
Agility: 2 Cunning: 2 |
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Enforcer
Trandoshan Bruiser
Hired Gun: Marauder
Brawn: 5 Intelligence: 2 |
Agility: 1 Cunning: 2 |
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Marketeer
Human Procurer
Smuggler: Scoundrel
Brawn: 2 Intelligence: 2 |
Agility: 3 Cunning: 3 |
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Minor Domo
Twi'lek Right Hand
Colonist: Politico
Brawn: 1 Intelligence: 2 |
Agility: 2 Cunning: 2 |
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