Turning Points: Difference between revisions
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{Infobox MegaGame 2013} | |||
Turning points are not just representative of player's actions against or in encouragement of each other, but the actions of Darth Vader, much as it has represented the response of Gaileans, the Empire, or Parasol. PC actions can either increase the pressure on the teenage Jedi, or make it a little easier for them. Course, half the group is feeling the Dark Side, so the opposite may be true for them. In that regard, Vader's presence is more felt than actually seen until the different moments in Act II for the different groups. | Turning points are not just representative of player's actions against or in encouragement of each other, but the actions of Darth Vader, much as it has represented the response of Gaileans, the Empire, or Parasol. PC actions can either increase the pressure on the teenage Jedi, or make it a little easier for them. Course, half the group is feeling the Dark Side, so the opposite may be true for them. In that regard, Vader's presence is more felt than actually seen until the different moments in Act II for the different groups. |
Revision as of 21:37, 12 August 2012
{Infobox MegaGame 2013}
Turning points are not just representative of player's actions against or in encouragement of each other, but the actions of Darth Vader, much as it has represented the response of Gaileans, the Empire, or Parasol. PC actions can either increase the pressure on the teenage Jedi, or make it a little easier for them. Course, half the group is feeling the Dark Side, so the opposite may be true for them. In that regard, Vader's presence is more felt than actually seen until the different moments in Act II for the different groups.